Commit Graph

81 Commits (f295d10b6d910a9cba2780918a6b42743342ba21)

Author SHA1 Message Date
Charles Spurrill bf8ae0f0e9 Steampunk's eyelids work now 2012-04-30 06:36:43 -07:00
Bernhard Bonigl a3c0c85b1a Don't divejump during aiming 2012-04-29 18:12:04 +02:00
Bernhard Bonigl c576a7bd3f Allow turning while jumping during aiming 2012-04-29 18:09:37 +02:00
Maikel de Vries 37b5bb9c6d Clonk closes eyes on death (#752) 2012-04-29 13:27:50 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Bernhard Bonigl 367af8ba9f Fixed error when updating attach before attaching 2012-04-14 16:51:01 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
David Dormagen a78d8a1858 IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble) 2012-04-10 23:29:31 +02:00
Felix Wagner 4bb8cebafc Fixed clonk getting stuck when falling off the bottom of (flying) liquid 2012-04-09 02:50:31 +01:00
Bernhard Bonigl 061a96e514 Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl 5587ed0618 Backback and Hands share one Inventory now
New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Armin Burgmeier cebbacd3f4 Remove "Picture" DefCore entry in objects having mesh graphics 2012-02-25 17:04:00 +01:00
Maikel de Vries b1adfde389 Allow clonk to use tools during wall jumps 2012-02-13 20:13:13 +01:00
Felix Wagner cdd1f5f358 CrewExtraData overrides GetPlrClonkSkin 2012-01-31 13:58:43 +00:00
Felix Wagner 5a28794482 +GetPlrClonkSkin(iPlr) 2012-01-29 02:17:00 +00:00
Felix Wagner 93e70838ee Replaced sounds, license now CC BY 3.0 2012-01-19 17:30:01 +00:00
Charles Spurrill d9a02eaf14 Carry-Heavy system added 2011-10-26 14:03:12 -07:00
Charles Spurrill 4ce3b0d477 Clonk can't turn around whilst rolling 2011-10-25 15:01:27 -07:00
Charles Spurrill 3349a485bb Retopologized steampunk's face 2011-10-15 02:59:44 -07:00
Charles Spurrill b585d25295 Gender-neutral munching sounds 2011-10-14 01:44:54 -07:00
Charles Spurrill 334ded8a00 BowAimArms animation blending fix 2011-10-13 11:32:51 -07:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill 046d6d558f Club doesn't switch hands when used from right slot 2011-10-12 14:19:10 -07:00
Charles Spurrill f5654b15bb Normalize all clonk textures to 512x 2011-10-12 12:08:30 -07:00
Charles Spurrill ea449b00bb Fixed bow aiming animation during jump 2011-10-09 16:02:11 -07:00
Richard Gerum c0a1e343c6 clonk can turn while on grappler rope 2011-10-09 15:26:52 +02:00
Richard Gerum 6bc3f0a3d5 removed unnamed effect variables in clonks animationscript 2011-10-09 10:58:58 +02:00
Richard Gerum fcc41c54ba fixed turn rotation when swinging the grappler to the right 2011-10-09 10:52:28 +02:00
Charles Spurrill f39fbdd311 Fixed farmer clonk's eyelids 2011-10-08 16:29:40 -07:00
Felix Wagner d29a81646e Proper eating animation 2011-10-08 22:28:49 +01:00
Felix Wagner 99143276bc More dust when running, kneeling, rolling 2011-10-08 21:44:24 +01:00
Felix Wagner 07ad0805a4 Eat(object) for clonk, munch sound! 2011-10-08 20:48:18 +01:00
Richard Gerum 166e898852 fixed some errors of the exported animation script 2011-10-08 19:46:22 +02:00
Richard Gerum 3cde4e3922 seperated animations from clonks script 2011-10-08 19:04:57 +02:00
Charles Spurrill 8302ef74bf Fix farmer clonk mesh (mid-line edge-loop merged properly) 2011-10-08 09:37:55 -07:00
Charles Spurrill 2f77fa18df Newcomer: The Farmer Clonk! (skin index is 3) 2011-10-08 08:30:02 -07:00
Felix Wagner 15d8caead4 imported patch Footsteps.diff 2011-10-08 05:16:35 +01:00
Charles Spurrill 0469fe5c81 Drive animation/pose for plane; clonk doesn't swim inside containers 2011-10-01 08:34:35 -07:00
Charles Spurrill cf720b8bc8 update other clonk's skeletons to current data as well 2011-10-01 04:43:56 -07:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Charles Spurrill 677ff6b691 fixed wall-jump 2011-09-20 11:04:48 -07:00
Richard Gerum 0d051873c1 #644: Clonk now moves his legs again when walking while aiming with the bow 2011-09-19 15:55:06 +02:00
Richard Gerum 1fc5addd10 655#: no jumping backwards 2011-09-19 12:53:58 +02:00
Charles Spurrill 1a3b8aef94 Fixed bug where spawned clonks used default skin instead of the defined one:
moved the skin-setting script to Recruitment instead of Construction, since it is crew data queried
2011-09-18 18:30:24 -07:00
David Dormagen e3a1cdcc3f the HUD optimizations now mostly use the old callbacks 2011-09-18 19:15:31 +02:00
David Dormagen 170c61226d performance optimizations for the backpack and health/breath tubes 2011-09-18 10:56:43 +02:00
David Dormagen 85a3e55df3 Clonk doesn't burn as easily anymore 2011-09-18 10:55:30 +02:00
Charles Spurrill 0d24c6835b #328: Animation-glitch for kneelUp animation -Fixed!- 2011-09-13 08:03:22 -07:00
Charles Spurrill 1b22905492 Update clonk data to work with catapult 2011-09-13 00:22:40 -07:00
Tobias Zwick b81d40ddcb a few license updates 2011-09-10 15:36:36 +02:00