Lukas Werling
acc04b2398
Improve default Use/Throw angles when not aiming
2016-03-22 18:56:31 +01:00
Lukas Werling
b30860112a
Use regular Use instead of UseDelayed for gamepads
2016-03-21 18:45:42 +01:00
Lukas Werling
0afa589286
Replace all usage of "bool released" with "int status"
2016-03-21 18:45:42 +01:00
Maikel de Vries
91cd15c40c
reimplement alt use on right mouse button
...
This replaces throwing then controlling or inside a vehicle, throwing items remains on RMB as is.
2015-06-28 09:44:50 +02:00
David Dormagen
379d189787
now always use on leftclick and throw on rightclick (drop if you click your Clonk or below); also removed some old references to the right mouse button (UseAlt)
2015-03-09 13:33:31 +01:00
David Dormagen
0da9293686
allow Clonk::SetMenu to also take a custom GUI ID; cleaned up some menu-related mess (like not handling unclosable menus correctly)
2014-02-26 12:03:27 +01:00
David Dormagen
80ac9a9503
more one-hand cleanups
2012-12-29 14:08:53 +01:00
David Dormagen
d7eb93be1b
split ClonkControl.ocd into five libraries
...
Library_Inventory: handles slots and an arbitrary amount of hands, generic and not only Clonk-related
Library_InventoryControl: interactions between the user and the inventory
Library_CarryHeavyControl: interaction with carry-heavy-objects
Library_ClonkGamepadControl: gamepad-related stuff
Library_ClonkControl: general Clonk control library
2012-12-25 12:19:23 +01:00