Commit Graph

11 Commits (c00a8cf3c3a33a88c5a8aba152d06d9f483921a5)

Author SHA1 Message Date
Maikel de Vries 0e76c85531 make line overlap check a global function
This avoids code duplication and really is a Math.c function.
2016-09-24 17:30:19 +02:00
Sven Eberhardt 56fa4c2c5d DarkMine+Maze: Ensure free spawn position #1578 2016-01-10 22:07:23 -05:00
Clonkonaut 0aab3cf4e6 Added new material textures by Nachtfalter and Matthi. 2015-10-05 02:02:36 +02:00
Sven Eberhardt 074b51f47c Add light to ruby area in "Heart Of The Mountain". 2015-10-03 13:44:45 -04:00
Sven Eberhardt 89c3f79398 Maze (Heart of the Mountain) parameters for map size and coop/race mode added.
Medium (default) size is a bit smaller than the previous default, because the map got a lot harder due to fog anyway.

Also removed superfluous Landscape.txt.
2015-01-04 15:55:23 +01:00
Sven Eberhardt 148e27ebce Minor changes to HeartOfTheMountain
* starting platform area increased
* recreate tools instead of just moving them into clonk's inventory on respawn (to help with burned grapple bows)
* spawn clubs instead of swords [Maikel]
* do not kill clonk on Ctrl+F9
2014-05-11 15:49:18 +02:00
Sven Eberhardt 445d759a72 Change == and != to do pointer comparison on arrays and proplists (formerly === and !==). Remove === and !=== and introduce function DeepEqual for contents comparison.
There have been some bugs and crashes related to unwanted deep comparison (e.g. in the maze scenario). Scripters very rarely need deep comparison, so it should not be the default for the most commonly used operator.

This also changes behaviour of GetIndexOf to do pointer comparison.

This change has Guenther's seal of approval.
2014-04-19 22:33:31 +02:00
Tobias Zwick cb32c3f93c maze.ocs: finetune to be more claustrophobic 2014-01-25 17:02:21 +07:00
Tobias Zwick 0c09a3fdfe maze.ocs: add a little turbulence to tunnels and caves
Enough turbulence to let it look more natural but not so much that it creates more than a few narrow passageways which must be mined through. This is quite a discreet change.
2014-01-25 00:56:36 +07:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
Sven Eberhardt 3937fcd3b1 Sorted all playable scenarios from experimental folder into settlement/parkour/arena folders 2013-05-16 19:33:10 +02:00