David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
fe5fe69ce9
Fix metal barrel collectibility.
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It was probably missed during CarryHeavy conversion because it includes CarryHeavy only indirectly.
2015-09-23 23:23:55 -04:00
Tobias Zwick
f0223442ab
make barrels work with every material
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+ replace hardcoded materials the barrels work with with any liquids
+ use SetColor instead of changing mesh materials
+ add a CalcValue function
+ add localization for materials the barrel can be filled with
+ minor refactoring
2014-01-11 22:32:45 +07:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Maikel de Vries
106e05d7e2
Fixed updating the textures of barrels
2012-04-15 17:15:59 +02:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Charles Spurrill
d9a02eaf14
Carry-Heavy system added
2011-10-26 14:03:12 -07:00
Daniel
79d44490b6
Liquid Pipe System Update
2011-10-12 00:32:46 +02:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill
abd1b13a5b
Barrels shows what liquid they carry; metal barrel doesn't look awful :D
2011-05-24 21:00:16 -07:00