Clonkonaut
db46507ac6
Re-export clonk models with little problems (see forum).
2018-02-17 01:52:45 +01:00
Clonkonaut
4bd48242cf
Fixed CarrySpear animation.
...
I deserialised the skeleton file and removed some bone positions that I guess were wrongfully included because they concerned the left (non-carrying) arm. I think I didn't break anything but if so, this patch is to be reverted.
2016-08-04 16:18:26 +02:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
...
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Charles Spurrill
277211cb3a
Fixed rotation offset of secondary tool when using shield in primary hand
2012-11-11 10:56:37 -08:00
Charles Spurrill
697281ffb5
Tweaked shield animation
2012-11-10 16:45:05 -08:00
Charles Spurrill
96960f429f
Clonk.skeleton: Accidentally exported at the wrong animation rate
2012-11-05 00:02:38 -08:00
Charles Spurrill
ae3af58f4b
Clonk.skeleton: Fixed bow aim animation being incorrectly rotated 180°
2012-11-04 21:06:21 -08:00
Charles Spurrill
f37c461d31
Clonk: All skins share Clonk.ocd directory and Clonk.skeleton. Nicer looking pickaxe animation.
2012-11-01 01:20:26 -07:00
Charles Spurrill
d9a02eaf14
Carry-Heavy system added
2011-10-26 14:03:12 -07:00
Charles Spurrill
3349a485bb
Retopologized steampunk's face
2011-10-15 02:59:44 -07:00
Charles Spurrill
334ded8a00
BowAimArms animation blending fix
2011-10-13 11:32:51 -07:00
Charles Spurrill
046d6d558f
Club doesn't switch hands when used from right slot
2011-10-12 14:19:10 -07:00
Charles Spurrill
ea449b00bb
Fixed bow aiming animation during jump
2011-10-09 16:02:11 -07:00
Charles Spurrill
0469fe5c81
Drive animation/pose for plane; clonk doesn't swim inside containers
2011-10-01 08:34:35 -07:00
Richard Gerum
0d051873c1
#644 : Clonk now moves his legs again when walking while aiming with the bow
2011-09-19 15:55:06 +02:00
Charles Spurrill
0d24c6835b
#328 : Animation-glitch for kneelUp animation -Fixed!-
2011-09-13 08:03:22 -07:00
Charles Spurrill
1b22905492
Update clonk data to work with catapult
2011-09-13 00:22:40 -07:00
Charles Spurrill
6524f5b9d5
Updated all clonk meshes/fixed animation bugs
2011-09-07 04:13:00 -07:00
Richard Gerum
3cd964b3bd
fixed jump animation again (thanks to ringwaul for the merge)
2011-07-25 10:06:15 +02:00
Richard Gerum
2a0ddd34f9
added graphic rotation during scaling and animation for scaling top corners
2011-07-20 17:09:41 +02:00
Charles Spurrill
b39adeb566
Tweaked musket animations
2011-06-08 03:06:49 -07:00
Charles Spurrill
b7bc9bc755
Clonk can jump off walls (with new animation).
2011-06-03 12:11:23 -07:00
Charles Spurrill
15c61d3216
The Clonk can roll! Oh my god!
2011-05-31 03:08:45 -07:00
Charles Spurrill
648ca5ce43
Animation overhaul for jump and kneel. Roll animation added, though not yet used.
2011-05-29 23:34:30 -07:00
Charles Spurrill
c5dc03879b
added chop animation, dive animation, and fixed some other anims like the landing-crouch, and improved others that I've since forgotten
2011-03-15 02:37:02 -07:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00