Commit Graph

17 Commits (ca265103bb04fad93c8eabb02fcd3820b0dcea19)

Author SHA1 Message Date
Maikel de Vries 159dbf071f make ContactCalls a property instead of DefCore entry
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Sven Eberhardt 1bb78ecd4f Remove some unnecessery animation weights.
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Clonkonaut c54d917f7e Deactivate cheats in Gidl/Guardians.
We didn't forget!!!
2016-01-15 21:56:57 +01:00
Sven Eberhardt b8e24b8b62 Windmill: Fix gold bar collection 2016-01-10 10:49:51 -05:00
Sven Eberhardt 3dad1c6d81 Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
Clonkonaut 5fd8bfb140 Projectiles will fade out very fast (#1555). 2016-01-10 13:11:26 +01:00
Clonkonaut 0243a69913 Fix possible reference to deleted object in Boomattack. 2016-01-10 13:10:47 +01:00
Sven Eberhardt 2bb8be66ca Windmill: Downscale sky to match landscape size. 2016-01-09 17:53:44 -04:00
Maikel de Vries e0ae612e10 killtracing: fix setting killer when airship is shot down 2016-01-05 18:20:33 +01:00
Clonkonaut b2ecfcfc48 Slight improvements to Guardians.
A single player now receives four times more wave bounty than before, scaling up to four players. It's still challenging but I believe now doable.
Enemies should no longer jump off airships when being shot at.
Fixed a typo in the airship appendto script.
Fixed a possible null pointer when changing weapons.
2016-01-03 01:53:55 +01:00
Clonkonaut fa4512c5ea Guardians, slight improvements.
Removed the windbag from the chest (might also remove it from the buy menu).
The chest below the base will now sometimes contain a gold bar, giving extra money to the player picking it up.
Made sure that no airship remains after fade out.
2015-12-31 12:45:13 +01:00
Clonkonaut 4a26a7e8ad Increased bounty for several enemies. 2015-12-30 03:25:51 +01:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Clonkonaut b7b6fcfa3f Guardians of the Windmills: First draft. Unbalanced, untested, unplayable! (please test) 2015-12-28 14:43:21 +01:00
Nicolas Hake d0d83f8e5c Deleted unlicensed images 2015-12-18 21:18:48 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt bf63f2ef17 Gidl+Windmill moved to new "Defense.ocf" (title picture missing)
They aren't quite fitting at the moment and Clonko wants to share the buy menu.
2015-12-12 12:06:25 -05:00