Maikel de Vries
3808c22df4
make time object more editor friendly
2018-03-13 22:32:03 +01:00
Sven Eberhardt
f3f475e38a
Fix Time default initialization and add editor props
2016-08-30 02:00:02 -04:00
Maikel de Vries
64af1e2a8a
stars: fix placement and allow scenarios to change placement
2015-12-30 11:36:30 +01:00
Maikel de Vries
f6aee9927c
add function to init the time object with a definition call
2015-12-16 20:19:09 +01:00
Maikel de Vries
2e297b6563
time isday and isnight return true and false if no time object is present
2015-12-12 18:15:55 +01:00
Maikel de Vries
9d88a259a2
fix flickering of sky in time object
2015-11-22 09:28:53 +01:00
Maikel de Vries
2be6988829
fix updating of time object when set by script
2015-11-21 21:25:16 +01:00
Maikel de Vries
9a9486d0fe
Do not XOR booleans (Time.ocd)
2015-11-08 22:34:09 +01:00
Armin
1b35755ce4
Fix blinking sky when using the time object.
2015-11-07 11:24:22 +01:00
Armin
41e2bd8d6f
Fix time controller ignoring custom SkyAdjust ( #1311 ).
2015-10-27 22:52:49 +01:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Clonkonaut
b8652fa5ba
Fixed IsNight. It never worked.
2015-07-23 12:45:01 +02:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Maikel de Vries
f4324664e7
use ambient brightness for time of day
2015-04-08 20:18:24 +02:00
Maikel de Vries
041532505b
reduce lag when night by removing gamma change
...
The cool effect is then gone, but it has to be replaced anyways by shader effects.
2015-01-29 18:04:46 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
Tobias Zwick
d1be5d109c
adjust gamma calculation of time
2013-05-25 22:26:41 +02:00
Pyrit
6b8b386658
Added SetGamma() to the time object, so that the whole game gets dark at night, not just the sky.
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Signed-off-by: Tobias Zwick <newton@westnordost.de>
2013-05-25 20:55:20 +02:00
Maikel de Vries
7613277191
Never do this again
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This really is the last warning, after this I'll just revert!
2012-11-04 15:03:41 +01:00
Tobias Zwick
2335abcc23
fix hide stars and moon during day
2012-10-30 22:01:57 +01:00
Tobias Zwick
095645a7bb
dont draw stars and moon at all during the day, only fade all celestial objects and cloud on dawn and dusk (performance optimization)
2012-10-30 00:48:50 +01:00
Tobias Zwick
bf7742760d
made the night sky more beautiful with stars
2012-10-30 00:10:00 +01:00
Tobias Zwick
117e9ec90f
make day->night->day fading smoother,
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add sunset/dawn fade in between,
clouds don't turn invisible in the night
2012-10-28 18:48:02 +01:00
Tobias Zwick
f22fe90484
Nachtfalter's new moon
2012-10-14 01:38:09 +02:00
Charles Spurrill
e1c511311e
Clouds darken at night; variable 'blueness' of night relative to moon phase
2012-05-22 13:16:48 -07:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00