Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Clonkonaut
34af29fd7b
Show quick slot item on clonk.
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All GetCarry* callbacks receive a parameter whether they are held in this slot and can then return a different display mode!
I also took the opportunity to restructure many scripts in a similar way.
2016-08-05 01:14:13 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Sven Eberhardt
3dad1c6d81
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
David Dormagen
802c85c8f8
grenade launcher, crate: fix PictureTransformation
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For the first, loading and shooting would reset it..
2015-12-25 20:19:48 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
David Dormagen
7a6e8cdf90
interaction menu: simplified object-finding-logic greatly
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This is mainly to get rid of IsContainerEx, because wtf.
The only reason why the categories were restricted was to prevent HasExtraSlot-objets from being found. Some C4D_Objects (or with wrong category in general) wanted to be found however. They are now found just like that.. like it was supposed to be.
2015-09-20 17:36:45 +02:00
Sven Eberhardt
4e56d94f6f
Show interaction menu for crate.
2015-09-13 00:27:14 -04:00
Clonkonaut
b4905b2bcf
Rework of Carry Heavy Objects: Pick up with Shift.
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No more interaction necessary!
2015-09-10 01:17:44 +02:00
Maikel de Vries
28fd18f2c5
do not allow carry-heavy objects to enter the crate ( #1367 )
2015-09-08 18:11:22 +02:00
Sven Eberhardt
6b1bf6c4c7
Fix script error in crate.
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Although the evidence is overwhelming, this was actually not intentional :(
2015-09-06 21:28:28 -04:00
Sven Eberhardt
c77205c06c
Add description to crate. (github#4)
2015-09-06 17:21:33 -04:00
Armin Burgmeier
0cdafc278b
Transform all mesh data to Clonk reference frame on load
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Instead of doing the transformation when drawing a mesh. This allows making
the OpenGL normal matrix more consistent, since it does not include the
Ogre-To-Clonk transformation, and so that the transformation does not need
to be inverted in the shader.
As a side effect, all Attach transformations were updated, since before
they were specified in the OGRE reference frame, not the Clonk reference
frame.
2015-08-18 20:30:20 -04:00
Maikel de Vries
4ea0cb0ca6
make ContainBlast a property instead of DefCore entry
2015-01-15 17:46:53 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Tobias Zwick
8f752d1d9e
clean up files, make non-transparent textures high-quality JPEGs
2013-05-26 16:48:12 +02:00
Charles Spurrill
fce100313a
Fixed carry heavies attaching at wrong point whilst scaling/hangling etc.
2012-10-27 13:07:32 -07:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Maikel de Vries
93481ed972
Remove Library_ItemContainer in favour of content menu (open with E)
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It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Charles Spurrill
d9a02eaf14
Carry-Heavy system added
2011-10-26 14:03:12 -07:00