Commit Graph

10 Commits (c66833e2dbf628c37c5c7e826a222074658f6b57)

Author SHA1 Message Date
Sven Eberhardt 07ee3ee4e1 Objects levitated by TeleGlove do not hit Clonks while they're being held and 5 frames after release.
Previously, the TeleGlove was just stupidly strong for fighting. You can still fling the object and have it hit the enemy after release, but you cannot just follow the enemy to cause permanent tumbling.
2014-04-20 19:04:17 +02:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 3b296506f5 renamed TeleGlove's "Spark1" and "Spark2" to "ElectroSpark" and adapted TeleGlove to use the new particle system 2013-11-26 21:25:06 +01:00
Felix Wagner c713f9a91a Inventor's lab: Added inventor's lab
Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Tobias Zwick 4a6c53a700 descriptions for produceables: tools 2012-03-19 01:03:05 +01:00
Felix Wagner 2179adae7c (boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner 38af458e05 Fixed/inserted various hit sounds. 2012-04-03 18:20:41 +01:00
Felix Wagner 0051862213 For the sake of Eclipse: fixed various var declarations 2012-02-20 12:04:59 +00:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00