Tobias Zwick
0c45723460
Merge
2010-11-25 20:23:23 +01:00
Tobias Zwick
103cab8ac4
Backed out changeset: f8fdee72ee07
2010-11-25 20:23:07 +01:00
Tobias Zwick
8f7b93162b
Removed function MakeCrewMember (use SetCrewStatus)
...
- unbelievable how many files I have to edit for that, phew.
2010-11-25 13:57:50 +01:00
Günther Brammer
f495350cbb
Script: Remove AnyContainer, NoContainer, GlobalN, LocalN, VarN and Equal
...
Use Find_AnyContainer, Find_NoContainer, proplists, obj["foo"], proplists
and == instead.
2010-11-24 22:26:27 +01:00
Günther Brammer
943143cd6b
Remove C4D_Knowledge in favour of a pure script solution of some sort
...
The only effect of C4D_Knowledge was that unfinished objects with the flag
could not leave buildings. That can be accomplished with script callbacks
if necessary, but this will probably work differently anyway.
2010-10-11 20:40:47 +02:00
Günther Brammer
70d2256e39
Remove C4D_Magic in favour of a pure script solution of some sort
...
The engine didn't do anything useful with it except enforce that a player
only can have magic that has the magic magic category and not complain
about magic missing a sort category. That's not enough to justify the flag.
2010-10-11 20:30:47 +02:00
Günther Brammer
15a796a856
Remove C4D_CrewMember in favour of OCF_CrewMember
...
The only usage is easily replaced by Def->CrewMember.
2010-10-11 20:18:38 +02:00
Günther Brammer
418257ef26
Remove C4D_TradeLiving in favour of C4Def::NoGet
...
Previously, C4D_Livings without C4D_TradeLiving had an implicit NoGet. They
now have to use that flag like every other object.
2010-10-11 19:59:54 +02:00
Tobias Zwick
17dd7f36f9
Tutorial1: locked zoom, no time limit on new hint notification
2010-09-19 16:57:20 +02:00
Sven Eberhardt
9400a28c1f
Implement zoom limits ( #175 )
...
Script interface for setting zoom and zoom limits based on viewport size (SetPlayerZoomByViewRange)
Script interface to lock player from scrolling (GetPlayerViewLock)
2010-09-08 23:49:42 +02:00
Armin Burgmeier
e4de82a789
Add flags paramater to AttachMesh with an AM_DrawBefore flag ( #391 )
...
This fixes drawing of the Clonk in the cockpit of the airplane
2010-08-31 23:44:56 +02:00
Günther Brammer
f5f1aaaa2d
Docs: Slightly update the script reference
...
Mainly nil and some edits.
2010-08-27 21:19:58 +02:00
Tobias Zwick
b6f2333345
Removed GetDesc() from C4Def as it is not needed outside of the game. Description will be just another Property now. See #363
2010-08-23 15:20:27 +02:00
Armin Burgmeier
df1abcd978
Switch main documentation to English, German translation now in de.po ( #287 )
2010-08-22 15:13:17 +02:00
Günther Brammer
eebe17cc87
Docs: two typos
2010-08-21 00:42:22 +02:00
Günther Brammer
fbdc799ae5
Each player can only control one Clonk simultaneously
...
Switching between multiple Clonks is still supported, and
Script could issue Follow commands to simulate the old
behaviour.
2010-07-30 22:38:21 +02:00
Sven Eberhardt
6512340382
Pass previous ActionTarget/ActionTarget2 to AbortCalls
2010-07-30 19:42:54 +02:00
Sven Eberhardt
1b51e19293
SendCursorPos controls issue CON_CursorPos - docs
2010-05-07 16:02:54 +02:00
Armin Burgmeier
accd1efa02
Translate several documentation strings into English
2010-04-28 00:10:56 +02:00
Armin Burgmeier
aa5ff1c026
Fix a mistake in array slicing docs
2010-04-27 21:46:52 +02:00
Benjamin Herr
0036e356aa
Fixed a bunch of trivial fuzzy docs translations
...
... also added some <code> tags but then became discouraged and did not
add them everywhere, oh well.
2010-04-23 12:20:09 +02:00
Benjamin Herr
1520296ba6
Add array slicing to docs
2010-04-23 11:35:18 +02:00
Sven Eberhardt
f48e02c97d
Docs: Unified and renamed all Points/Value/Score functions/field names into Score
2010-04-21 21:20:43 +02:00
Günther Brammer
1e28c84de3
Script: Remove PlrMessage, object parameter from Message and PlayerMessage
...
PlayerMessage and Message now require an object context and cannot display
global messages. CustomMessage can still create them if necessary.
2010-04-16 00:45:30 +02:00
Sven Eberhardt
0767e3608e
Implement optional cursor position as parameter to controls ( #216 )
2010-04-10 22:44:00 +02:00
Günther Brammer
89c80f1981
docs: Fixed proplist example
2010-04-10 22:23:48 +02:00
Maikel de Vries
50aba6eb82
Removed erroneous and obsolete FindDefinition.
2010-04-05 18:30:22 +02:00
Armin Burgmeier
71dfca3dd2
Add more mesh documentation
2010-04-04 20:12:21 +02:00
Sven Eberhardt
35d439951e
Allow Modifier+CON_* as player control assignment
...
ControlSet merging overrides only if OverrideAssignments is set to true
2010-03-27 19:08:01 +01:00
Sven Eberhardt
c2b32bc309
docs remark: Sort_Rando()m doesn't work with FindObject()
2010-03-26 12:34:54 +01:00
Sven Eberhardt
ade580dbd1
docs (InitializePlayerControl, strict link)
2010-03-25 13:09:41 +01:00
Günther Brammer
99040a3dd1
Script: Remove ne, eq and S=
2010-03-22 22:26:41 +01:00
Tobias Zwick
49c202ac31
docs: use naming_scheme for the docs instead of strNamScheme
2010-03-15 23:55:14 +01:00
Tobias Zwick
1f97cb4dc0
stackable-display-fix; renamed all IDs to long IDs according to script guidelines; cleanup
2010-03-02 17:24:51 +01:00
Tobias Zwick
5c109117fe
Texture changes, authors.txt structure, fixed #160 , ControlJump for attached objects
2010-02-23 12:50:14 +01:00
Tobias Zwick
cb2a4f3e04
#67 Cleanup: Old HUD
2010-02-22 18:35:51 +01:00
Günther Brammer
5d05efefc4
Remove CollectionLimit
...
Use RejectCollect instead.
2010-02-18 21:47:11 +01:00
Tobias Zwick
16c20cff1a
cleaned up obsolete scenario.txt options, enabled peter-scroll
2010-02-19 00:03:53 +01:00
Günther Brammer
0e9299555a
docs: Generate a content.xml from build_chm_files instead of build_contents.pl
2010-02-16 02:48:06 +01:00
Tobias Zwick
fde2143f8e
docs into openclonk-design
2010-01-29 15:44:06 +01:00
Armin Burgmeier
4d4a68e0f6
Add documentation for mesh animation
2010-01-24 23:12:49 +01:00
Tobias Zwick
e2edec7fd7
Selection and Deselection gets called on D&D
2010-01-12 22:06:20 +01:00
Julius Michaelis
0106aab557
category documentation german
2010-01-08 23:53:52 +01:00
Günther Brammer
4f08312df7
Script: Music() no longer overwrites the music settings of the user
...
If you want to stop music, you need to use SetPlayList() with a nonempty
playlist which matches no music files, " " is usually a good choice.
2010-01-02 17:33:58 +01:00
Tobias Zwick
b566bea377
drag and drop for the HUD (non-functional)
2009-12-30 16:50:25 +01:00
Tobias Zwick
ef778d631a
removed ConvertGoals() (backward compatibility with Clonk4)
2009-12-14 22:46:10 +01:00
Tobias Zwick
edec15d64f
merge
2009-11-30 17:24:14 +01:00
Tobias Zwick
b2f2ef4d9b
inventory hud (unfinished), acceleration during FLIGHT and WALK, old HUD (DrawCursorInfo) commented out
2009-11-30 16:57:37 +01:00
Nicolas Hake
9ef7fc0d96
Script: Expose string tables at runtime
...
Use Translate(string) to access the translation
2009-11-12 16:57:37 +01:00
Tobias Zwick
1537104306
Removed parts of the old HUD, minor fixes:
...
+ removed the Captain/GetCaptain/rendering
+ removed energy bars
+ added the possibility for the crew selector to display different ranks for different clonk types
+ fixed GetCrewSelected
2009-10-13 16:02:13 +02:00