Clonkonaut
f9e4cef0b2
Producer / construction sites handle chunks.
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Added IsChunk() callback.
Changed building material of various building to Chunk_Rock.
Chunks enter producers via ForceEnterProducer(), producer will split chunks.
2014-01-26 21:58:19 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
875823644d
adapted remaining usages of ExploSmoke* to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
defc8f4f3b
adapted Fire particle and usaged to the new particle system
2013-11-26 21:24:57 +01:00
Maikel de Vries
eff20344d8
Moved construction direction to stucture library
2012-05-12 10:16:33 +02:00
Maikel de Vries
80e1abc808
Implemented a simple Damage>HitPoints -> Destruction mechanism for structures
2012-05-10 21:20:06 +02:00
Felix Wagner
8e745134f2
New furnace sounds.
2012-05-11 18:14:43 +01:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Bernhard Bonigl
4c38caaf27
Merged default into Controls
2012-04-17 17:37:52 +02:00
Felix Wagner
366d96680a
Rotate your buildings in the construction preview using Space!
2012-04-16 16:31:38 +01:00
Bernhard Bonigl
0bec0179e1
Fixed ProductionTime-Callback for real.
2012-04-15 18:45:43 +02:00
Bernhard Bonigl
98b67b1cdc
Fixed Warnings in Producers
2012-04-15 17:14:43 +02:00
Tobias Zwick
038ef1b4b6
descriptions for structures
2012-04-15 13:13:14 +02:00
David Dormagen
a334c212d2
fixed the foundry needing power
2012-02-19 00:48:48 +01:00
David Dormagen
5cbaa697f0
changed power system to transfer power freely in a base and get rid of power lines
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power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
Felix Wagner
a059f0f64a
DisregardsKnowledge -> IgnoreKnowledge, NeedsRawMaterial -> NeedRawMaterial
2012-01-19 22:31:05 +00:00
Felix Wagner
0937b60ad6
Set foundry, sawmill and windmill to disregard knowledge (every product available)
2012-01-16 23:32:46 +00:00
Maikel de Vries
a675400f8a
Loam can be produced at the foundry with water
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still need to display water needs
2012-01-12 19:23:35 +01:00
Maikel de Vries
7371d37325
Content menu opens now for "IsContainer"
2011-12-08 23:26:18 +01:00
Charles Spurrill
f1d07f8449
Foundry only collects objects that are IsFuel() or IsFoundryIngredient()
2011-10-15 18:03:13 -07:00
Felix Wagner
a183984efd
foundry checks for IsFuel instead of hardcoding coal and wood
2011-10-15 02:46:53 +01:00
Charles Spurrill
e568750d35
Added Gold Bar (3 nuggets to smelt)
2011-10-14 01:03:56 -07:00
Charles Spurrill
619a1f6424
Fire comes out at the right spot for the foundry when metal pours
2011-10-13 23:00:10 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Maikel de Vries
33b79649e4
Objects: Fixed size and vertices of some structures
2011-10-11 14:20:03 +02:00
Maikel de Vries
e89caa464a
Objects: Moved actual production into producer library
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Energy handling is still to be done + some other stuff as well
2011-10-09 14:13:55 +02:00
Maikel de Vries
4adf230b94
Objects: Made production library work again
2011-10-07 17:38:34 +02:00
Felix Wagner
550409166d
Backed out everything concerning Railways from Objects.ocd
2011-08-31 01:24:57 +02:00
Tobias Zwick
922df79c0c
Resize foundry and steam engine
2011-05-31 00:50:07 +02:00
Charles Spurrill
56bcac478d
Not allowed to push the foundry left or right
2011-05-13 03:56:42 -07:00
Maikel de Vries
7fe24131c7
Objects: Cable network producers now request other producers for objects
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Foundry does not produce automatically anymore.
2011-04-22 16:48:35 +02:00
Maikel de Vries
1ce2c16c36
Objects: Enhanced Producer library and adapted tool workshop
2011-04-07 16:02:35 +02:00
Maikel de Vries
ad15a6ed4f
Objects: Library for object production
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Adapted foundry to library, should ultimately interact with cable network.
2011-04-02 18:17:24 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00