Lukas Werling
f3b2ff1295
Merge branch 'gamepad-controls'
2016-08-07 18:10:24 +02:00
Mark
3bb4e7b45f
Ladder: CanNotBeClimbed callback provides the clonk
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Certain ladders (in an expansion pack) should not be climbable, but this depends on the clonk that wants to climb on the ladder. Added the clonk as a second parameter to the callback, in order to not mess up the callback structure of other external packs.
2016-07-10 22:11:35 +02:00
Maikel de Vries
9bb2de333a
fix and improve grabbing onto ropeladders
2016-04-11 21:04:51 +02:00
Lukas Werling
0afa589286
Replace all usage of "bool released" with "int status"
2016-03-21 18:45:42 +01:00
Maikel de Vries
4c37584ea2
fix ladder grabbing when at the top of the ladder
2015-12-22 09:57:35 +01:00
Maikel de Vries
dea3b7f1c3
fix invertion of clonk on top ladder elements ( #775 )
2015-12-17 19:40:15 +01:00
Maikel de Vries
285288546c
allow wall jump from rope ladder
2015-12-08 17:22:13 +01:00
Maikel de Vries
64a4d12683
clean up and small speed gain for rope library
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Also clean up for related objects, this is still work in progress to fix some bugs and get more speed up.
2015-12-08 16:43:52 +01:00
Maikel de Vries
69de4e72fd
grab ladder while in wall jump
2015-12-08 16:26:20 +01:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Martin Plicht
a915cdb15f
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
Richard Gerum
031ad320d2
#637 clonks rotation again adapted to the rope ladder
2011-10-09 11:16:35 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00