Lukas Werling
f3b2ff1295
Merge branch 'gamepad-controls'
2016-08-07 18:10:24 +02:00
Maikel de Vries
fbc797aac9
fix double grapple hook
2016-04-16 16:59:40 +02:00
Lukas Werling
0afa589286
Replace all usage of "bool released" with "int status"
2016-03-21 18:45:42 +01:00
Sven Eberhardt
920ae9673f
Fix animation leaks in bat, chest, grapple bow and tele glove #1647
2016-01-28 23:46:22 -05:00
Maikel de Vries
4357004dbf
prevent picking up heavy objects when on grapple rope and draw in rope when picking up heavy object ( #1521 )
...
Maybe there are other places where the controls libraries should make callbacks to control effects. But that is for the future.
2016-01-13 23:13:44 +01:00
Sven Eberhardt
dcefa516f6
GrappleBow: Pull back in if hook did not stick successfully #1546
2016-01-09 16:33:13 -04:00
Maikel de Vries
e4b1fe94ca
clean up grapple bow scripts
2015-12-25 16:11:17 +01:00
Maikel de Vries
32bc68fdab
fix letting go of wall when pulling in grappler rope (1219)
2015-12-21 22:21:32 +01:00
Clonkonaut
0e19014740
Renamed the please-don't-windbag-me callback from NoWindbagForce to RejectWindbagForce.
2015-12-16 23:13:08 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
...
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries
69de4e72fd
grab ladder while in wall jump
2015-12-08 16:26:20 +01:00
David Dormagen
aec1988722
removed category "vehicle" of several helper objects
...
Otherwise you can spawn them in the "Playground" scenario.
2015-11-29 18:28:40 +01:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Maikel de Vries
881f2f817e
fixed using two grapple bows
2015-09-05 16:16:38 +02:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
d1485df38a
Fixed grapple bow for shot while wall jumping
2014-03-22 19:41:37 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
Tobias Zwick
ba426651ad
fix wind bag rename
2013-05-25 14:36:04 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
...
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Richard Gerum
c0a1e343c6
clonk can turn while on grappler rope
2011-10-09 15:26:52 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Richard Gerum
4d5c821222
fixed positioning of the clonk on the grappler
2011-07-12 14:17:12 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00