Sven Eberhardt
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f4ea3359d0
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Add InitializePlayers callback after all initial players have joined
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2016-07-22 00:13:57 -04:00 |
Sven Eberhardt
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e94c0e38fc
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Add scenario core field "Mode" (in [Game]) to allow setting game mode independent of goal objects.
To be used by the league so you can properly host race scenarios in the open melee league.
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2016-01-23 21:19:22 -05:00 |
Nicolas Hake
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93df9ba532
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Docs: Desc??.rtf is now Desc??.txt
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2015-12-29 19:17:48 +01:00 |
Sven Eberhardt
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8927096286
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Sound namespace changes: Add missing documentation and a lost sound.
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2015-12-07 00:17:41 -05:00 |
Sven Eberhardt
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2ad8c75d37
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docs: Remove .mid from allowed music extension (#1476)
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2015-12-04 19:08:16 -05:00 |
Sven Eberhardt
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62c3d13ece
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Document InitializeAmbience.
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2015-09-28 20:20:57 -04:00 |
Sven Eberhardt
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766cd3e7d6
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Fix default map zoom in docs (#1409).
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2015-09-27 16:12:17 -04:00 |
Sven Eberhardt
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88167a03a8
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Add support for hidden scenarios.
If C4S.Head.Secret is set and mission access to the scenario has not been gained, it is hidden in the scenario selection list.
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2015-09-24 23:51:16 -04:00 |
Armin Burgmeier
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bc177e8f8b
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Documentation updates
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2015-08-04 21:21:24 -04:00 |
Armin Burgmeier
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2f08918393
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Add FoWEnabled entry in Scenario.txt [Game] section (#1178)
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2014-12-29 12:29:43 +01:00 |
Sven Eberhardt
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91800fcfec
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Implement setting for forced values of parameters in league games.
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2014-10-03 14:02:28 +02:00 |
Sven Eberhardt
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abab7be591
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Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen.
They can be used e.g. to show that you have finished a scenario on different difficulty levels.
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2014-09-24 23:08:40 +02:00 |
Sven Eberhardt
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378bda5546
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Added custom scenario parameters (SCENPAR_*).
Can currently only be set in network games in the lobby. In the future, maybe we can find a place somewhere in the scenario selection dialogue.
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2014-09-23 23:02:52 +02:00 |
Sven Eberhardt
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1d0ebcd3a3
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Added mode TopOpen=2: Pixels above landscape are partly free and partly solid depending on corresponding top row map IFT. Analogous to BottomOpen=2.
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2014-04-21 02:01:17 +02:00 |
Maikel de Vries
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9b96ab2305
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Cleaned up base material in library and engine
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
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2014-04-16 14:07:01 +02:00 |
Sven Eberhardt
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5094cc5c1b
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Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
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2013-12-27 17:10:09 +01:00 |
Sven Eberhardt
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1322391f5f
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Implemented C4S.Landscape.BottomOpen=2: Bottom is closed iff corresponding map pixel in bottom row has tunnel background.
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2013-03-30 14:54:51 +01:00 |
Sven Eberhardt
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57e63a5275
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Added support for scripted maps (Map.c) and documentation.
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2013-03-19 00:36:06 +01:00 |
Sven Eberhardt
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4b189cacd1
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Added Scenario [Landscape] FlatChunkShapes. If set to true, all chunks are drawn flat. Useful for scenario editing to fix little holes in your static landscape.
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2013-01-20 12:51:33 +01:00 |
Maikel de Vries
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7b8800356a
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Removed Precipitation from engine
Will be implemented through clouds and definition calls.
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2012-04-01 23:03:52 +02:00 |
Günther Brammer
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ac9c451be0
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docs: Document the function pointer stuff somewhat
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2012-03-09 19:13:46 +01:00 |
Günther Brammer
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9f180dffee
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Script: Remove ScriptGo, ScriptCounter, goto and the ScriptN callbacks
No scenario uses them, and ScheduleCall provides an alternative.
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2011-09-19 21:33:05 +02:00 |
Günther Brammer
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cd75b0a3d2
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docs: Add an index to the table of contents
This adds everything that has an id as well as functions.
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2011-09-05 22:37:47 +02:00 |
Tobias Zwick
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258c82604d
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moved RelaunchPlayer callback to engine
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2011-08-02 15:46:24 +02:00 |
Tobias Zwick
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129a723436
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docs: overhauled game content documentation a bit
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2011-08-01 00:45:05 +02:00 |
Tobias Zwick
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8d464c90fb
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docs: added documentation of gamecalls
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2011-07-31 21:04:17 +02:00 |
Tobias Zwick
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a363c3c09a
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docs: proper spacing between icons and titles, css adjustments
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2011-07-21 02:43:04 +02:00 |
Tobias Zwick
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9816bc9e2f
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docs: fixed examples and localization thereof for all folders except script/
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2011-07-21 01:43:00 +02:00 |
Tobias Zwick
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2dc01ed2bd
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docs: removed basefunc docs (obsolete)
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2011-07-21 01:28:48 +02:00 |
Tobias Zwick
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ad8f294362
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docs: removed references to older versions for non fn-docs and updated de.po
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2011-06-30 16:35:36 +02:00 |
Tobias Zwick
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262d6c5ac1
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docs: fixed spacing of title images to titles
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2011-06-29 14:22:23 +02:00 |
Tobias Zwick
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8d6ae3c729
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docs: replaced icons with new oc icons
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2011-06-26 18:06:21 +02:00 |
Tobias Zwick
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cbf490955b
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docs: removed some absolutely obsolete documentation.
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2011-06-26 16:59:19 +02:00 |
Tobias Zwick
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cdac6945b6
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docs: replaced all c4s,c4d,c4g,c4m,c4p,c4i,... with their oc* counterpart in the documentation
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2011-06-25 15:31:29 +02:00 |
Armin Burgmeier
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df1abcd978
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Switch main documentation to English, German translation now in de.po (#287)
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2010-08-22 15:13:17 +02:00 |
Günther Brammer
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1e28c84de3
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Script: Remove PlrMessage, object parameter from Message and PlayerMessage
PlayerMessage and Message now require an object context and cannot display
global messages. CustomMessage can still create them if necessary.
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2010-04-16 00:45:30 +02:00 |
Tobias Zwick
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49c202ac31
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docs: use naming_scheme for the docs instead of strNamScheme
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2010-03-15 23:55:14 +01:00 |
Tobias Zwick
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16c20cff1a
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cleaned up obsolete scenario.txt options, enabled peter-scroll
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2010-02-19 00:03:53 +01:00 |
Tobias Zwick
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ef778d631a
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removed ConvertGoals() (backward compatibility with Clonk4)
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2009-12-14 22:46:10 +01:00 |
Günther Brammer
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dddf9ef00a
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Change all lineendings to LF (except in planet/)
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2009-09-16 03:29:20 +02:00 |
Günther Brammer
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675da642c3
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Add Clonk Rage developer documentation
committer: Günther Brammer <gbrammer@gmx.de>
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2009-05-09 15:11:51 +02:00 |