Commit Graph

2169 Commits (aaa76be2c452342a0e8b9023bc4d13f317bb717f)

Author SHA1 Message Date
Armin Burgmeier dd4469ec30 Rope: Implement dynamic rope length (AutoSegmentation) 2012-05-05 17:50:58 +02:00
Armin Burgmeier c9f91af4d2 Merge default into rope 2012-05-01 23:07:12 +02:00
Maikel de Vries 339990f3fa Fixed loam runtime errors
first copypaste fail, second a remove object one.
2012-05-01 22:23:16 +02:00
Maikel de Vries 90ee070f33 Cleaned up Fire.c a bit 2012-05-01 20:50:21 +02:00
Charles Spurrill bf8ae0f0e9 Steampunk's eyelids work now 2012-04-30 06:36:43 -07:00
Armin Burgmeier 4c3629cde6 Rope: Improve landscape interaction a bit 2012-04-29 20:42:41 +02:00
Bernhard Bonigl a3c0c85b1a Don't divejump during aiming 2012-04-29 18:12:04 +02:00
Bernhard Bonigl c576a7bd3f Allow turning while jumping during aiming 2012-04-29 18:09:37 +02:00
Maikel de Vries 5da0847a9a Materials inside the construction site don't burn due to incendiary materials 2012-04-29 16:57:38 +02:00
Maikel de Vries da4c683a03 Don't perform scripts after removing an object 2012-04-29 16:56:40 +02:00
David Dormagen cd8f978b28 fixed KingOfTheHill-goal InitializePlayer() 2012-04-29 16:27:26 +02:00
Bernhard Bonigl 5ae4496d7f Clonk now aborts usage if a related inventory-slot is changed. (e.g. when aiming the bow) 2012-04-29 16:26:32 +02:00
Bernhard Bonigl 8c9536c197 Chests are interactable now 2012-04-29 15:29:10 +02:00
Bernhard Bonigl 38235f762a CarryHeavy doesn't play animation if clonk is inside 2012-04-29 15:05:41 +02:00
Bernhard Bonigl 56809d9e43 Fixed a carryheavy-bug with Collect(x,x, pos) 2012-04-29 15:05:29 +02:00
Bernhard Bonigl 54ec5629cd LastManStanding RelaunchContainer can only contain 1 clonk now 2012-04-29 15:04:37 +02:00
Armin Burgmeier 56282e6168 Rope: Implement landscape force redirection for C4RopeSegments 2012-04-29 14:12:09 +02:00
Maikel de Vries f6534bdfdb Prevent selecting more than one item in weapon menu 2012-04-29 14:03:20 +02:00
Maikel de Vries f647f211af Fixed flag meshes in Frozen Fortress and Hideout (#758) 2012-04-29 13:50:30 +02:00
Maikel de Vries 37b5bb9c6d Clonk closes eyes on death (#752) 2012-04-29 13:27:50 +02:00
Maikel de Vries 70c6e8bf5e Don't pass this as a command target to global effects in mountain melee 2012-04-29 13:21:07 +02:00
Maikel de Vries 06af685e01 Fixed runtime error for boomattack in guardian of windmills
Check stuff when you change the engine behaviour of RemoveObject!
2012-04-29 12:09:12 +02:00
Maikel de Vries 443069ac75 Don't pass this as a command target to global effects in scenarios
Just don't!
2012-04-29 11:50:23 +02:00
Julius Michaelis 8dfeb8dfc2 Settlement Tutorial: Add lost binary files + minor fixes 2012-04-29 00:30:29 +02:00
Armin Burgmeier 89c63b393b Make C4Rope a proplist for easy script access 2012-04-29 00:09:04 +02:00
Julius Michaelis 95ef462a10 Once upon a time... Settlement Tutorial! 2012-04-28 23:52:50 +02:00
Armin Burgmeier a84faff0cf Merged default into rope 2012-04-28 22:08:37 +02:00
Armin Burgmeier 8952bc4f43 Rope: Texturized graphics 2012-04-28 21:45:36 +02:00
Felix Wagner e1ad8bf24f Fixed $UsageHelp$ in Seeds.ocd 2012-04-28 19:31:25 +01:00
Armin Burgmeier acff7e76be Rope.ocs: Add a rope between the player's clonk and a fixpoint 2012-04-28 17:24:34 +02:00
Armin Burgmeier 4b8c7e9c6a Rope: Choose some sane defaults for k and rho 2012-04-28 13:54:03 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Maikel de Vries e0eca72b50 Implemented volcano
Still needs some work though on different areas (sounds)
2012-04-28 13:18:27 +02:00
Maikel de Vries e01b6e3954 Loam can now be used only in multiples of 30 degrees
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
2012-04-28 09:33:40 +02:00
Maikel de Vries 8188793d67 Implemented Sign function (Math.c) 2012-04-28 09:32:42 +02:00
Armin Burgmeier b83cc3c6d2 Add start of a engine-side rope implementation
basic rope physics works, but many things remain to be done:
	* collision with landscape
	* graphics
	* savegames
	* ClearPointers
	* Proper script interface
	* You name it
2012-04-26 22:56:24 +02:00
Bernhard Bonigl cd31b0e6e4 Forgot Debuglog. :( 2012-04-24 22:31:01 +02:00
Bernhard Bonigl 1f02f8490c Health-Change-Effect on the CrewSelector
Crewselector shows liquid-color as background if underwater (instead of blue)
2012-04-24 22:22:06 +02:00
Bernhard Bonigl cf796d0912 Crewselector has blue background if Clonk underwater 2012-04-23 23:33:19 +02:00
Bernhard Bonigl 981ce396ec Made ConstructionSite less filled. 2012-04-23 23:19:52 +02:00
Bernhard Bonigl 3989baedbd Added border for CrewSelectors + Selection highlighting 2012-04-23 21:57:08 +02:00
Bernhard Bonigl 83ad05b3c0 GUI now takes inventory-size directly from the clonk.
Renamed backpack-stuff to inventory in Controller.
2012-04-23 21:07:11 +02:00
Bernhard Bonigl 105e4bcee7 Removed function calls that were missed at cleanup. 2012-04-23 20:33:13 +02:00
Maikel de Vries b36e10b8dc Barrel spray extinguishes burning objects 2012-04-23 22:48:41 +02:00
Bernhard Bonigl ed8d46e047 Removed unused GUI-Elements 2012-04-22 18:54:16 +02:00
Bernhard Bonigl 12ffe6ab9c Removed overlooked Tube-Updates 2012-04-22 18:48:38 +02:00
Bernhard Bonigl b52dafc7b2 Cleaned up ClonkControls a bit and added more Comments.
Removed unused function HUDShowItems
2012-04-22 18:44:28 +02:00
Bernhard Bonigl 27dbd170dc Cleaned up HUD-Controller code. 2012-04-22 18:11:52 +02:00
Felix Wagner 4546c4a9f9 Fixed hit sound for metal. 2012-04-22 14:21:22 +01:00
Maikel de Vries 45905c013d Prevent dead corpses from burning
Eternal fires appear for C4D_Living && !GetAlive() && NoBurnDecay.
2012-04-22 15:15:04 +02:00