Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
0d1b68dc39
balance item components and values
2016-04-08 19:17:53 +02:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
Tobias Zwick
4981182cf8
Merge remote-tracking branch '_origin/master' into lights
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Conflicts:
src/c4group/C4Components.h
2014-12-15 21:16:40 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Armin Burgmeier
89f8fb9fef
Add (auto-generated) normal maps for most resources
2014-11-26 17:58:52 -05:00
Tobias Zwick
270f0406d8
make invaluable materials be displayed behind more important stuff ( #990 )
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In detail: Invaluable materials (450), normal materials (460), valuable materials and processed materials (470), processed valuable materials like ruby, gold (480), all other items (default: 500), ... explosives (530)
2013-11-29 21:07:29 +07:00
Tobias Zwick
ad59d353af
descriptions & usagehelp for materials and foodstuff
2012-03-28 20:16:12 +02:00
Felix Wagner
5258b47ce6
+StonyObjectHit, different sounds for soft/hard hit or just sliding
2011-10-08 17:12:19 +01:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Charles Spurrill
74aebbbf72
Fixed friction values for the Rock
2011-06-08 02:45:18 -07:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00