Commit Graph

2564 Commits (d59b1e5e5ba48c08a442d7ee0b4e4886cefd5089)

Author SHA1 Message Date
Armin Burgmeier 38fd9e29c0 Apply DrawTransform correctly on meshes rendered as pictures (#123) 2010-02-05 11:02:51 +01:00
Armin Burgmeier 778ec7278f Merged default into mesh 2009-09-19 13:13:10 -04:00
Armin Burgmeier 38e6fa6022 Allow all supported image formats for mesh textures 2009-09-15 22:42:13 -04:00
Armin Burgmeier 0fea47bed3 Don't use texture reserved for FoW for mesh texturing 2009-09-11 21:11:54 -04:00
Armin Burgmeier fe34708fd6 mesh: Implement texturing
We really need a proper way to handle lighting. The current way is way too
random and just chosen so that the objects I'm testing with look good.
2009-09-09 22:54:12 -04:00
Sven Eberhardt 4407fb040a merge 2009-08-29 23:12:31 +02:00
Günther Brammer 95b4738d66 Fix mesh loading when the locale is not using . as decimal separator
This uses glibs g_ascii_strtod like the DrawTransform loader.
Engines without glib will need another solution, probably using
the C locale for numbers.
2009-08-29 17:56:47 +02:00
Armin Burgmeier de00b5df53 Moved StdMesh headers to correct location, load meshes without skeleton 2009-08-27 22:41:23 -04:00
Armin Burgmeier 0137936211 Merged alphafix into mesh 2009-08-27 21:52:10 -04:00
Armin Burgmeier 4fa029df2c Merged default into mesh 2009-08-27 21:35:55 -04:00
Sven Eberhardt 826621b555 minor fixes 2009-08-26 14:41:29 +02:00
Sven Eberhardt acca4a204d merge 2009-08-16 17:13:42 +02:00
Sven Eberhardt df6010a148 merge 2009-08-12 17:27:43 +02:00
Sven Eberhardt 4db8b6c0a7 move C4PlayerControl.cpp/.h 2009-08-12 16:45:45 +02:00