Commit Graph

10 Commits (dcfb986e34d2ac4ee6d7d03cae08b800971d72cb)

Author SHA1 Message Date
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt fe5fe69ce9 Fix metal barrel collectibility.
It was probably missed during CarryHeavy conversion because it includes CarryHeavy only indirectly.
2015-09-23 23:23:55 -04:00
Tobias Zwick f0223442ab make barrels work with every material
+ replace hardcoded materials the barrels work with with any liquids
+ use SetColor instead of changing mesh materials
+ add a CalcValue function
+ add localization for materials the barrel can be filled with
+ minor refactoring
2014-01-11 22:32:45 +07:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Maikel de Vries 106e05d7e2 Fixed updating the textures of barrels 2012-04-15 17:15:59 +02:00
Felix Wagner 38af458e05 Fixed/inserted various hit sounds. 2012-04-03 18:20:41 +01:00
Charles Spurrill d9a02eaf14 Carry-Heavy system added 2011-10-26 14:03:12 -07:00
Daniel 79d44490b6 Liquid Pipe System Update 2011-10-12 00:32:46 +02:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill abd1b13a5b Barrels shows what liquid they carry; metal barrel doesn't look awful :D 2011-05-24 21:00:16 -07:00