Commit Graph

26 Commits (db46507ac6913a2531d89e60158b7ddc582e0924)

Author SHA1 Message Date
Clonkonaut db46507ac6 Re-export clonk models with little problems (see forum). 2018-02-17 01:52:45 +01:00
Clonkonaut 4bd48242cf Fixed CarrySpear animation.
I deserialised the skeleton file and removed some bone positions that I guess were wrongfully included because they concerned the left (non-carrying) arm. I think I didn't break anything but if so, this patch is to be reverted.
2016-08-04 16:18:26 +02:00
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
Charles Spurrill 277211cb3a Fixed rotation offset of secondary tool when using shield in primary hand 2012-11-11 10:56:37 -08:00
Charles Spurrill 697281ffb5 Tweaked shield animation 2012-11-10 16:45:05 -08:00
Charles Spurrill 96960f429f Clonk.skeleton: Accidentally exported at the wrong animation rate 2012-11-05 00:02:38 -08:00
Charles Spurrill ae3af58f4b Clonk.skeleton: Fixed bow aim animation being incorrectly rotated 180° 2012-11-04 21:06:21 -08:00
Charles Spurrill f37c461d31 Clonk: All skins share Clonk.ocd directory and Clonk.skeleton. Nicer looking pickaxe animation. 2012-11-01 01:20:26 -07:00
Charles Spurrill d9a02eaf14 Carry-Heavy system added 2011-10-26 14:03:12 -07:00
Charles Spurrill 3349a485bb Retopologized steampunk's face 2011-10-15 02:59:44 -07:00
Charles Spurrill 334ded8a00 BowAimArms animation blending fix 2011-10-13 11:32:51 -07:00
Charles Spurrill 046d6d558f Club doesn't switch hands when used from right slot 2011-10-12 14:19:10 -07:00
Charles Spurrill ea449b00bb Fixed bow aiming animation during jump 2011-10-09 16:02:11 -07:00
Charles Spurrill 0469fe5c81 Drive animation/pose for plane; clonk doesn't swim inside containers 2011-10-01 08:34:35 -07:00
Richard Gerum 0d051873c1 #644: Clonk now moves his legs again when walking while aiming with the bow 2011-09-19 15:55:06 +02:00
Charles Spurrill 0d24c6835b #328: Animation-glitch for kneelUp animation -Fixed!- 2011-09-13 08:03:22 -07:00
Charles Spurrill 1b22905492 Update clonk data to work with catapult 2011-09-13 00:22:40 -07:00
Charles Spurrill 6524f5b9d5 Updated all clonk meshes/fixed animation bugs 2011-09-07 04:13:00 -07:00
Richard Gerum 3cd964b3bd fixed jump animation again (thanks to ringwaul for the merge) 2011-07-25 10:06:15 +02:00
Richard Gerum 2a0ddd34f9 added graphic rotation during scaling and animation for scaling top corners 2011-07-20 17:09:41 +02:00
Charles Spurrill b39adeb566 Tweaked musket animations 2011-06-08 03:06:49 -07:00
Charles Spurrill b7bc9bc755 Clonk can jump off walls (with new animation). 2011-06-03 12:11:23 -07:00
Charles Spurrill 15c61d3216 The Clonk can roll! Oh my god! 2011-05-31 03:08:45 -07:00
Charles Spurrill 648ca5ce43 Animation overhaul for jump and kneel. Roll animation added, though not yet used. 2011-05-29 23:34:30 -07:00
Charles Spurrill c5dc03879b added chop animation, dive animation, and fixed some other anims like the landing-crouch, and improved others that I've since forgotten 2011-03-15 02:37:02 -07:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00