Commit Graph

36 Commits (f9e4cef0b2b313f372539eedeb959562506aaecd)

Author SHA1 Message Date
Clonkonaut f9e4cef0b2 Producer / construction sites handle chunks.
Added IsChunk() callback.
Changed building material of various building to Chunk_Rock.
Chunks enter producers via ForceEnterProducer(), producer will split chunks.
2014-01-26 21:58:19 +01:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 875823644d adapted remaining usages of ExploSmoke* to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen defc8f4f3b adapted Fire particle and usaged to the new particle system 2013-11-26 21:24:57 +01:00
Maikel de Vries eff20344d8 Moved construction direction to stucture library 2012-05-12 10:16:33 +02:00
Maikel de Vries 80e1abc808 Implemented a simple Damage>HitPoints -> Destruction mechanism for structures 2012-05-10 21:20:06 +02:00
Felix Wagner 8e745134f2 New furnace sounds. 2012-05-11 18:14:43 +01:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Bernhard Bonigl 4c38caaf27 Merged default into Controls 2012-04-17 17:37:52 +02:00
Felix Wagner 366d96680a Rotate your buildings in the construction preview using Space! 2012-04-16 16:31:38 +01:00
Bernhard Bonigl 0bec0179e1 Fixed ProductionTime-Callback for real. 2012-04-15 18:45:43 +02:00
Bernhard Bonigl 98b67b1cdc Fixed Warnings in Producers 2012-04-15 17:14:43 +02:00
Tobias Zwick 038ef1b4b6 descriptions for structures 2012-04-15 13:13:14 +02:00
David Dormagen a334c212d2 fixed the foundry needing power 2012-02-19 00:48:48 +01:00
David Dormagen 5cbaa697f0 changed power system to transfer power freely in a base and get rid of power lines
power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
Felix Wagner a059f0f64a DisregardsKnowledge -> IgnoreKnowledge, NeedsRawMaterial -> NeedRawMaterial 2012-01-19 22:31:05 +00:00
Felix Wagner 0937b60ad6 Set foundry, sawmill and windmill to disregard knowledge (every product available) 2012-01-16 23:32:46 +00:00
Maikel de Vries a675400f8a Loam can be produced at the foundry with water
still need to display water needs
2012-01-12 19:23:35 +01:00
Maikel de Vries 7371d37325 Content menu opens now for "IsContainer" 2011-12-08 23:26:18 +01:00
Charles Spurrill f1d07f8449 Foundry only collects objects that are IsFuel() or IsFoundryIngredient() 2011-10-15 18:03:13 -07:00
Felix Wagner a183984efd foundry checks for IsFuel instead of hardcoding coal and wood 2011-10-15 02:46:53 +01:00
Charles Spurrill e568750d35 Added Gold Bar (3 nuggets to smelt) 2011-10-14 01:03:56 -07:00
Charles Spurrill 619a1f6424 Fire comes out at the right spot for the foundry when metal pours 2011-10-13 23:00:10 -07:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries 33b79649e4 Objects: Fixed size and vertices of some structures 2011-10-11 14:20:03 +02:00
Maikel de Vries e89caa464a Objects: Moved actual production into producer library
Energy handling is still to be done + some other stuff as well
2011-10-09 14:13:55 +02:00
Maikel de Vries 4adf230b94 Objects: Made production library work again 2011-10-07 17:38:34 +02:00
Felix Wagner 550409166d Backed out everything concerning Railways from Objects.ocd 2011-08-31 01:24:57 +02:00
Tobias Zwick 922df79c0c Resize foundry and steam engine 2011-05-31 00:50:07 +02:00
Charles Spurrill 56bcac478d Not allowed to push the foundry left or right 2011-05-13 03:56:42 -07:00
Maikel de Vries 7fe24131c7 Objects: Cable network producers now request other producers for objects
Foundry does not produce automatically anymore.
2011-04-22 16:48:35 +02:00
Maikel de Vries 1ce2c16c36 Objects: Enhanced Producer library and adapted tool workshop 2011-04-07 16:02:35 +02:00
Maikel de Vries ad15a6ed4f Objects: Library for object production
Adapted foundry to library, should ultimately interact with cable network.
2011-04-02 18:17:24 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00