Commit Graph

13 Commits (c00a8cf3c3a33a88c5a8aba152d06d9f483921a5)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries 1df322b7ff adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Maikel de Vries 0d1b68dc39 balance item components and values 2016-04-08 19:17:53 +02:00
Maikel de Vries 509bdac5bc remove unused Rebuy property from objects 2015-12-28 10:21:49 +01:00
Tobias Zwick 4981182cf8 Merge remote-tracking branch '_origin/master' into lights
Conflicts:
	src/c4group/C4Components.h
2014-12-15 21:16:40 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Armin Burgmeier 89f8fb9fef Add (auto-generated) normal maps for most resources 2014-11-26 17:58:52 -05:00
Tobias Zwick 270f0406d8 make invaluable materials be displayed behind more important stuff (#990)
In detail: Invaluable materials (450), normal materials (460), valuable materials and processed materials (470), processed valuable materials like ruby, gold (480), all other items (default: 500), ... explosives (530)
2013-11-29 21:07:29 +07:00
Tobias Zwick ad59d353af descriptions & usagehelp for materials and foodstuff 2012-03-28 20:16:12 +02:00
Felix Wagner 5258b47ce6 +StonyObjectHit, different sounds for soft/hard hit or just sliding 2011-10-08 17:12:19 +01:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Charles Spurrill 74aebbbf72 Fixed friction values for the Rock 2011-06-08 02:45:18 -07:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00