Armin Burgmeier
dd4469ec30
Rope: Implement dynamic rope length (AutoSegmentation)
2012-05-05 17:50:58 +02:00
Armin Burgmeier
c9f91af4d2
Merge default into rope
2012-05-01 23:07:12 +02:00
Maikel de Vries
339990f3fa
Fixed loam runtime errors
...
first copypaste fail, second a remove object one.
2012-05-01 22:23:16 +02:00
Maikel de Vries
90ee070f33
Cleaned up Fire.c a bit
2012-05-01 20:50:21 +02:00
Charles Spurrill
bf8ae0f0e9
Steampunk's eyelids work now
2012-04-30 06:36:43 -07:00
Armin Burgmeier
4c3629cde6
Rope: Improve landscape interaction a bit
2012-04-29 20:42:41 +02:00
Bernhard Bonigl
a3c0c85b1a
Don't divejump during aiming
2012-04-29 18:12:04 +02:00
Bernhard Bonigl
c576a7bd3f
Allow turning while jumping during aiming
2012-04-29 18:09:37 +02:00
Maikel de Vries
5da0847a9a
Materials inside the construction site don't burn due to incendiary materials
2012-04-29 16:57:38 +02:00
Maikel de Vries
da4c683a03
Don't perform scripts after removing an object
2012-04-29 16:56:40 +02:00
David Dormagen
cd8f978b28
fixed KingOfTheHill-goal InitializePlayer()
2012-04-29 16:27:26 +02:00
Bernhard Bonigl
5ae4496d7f
Clonk now aborts usage if a related inventory-slot is changed. (e.g. when aiming the bow)
2012-04-29 16:26:32 +02:00
Bernhard Bonigl
8c9536c197
Chests are interactable now
2012-04-29 15:29:10 +02:00
Bernhard Bonigl
38235f762a
CarryHeavy doesn't play animation if clonk is inside
2012-04-29 15:05:41 +02:00
Bernhard Bonigl
56809d9e43
Fixed a carryheavy-bug with Collect(x,x, pos)
2012-04-29 15:05:29 +02:00
Bernhard Bonigl
54ec5629cd
LastManStanding RelaunchContainer can only contain 1 clonk now
2012-04-29 15:04:37 +02:00
Armin Burgmeier
56282e6168
Rope: Implement landscape force redirection for C4RopeSegments
2012-04-29 14:12:09 +02:00
Maikel de Vries
f6534bdfdb
Prevent selecting more than one item in weapon menu
2012-04-29 14:03:20 +02:00
Maikel de Vries
f647f211af
Fixed flag meshes in Frozen Fortress and Hideout ( #758 )
2012-04-29 13:50:30 +02:00
Maikel de Vries
37b5bb9c6d
Clonk closes eyes on death ( #752 )
2012-04-29 13:27:50 +02:00
Maikel de Vries
70c6e8bf5e
Don't pass this as a command target to global effects in mountain melee
2012-04-29 13:21:07 +02:00
Maikel de Vries
06af685e01
Fixed runtime error for boomattack in guardian of windmills
...
Check stuff when you change the engine behaviour of RemoveObject!
2012-04-29 12:09:12 +02:00
Maikel de Vries
443069ac75
Don't pass this as a command target to global effects in scenarios
...
Just don't!
2012-04-29 11:50:23 +02:00
Julius Michaelis
8dfeb8dfc2
Settlement Tutorial: Add lost binary files + minor fixes
2012-04-29 00:30:29 +02:00
Armin Burgmeier
89c63b393b
Make C4Rope a proplist for easy script access
2012-04-29 00:09:04 +02:00
Julius Michaelis
95ef462a10
Once upon a time... Settlement Tutorial!
2012-04-28 23:52:50 +02:00
Armin Burgmeier
a84faff0cf
Merged default into rope
2012-04-28 22:08:37 +02:00
Armin Burgmeier
8952bc4f43
Rope: Texturized graphics
2012-04-28 21:45:36 +02:00
Felix Wagner
e1ad8bf24f
Fixed $UsageHelp$ in Seeds.ocd
2012-04-28 19:31:25 +01:00
Armin Burgmeier
acff7e76be
Rope.ocs: Add a rope between the player's clonk and a fixpoint
2012-04-28 17:24:34 +02:00
Armin Burgmeier
4b8c7e9c6a
Rope: Choose some sane defaults for k and rho
2012-04-28 13:54:03 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Maikel de Vries
e0eca72b50
Implemented volcano
...
Still needs some work though on different areas (sounds)
2012-04-28 13:18:27 +02:00
Maikel de Vries
e01b6e3954
Loam can now be used only in multiples of 30 degrees
...
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
2012-04-28 09:33:40 +02:00
Maikel de Vries
8188793d67
Implemented Sign function (Math.c)
2012-04-28 09:32:42 +02:00
Armin Burgmeier
b83cc3c6d2
Add start of a engine-side rope implementation
...
basic rope physics works, but many things remain to be done:
* collision with landscape
* graphics
* savegames
* ClearPointers
* Proper script interface
* You name it
2012-04-26 22:56:24 +02:00
Bernhard Bonigl
cd31b0e6e4
Forgot Debuglog. :(
2012-04-24 22:31:01 +02:00
Bernhard Bonigl
1f02f8490c
Health-Change-Effect on the CrewSelector
...
Crewselector shows liquid-color as background if underwater (instead of blue)
2012-04-24 22:22:06 +02:00
Bernhard Bonigl
cf796d0912
Crewselector has blue background if Clonk underwater
2012-04-23 23:33:19 +02:00
Bernhard Bonigl
981ce396ec
Made ConstructionSite less filled.
2012-04-23 23:19:52 +02:00
Bernhard Bonigl
3989baedbd
Added border for CrewSelectors + Selection highlighting
2012-04-23 21:57:08 +02:00
Bernhard Bonigl
83ad05b3c0
GUI now takes inventory-size directly from the clonk.
...
Renamed backpack-stuff to inventory in Controller.
2012-04-23 21:07:11 +02:00
Bernhard Bonigl
105e4bcee7
Removed function calls that were missed at cleanup.
2012-04-23 20:33:13 +02:00
Maikel de Vries
b36e10b8dc
Barrel spray extinguishes burning objects
2012-04-23 22:48:41 +02:00
Bernhard Bonigl
ed8d46e047
Removed unused GUI-Elements
2012-04-22 18:54:16 +02:00
Bernhard Bonigl
12ffe6ab9c
Removed overlooked Tube-Updates
2012-04-22 18:48:38 +02:00
Bernhard Bonigl
b52dafc7b2
Cleaned up ClonkControls a bit and added more Comments.
...
Removed unused function HUDShowItems
2012-04-22 18:44:28 +02:00
Bernhard Bonigl
27dbd170dc
Cleaned up HUD-Controller code.
2012-04-22 18:11:52 +02:00
Felix Wagner
4546c4a9f9
Fixed hit sound for metal.
2012-04-22 14:21:22 +01:00
Maikel de Vries
45905c013d
Prevent dead corpses from burning
...
Eternal fires appear for C4D_Living && !GetAlive() && NoBurnDecay.
2012-04-22 15:15:04 +02:00