Commit Graph

181 Commits (c00a8cf3c3a33a88c5a8aba152d06d9f483921a5)

Author SHA1 Message Date
Charles Spurrill 3439704dc0 Airship: Draws over clonk, solidmask position fixed, and smoke emits properly 2011-10-19 14:36:17 -07:00
Charles Spurrill a611d019ba HaseFuse() for objects that are lit to detonate. Only used by cannon for now. 2011-10-17 03:29:15 -07:00
Maikel de Vries 4f6ee17884 Objects: Weapons are armory products
Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Charles Spurrill d836d89b9d Better animation for the catapult 2011-10-13 12:03:23 -07:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill 0469fe5c81 Drive animation/pose for plane; clonk doesn't swim inside containers 2011-10-01 08:34:35 -07:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Charles Spurrill 95414c4bf9 Updated description for Catapult (both languages) 2011-09-19 03:10:08 -07:00
Charles Spurrill b5a25f8496 Catapult script cleanup; allow clonk to fire themself (not as effective as a second clonk) 2011-09-19 02:07:19 -07:00
Charles Spurrill 2110e16821 Correct path for catapult launch sound 2011-09-18 18:32:30 -07:00
Charles Spurrill 0712c246a5 Removed debug notices in plane, also disabled plane from submarining 2011-09-14 00:39:45 -07:00
Charles Spurrill 207d97ca05 various script fixes/additions/debug removals to catapult 2011-09-13 00:43:40 -07:00
Charles Spurrill 62fbd3636d Fixed cannon rotation 2011-09-13 00:42:52 -07:00
Charles Spurrill 49e97bc0a0 Added working catapult vehicle (clonk can be flung from it :D ) 2011-09-13 00:21:59 -07:00
Charles Spurrill d47df30fe0 Added airship sound effect and fixed turning animation (same problem as plane) 2011-09-08 22:37:08 -07:00
Tobias Zwick 23a3dafd3a license updates for sound effects
(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Charles Spurrill 7f5e433304 Fixed animation glitch in plane roll 2011-09-06 10:53:50 -07:00
Tobias Zwick 330a80c1cb update authors and license information 2011-08-31 17:20:25 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Charles Spurrill 594cec0ec2 Reset clonk action when they enter a plane 2011-06-08 03:06:26 -07:00
Charles Spurrill 4c6886c329 Removed Gunpowder object, substitute with local var in PowderKeg 2011-05-24 18:22:18 -07:00
Charles Spurrill d520a33688 #601: Lorry falls off the side of the Airship 2011-05-22 15:47:03 -07:00
Charles Spurrill cfc247d360 Airship: Hid hitbox, updated comments 2011-05-13 19:52:37 -07:00
Charles Spurrill cd1aae346e Allow plane to start facing right (again?) 2011-05-13 19:04:50 -07:00
Maikel de Vries cbbee52179 Objects: Fixed a few warnings
Removed some MaxUserSelects and another superfluous function parameter.
2011-05-13 12:45:26 +02:00
Nicolas Hake 038ac92459 de: UTF8ify description 2011-05-13 13:26:12 +02:00
Nicolas Hake 58fe8c64c4 de: Translate Airship description 2011-05-13 13:23:13 +02:00
Charles Spurrill 6181243b95 A whole mess of fixes and tweaks for the Airship 2011-05-13 04:14:16 -07:00
Charles Spurrill c6707a7826 Added airship vehicle to game-data. Currently a work-in-progess; needs sounds and testing. 2011-05-13 00:52:55 -07:00
Charles Spurrill 207576a058 Moved PlaneSmoke to Effects.ocd and renamed it to EngineSmoke (For other engine-bearing vehicles, ie: blimp) 2011-05-10 04:36:46 -07:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00