Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
David Dormagen
425a221aff
adjusted some particles (f.e. smoke slightly brighter, foundry more subtle)
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see http://forum.openclonk.org/topic_show.pl?pid=25749#pid25749 for further information
2014-01-25 15:51:05 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
David Dormagen
0aeb38f137
adapted MuzzleFlash particle and usages to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
875823644d
adapted remaining usages of ExploSmoke* to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
2139e950f1
adapted Flash particle and usages to new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
ae0a364587
Musket shots now exit at the correct position
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Launch() of the bullet now has offset parameters
LaunchProjectile() now only calculates own offset if none was passed to the function
2013-05-24 20:45:32 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Tobias Zwick
1abe406ae2
descriptions and usagehelp for weapons
2012-03-28 21:14:58 +02:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Armin Burgmeier
9d94b1da6e
For scaled sprite graphics, don't interpret Picture coordinates as scaled
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Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Maikel de Vries
4f6ee17884
Objects: Weapons are armory products
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Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill
e32825d203
Musket steel is brighter
2011-10-12 10:47:30 -07:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Tobias Zwick
330a80c1cb
update authors and license information
2011-08-31 17:20:25 +02:00
Maikel de Vries
a55e10a48b
Objects: Fixed musket
2011-07-31 14:50:23 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
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With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Tobias Zwick
d11e6afff4
The trail of the musket bullet is a little bit thinner
2011-05-20 15:41:12 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00