Charles Spurrill
bf8ae0f0e9
Steampunk's eyelids work now
2012-04-30 06:36:43 -07:00
Bernhard Bonigl
a3c0c85b1a
Don't divejump during aiming
2012-04-29 18:12:04 +02:00
Bernhard Bonigl
c576a7bd3f
Allow turning while jumping during aiming
2012-04-29 18:09:37 +02:00
Maikel de Vries
37b5bb9c6d
Clonk closes eyes on death ( #752 )
2012-04-29 13:27:50 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Bernhard Bonigl
367af8ba9f
Fixed error when updating attach before attaching
2012-04-14 16:51:01 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
David Dormagen
a78d8a1858
IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble)
2012-04-10 23:29:31 +02:00
Felix Wagner
4bb8cebafc
Fixed clonk getting stuck when falling off the bottom of (flying) liquid
2012-04-09 02:50:31 +01:00
Bernhard Bonigl
061a96e514
Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
...
More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl
5587ed0618
Backback and Hands share one Inventory now
...
New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Armin Burgmeier
cebbacd3f4
Remove "Picture" DefCore entry in objects having mesh graphics
2012-02-25 17:04:00 +01:00
Maikel de Vries
b1adfde389
Allow clonk to use tools during wall jumps
2012-02-13 20:13:13 +01:00
Felix Wagner
cdd1f5f358
CrewExtraData overrides GetPlrClonkSkin
2012-01-31 13:58:43 +00:00
Felix Wagner
5a28794482
+GetPlrClonkSkin(iPlr)
2012-01-29 02:17:00 +00:00
Felix Wagner
93e70838ee
Replaced sounds, license now CC BY 3.0
2012-01-19 17:30:01 +00:00
Charles Spurrill
d9a02eaf14
Carry-Heavy system added
2011-10-26 14:03:12 -07:00
Charles Spurrill
4ce3b0d477
Clonk can't turn around whilst rolling
2011-10-25 15:01:27 -07:00
Charles Spurrill
3349a485bb
Retopologized steampunk's face
2011-10-15 02:59:44 -07:00
Charles Spurrill
b585d25295
Gender-neutral munching sounds
2011-10-14 01:44:54 -07:00
Charles Spurrill
334ded8a00
BowAimArms animation blending fix
2011-10-13 11:32:51 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill
046d6d558f
Club doesn't switch hands when used from right slot
2011-10-12 14:19:10 -07:00
Charles Spurrill
f5654b15bb
Normalize all clonk textures to 512x
2011-10-12 12:08:30 -07:00
Charles Spurrill
ea449b00bb
Fixed bow aiming animation during jump
2011-10-09 16:02:11 -07:00
Richard Gerum
c0a1e343c6
clonk can turn while on grappler rope
2011-10-09 15:26:52 +02:00
Richard Gerum
6bc3f0a3d5
removed unnamed effect variables in clonks animationscript
2011-10-09 10:58:58 +02:00
Richard Gerum
fcc41c54ba
fixed turn rotation when swinging the grappler to the right
2011-10-09 10:52:28 +02:00
Charles Spurrill
f39fbdd311
Fixed farmer clonk's eyelids
2011-10-08 16:29:40 -07:00
Felix Wagner
d29a81646e
Proper eating animation
2011-10-08 22:28:49 +01:00
Felix Wagner
99143276bc
More dust when running, kneeling, rolling
2011-10-08 21:44:24 +01:00
Felix Wagner
07ad0805a4
Eat(object) for clonk, munch sound!
2011-10-08 20:48:18 +01:00
Richard Gerum
166e898852
fixed some errors of the exported animation script
2011-10-08 19:46:22 +02:00
Richard Gerum
3cde4e3922
seperated animations from clonks script
2011-10-08 19:04:57 +02:00
Charles Spurrill
8302ef74bf
Fix farmer clonk mesh (mid-line edge-loop merged properly)
2011-10-08 09:37:55 -07:00
Charles Spurrill
2f77fa18df
Newcomer: The Farmer Clonk! (skin index is 3)
2011-10-08 08:30:02 -07:00
Felix Wagner
15d8caead4
imported patch Footsteps.diff
2011-10-08 05:16:35 +01:00
Charles Spurrill
0469fe5c81
Drive animation/pose for plane; clonk doesn't swim inside containers
2011-10-01 08:34:35 -07:00
Charles Spurrill
cf720b8bc8
update other clonk's skeletons to current data as well
2011-10-01 04:43:56 -07:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Charles Spurrill
677ff6b691
fixed wall-jump
2011-09-20 11:04:48 -07:00
Richard Gerum
0d051873c1
#644 : Clonk now moves his legs again when walking while aiming with the bow
2011-09-19 15:55:06 +02:00
Richard Gerum
1fc5addd10
655#: no jumping backwards
2011-09-19 12:53:58 +02:00
Charles Spurrill
1a3b8aef94
Fixed bug where spawned clonks used default skin instead of the defined one:
...
moved the skin-setting script to Recruitment instead of Construction, since it is crew data queried
2011-09-18 18:30:24 -07:00
David Dormagen
e3a1cdcc3f
the HUD optimizations now mostly use the old callbacks
2011-09-18 19:15:31 +02:00
David Dormagen
170c61226d
performance optimizations for the backpack and health/breath tubes
2011-09-18 10:56:43 +02:00
David Dormagen
85a3e55df3
Clonk doesn't burn as easily anymore
2011-09-18 10:55:30 +02:00
Charles Spurrill
0d24c6835b
#328 : Animation-glitch for kneelUp animation -Fixed!-
2011-09-13 08:03:22 -07:00
Charles Spurrill
1b22905492
Update clonk data to work with catapult
2011-09-13 00:22:40 -07:00
Tobias Zwick
b81d40ddcb
a few license updates
2011-09-10 15:36:36 +02:00