Tobias Zwick
0c45723460
Merge
2010-11-25 20:23:23 +01:00
Tobias Zwick
103cab8ac4
Backed out changeset: f8fdee72ee07
2010-11-25 20:23:07 +01:00
Tobias Zwick
8f7b93162b
Removed function MakeCrewMember (use SetCrewStatus)
...
- unbelievable how many files I have to edit for that, phew.
2010-11-25 13:57:50 +01:00
Günther Brammer
f495350cbb
Script: Remove AnyContainer, NoContainer, GlobalN, LocalN, VarN and Equal
...
Use Find_AnyContainer, Find_NoContainer, proplists, obj["foo"], proplists
and == instead.
2010-11-24 22:26:27 +01:00
Günther Brammer
943143cd6b
Remove C4D_Knowledge in favour of a pure script solution of some sort
...
The only effect of C4D_Knowledge was that unfinished objects with the flag
could not leave buildings. That can be accomplished with script callbacks
if necessary, but this will probably work differently anyway.
2010-10-11 20:40:47 +02:00
Tobias Zwick
17dd7f36f9
Tutorial1: locked zoom, no time limit on new hint notification
2010-09-19 16:57:20 +02:00
Sven Eberhardt
9400a28c1f
Implement zoom limits ( #175 )
...
Script interface for setting zoom and zoom limits based on viewport size (SetPlayerZoomByViewRange)
Script interface to lock player from scrolling (GetPlayerViewLock)
2010-09-08 23:49:42 +02:00
Armin Burgmeier
e4de82a789
Add flags paramater to AttachMesh with an AM_DrawBefore flag ( #391 )
...
This fixes drawing of the Clonk in the cockpit of the airplane
2010-08-31 23:44:56 +02:00
Günther Brammer
f5f1aaaa2d
Docs: Slightly update the script reference
...
Mainly nil and some edits.
2010-08-27 21:19:58 +02:00
Tobias Zwick
b6f2333345
Removed GetDesc() from C4Def as it is not needed outside of the game. Description will be just another Property now. See #363
2010-08-23 15:20:27 +02:00
Armin Burgmeier
df1abcd978
Switch main documentation to English, German translation now in de.po ( #287 )
2010-08-22 15:13:17 +02:00
Günther Brammer
eebe17cc87
Docs: two typos
2010-08-21 00:42:22 +02:00
Günther Brammer
fbdc799ae5
Each player can only control one Clonk simultaneously
...
Switching between multiple Clonks is still supported, and
Script could issue Follow commands to simulate the old
behaviour.
2010-07-30 22:38:21 +02:00
Armin Burgmeier
accd1efa02
Translate several documentation strings into English
2010-04-28 00:10:56 +02:00
Armin Burgmeier
aa5ff1c026
Fix a mistake in array slicing docs
2010-04-27 21:46:52 +02:00
Benjamin Herr
0036e356aa
Fixed a bunch of trivial fuzzy docs translations
...
... also added some <code> tags but then became discouraged and did not
add them everywhere, oh well.
2010-04-23 12:20:09 +02:00
Benjamin Herr
1520296ba6
Add array slicing to docs
2010-04-23 11:35:18 +02:00
Sven Eberhardt
f48e02c97d
Docs: Unified and renamed all Points/Value/Score functions/field names into Score
2010-04-21 21:20:43 +02:00
Günther Brammer
1e28c84de3
Script: Remove PlrMessage, object parameter from Message and PlayerMessage
...
PlayerMessage and Message now require an object context and cannot display
global messages. CustomMessage can still create them if necessary.
2010-04-16 00:45:30 +02:00
Günther Brammer
89c80f1981
docs: Fixed proplist example
2010-04-10 22:23:48 +02:00
Maikel de Vries
50aba6eb82
Removed erroneous and obsolete FindDefinition.
2010-04-05 18:30:22 +02:00
Armin Burgmeier
71dfca3dd2
Add more mesh documentation
2010-04-04 20:12:21 +02:00
Sven Eberhardt
c2b32bc309
docs remark: Sort_Rando()m doesn't work with FindObject()
2010-03-26 12:34:54 +01:00
Sven Eberhardt
ade580dbd1
docs (InitializePlayerControl, strict link)
2010-03-25 13:09:41 +01:00
Günther Brammer
99040a3dd1
Script: Remove ne, eq and S=
2010-03-22 22:26:41 +01:00
Tobias Zwick
49c202ac31
docs: use naming_scheme for the docs instead of strNamScheme
2010-03-15 23:55:14 +01:00
Tobias Zwick
1f97cb4dc0
stackable-display-fix; renamed all IDs to long IDs according to script guidelines; cleanup
2010-03-02 17:24:51 +01:00
Tobias Zwick
5c109117fe
Texture changes, authors.txt structure, fixed #160 , ControlJump for attached objects
2010-02-23 12:50:14 +01:00
Tobias Zwick
cb2a4f3e04
#67 Cleanup: Old HUD
2010-02-22 18:35:51 +01:00
Günther Brammer
5d05efefc4
Remove CollectionLimit
...
Use RejectCollect instead.
2010-02-18 21:47:11 +01:00
Armin Burgmeier
4d4a68e0f6
Add documentation for mesh animation
2010-01-24 23:12:49 +01:00
Tobias Zwick
e2edec7fd7
Selection and Deselection gets called on D&D
2010-01-12 22:06:20 +01:00
Günther Brammer
4f08312df7
Script: Music() no longer overwrites the music settings of the user
...
If you want to stop music, you need to use SetPlayList() with a nonempty
playlist which matches no music files, " " is usually a good choice.
2010-01-02 17:33:58 +01:00
Tobias Zwick
b566bea377
drag and drop for the HUD (non-functional)
2009-12-30 16:50:25 +01:00
Tobias Zwick
edec15d64f
merge
2009-11-30 17:24:14 +01:00
Tobias Zwick
b2f2ef4d9b
inventory hud (unfinished), acceleration during FLIGHT and WALK, old HUD (DrawCursorInfo) commented out
2009-11-30 16:57:37 +01:00
Nicolas Hake
9ef7fc0d96
Script: Expose string tables at runtime
...
Use Translate(string) to access the translation
2009-11-12 16:57:37 +01:00
Tobias Zwick
1537104306
Removed parts of the old HUD, minor fixes:
...
+ removed the Captain/GetCaptain/rendering
+ removed energy bars
+ added the possibility for the crew selector to display different ranks for different clonk types
+ fixed GetCrewSelected
2009-10-13 16:02:13 +02:00
Tobias Zwick
669db3fe6e
docs updates, complete new player controls ~work, SetCursor returns false if trying to select a disabled crew member, HUD fixes
2009-10-11 21:44:40 +02:00
Armin Burgmeier
f56ae275df
Adapted documentation for reversed alpha
2009-09-19 12:21:51 -04:00
Günther Brammer
dddf9ef00a
Change all lineendings to LF (except in planet/)
2009-09-16 03:29:20 +02:00
Günther Brammer
826a7bb7f3
merge
2009-09-16 00:26:48 +02:00
Richard Gerum
d814267a46
added script function CanConcatPictureWith to make the picture stack in the sell menu like in the old engine menu
2009-09-05 18:28:55 +02:00
Günther Brammer
8cbadabef2
C4Value: 0 can be converted to everything, just as nil
...
This should give us the best of both ways: Everybody can keep using 0 as a
nullpointer, but 0 and nil are still distinguishable.
2009-09-05 17:54:56 +02:00
Günther Brammer
4f26bcb6a4
docs: Fix some syntax errors
2009-09-03 22:33:10 +02:00
Nicolas Hake
276a5abfed
Removed default-this object parameter from a lot of functions
2009-08-12 22:44:09 +02:00
Tobias Zwick
4211ce15f4
cleanup: script function CrewMember(obj) is obsolete
2009-08-12 10:58:55 +02:00
Tobias Zwick
a634cebeab
documentation of the functions in System.c4g
2009-07-22 19:04:47 +02:00
Tobias Zwick
0efc4bd8df
merge
2009-07-22 16:26:38 +02:00
Tobias Zwick
7155e38ecb
more cleanup
2009-07-22 15:27:49 +02:00