Commit Graph

8 Commits (bce903ee0434ffae24bf02c898ab456adee9ffdf)

Author SHA1 Message Date
Lukas Werling acc04b2398 Improve default Use/Throw angles when not aiming 2016-03-22 18:56:31 +01:00
Lukas Werling b30860112a Use regular Use instead of UseDelayed for gamepads 2016-03-21 18:45:42 +01:00
Lukas Werling 0afa589286 Replace all usage of "bool released" with "int status" 2016-03-21 18:45:42 +01:00
Maikel de Vries 91cd15c40c reimplement alt use on right mouse button
This replaces throwing then controlling or inside a vehicle, throwing items remains on RMB as is.
2015-06-28 09:44:50 +02:00
David Dormagen 379d189787 now always use on leftclick and throw on rightclick (drop if you click your Clonk or below); also removed some old references to the right mouse button (UseAlt) 2015-03-09 13:33:31 +01:00
David Dormagen 0da9293686 allow Clonk::SetMenu to also take a custom GUI ID; cleaned up some menu-related mess (like not handling unclosable menus correctly) 2014-02-26 12:03:27 +01:00
David Dormagen 80ac9a9503 more one-hand cleanups 2012-12-29 14:08:53 +01:00
David Dormagen d7eb93be1b split ClonkControl.ocd into five libraries
Library_Inventory: handles slots and an arbitrary amount of hands, generic and not only Clonk-related
Library_InventoryControl: interactions between the user and the inventory
Library_CarryHeavyControl: interaction with carry-heavy-objects
Library_ClonkGamepadControl: gamepad-related stuff
Library_ClonkControl: general Clonk control library
2012-12-25 12:19:23 +01:00