The script players was not treated correctly by the goals, so joining it automatically would break stuff. While I still like the implications of an automatic script player, it was too much of a hassle for now.
Find_AnimalHostile works around the main issue as it allows just using Find_AnimalHostile and automatically have the animal work for both neutral owners and as pets. It does not allow for the distinction of hostile neutral and friendly neutral, though.
The engine (extra)warns whenever you use Par() or ... inside of a
function that is not declared as taking a variable number of arguments.
Change the declaration of all System.ocg varargs functions so it is
immediately obvious.
When people write obj->FindObject(Find_Distance(10)), they expect the
engine to use the distance from obj instead of the distance from the
current object (or from 0,0 if called from outside of object context).
Making the engine handle coordinate offseting at calls to FindObject
(and similar functions) instead of having the C4FO wrappers do it solves
this problem.
Compatibility impact: Code that creates their own criteria structure
instead of using the provided Find_* functions will have to be adapted
if they use any of the location-based criteria.