Commit Graph

601 Commits (a5adc8c2ad6d07483f86c3042db9d0ea2d676678)

Author SHA1 Message Date
Bernhard Bonigl c601231960 Added Interaction for flipping construction sites during placement 2012-05-08 20:27:24 +02:00
Bernhard Bonigl 43deb1fc37 Extra-Interactions can now be placed at every position in the actionbar 2012-05-08 20:26:50 +02:00
Bernhard Bonigl 67d0b60cd6 Prevented heal-notification in CrewSelector on clonk creation. 2012-05-07 23:12:28 +02:00
Bernhard Bonigl c5f4952f76 Carryheavy objects entered via script aren't dropped when lifting is cancelled anymore. 2012-05-07 23:06:19 +02:00
Bernhard Bonigl 7ac11a9711 Fixed error when a Boompack hit solid material 2012-05-07 22:58:22 +02:00
Bernhard Bonigl 90fdc232fa InteractionBar now can display additional interactions from the Clonk via GetExtraInteractions callback.
Also moved carryheavy-dropping from hardcoded to that callback.
2012-05-07 22:57:52 +02:00
Maikel de Vries 0d77daba4f Fixed opening and closing the chest 2012-05-07 20:27:46 +02:00
Bernhard Bonigl 645f03e37e Changed CircleMenu to display first item in the middle 2012-05-06 19:47:01 +02:00
Bernhard Bonigl eec4865993 Crewselector now correctly uses tooltips 2012-05-06 19:23:43 +02:00
Bernhard Bonigl fe31d2d4eb Interactionbar now correctly uses tooltips 2012-05-06 19:21:00 +02:00
Bernhard Bonigl 65c5dfd632 Moved setting of the Tooltip into the GUI-Elements instead the controllers. 2012-05-06 19:20:40 +02:00
Günther Brammer 2510734ad3 Script: Damage callback changed to Damage(Change, Cause, CausedByPlr) 2012-05-06 14:45:35 +02:00
Bernhard Bonigl 6a885d33aa Fixed incorrect Selection call to selected item when switching left and right hand.
Sometimes also caused errors.
2012-05-06 18:24:56 +02:00
Bernhard Bonigl f295d10b6d ContentMenu now correctly removes containers when they're out of range. 2012-05-06 18:12:18 +02:00
Maikel de Vries 22f734ee65 Rank casts a wood on destruction
added some placement values for vegetation
2012-05-06 14:40:24 +02:00
Maikel de Vries 5c351a0eae Made plant reproduction is more realistic
Plants don't grow as n! and prefer not to grow at the same location.
2012-05-06 13:33:39 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Maikel de Vries 339990f3fa Fixed loam runtime errors
first copypaste fail, second a remove object one.
2012-05-01 22:23:16 +02:00
Charles Spurrill bf8ae0f0e9 Steampunk's eyelids work now 2012-04-30 06:36:43 -07:00
Bernhard Bonigl a3c0c85b1a Don't divejump during aiming 2012-04-29 18:12:04 +02:00
Bernhard Bonigl c576a7bd3f Allow turning while jumping during aiming 2012-04-29 18:09:37 +02:00
Maikel de Vries 5da0847a9a Materials inside the construction site don't burn due to incendiary materials 2012-04-29 16:57:38 +02:00
Maikel de Vries da4c683a03 Don't perform scripts after removing an object 2012-04-29 16:56:40 +02:00
David Dormagen cd8f978b28 fixed KingOfTheHill-goal InitializePlayer() 2012-04-29 16:27:26 +02:00
Bernhard Bonigl 5ae4496d7f Clonk now aborts usage if a related inventory-slot is changed. (e.g. when aiming the bow) 2012-04-29 16:26:32 +02:00
Bernhard Bonigl 8c9536c197 Chests are interactable now 2012-04-29 15:29:10 +02:00
Bernhard Bonigl 38235f762a CarryHeavy doesn't play animation if clonk is inside 2012-04-29 15:05:41 +02:00
Bernhard Bonigl 56809d9e43 Fixed a carryheavy-bug with Collect(x,x, pos) 2012-04-29 15:05:29 +02:00
Bernhard Bonigl 54ec5629cd LastManStanding RelaunchContainer can only contain 1 clonk now 2012-04-29 15:04:37 +02:00
Maikel de Vries f6534bdfdb Prevent selecting more than one item in weapon menu 2012-04-29 14:03:20 +02:00
Maikel de Vries 37b5bb9c6d Clonk closes eyes on death (#752) 2012-04-29 13:27:50 +02:00
Felix Wagner e1ad8bf24f Fixed $UsageHelp$ in Seeds.ocd 2012-04-28 19:31:25 +01:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Maikel de Vries e0eca72b50 Implemented volcano
Still needs some work though on different areas (sounds)
2012-04-28 13:18:27 +02:00
Maikel de Vries e01b6e3954 Loam can now be used only in multiples of 30 degrees
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
2012-04-28 09:33:40 +02:00
Bernhard Bonigl cd31b0e6e4 Forgot Debuglog. :( 2012-04-24 22:31:01 +02:00
Bernhard Bonigl 1f02f8490c Health-Change-Effect on the CrewSelector
Crewselector shows liquid-color as background if underwater (instead of blue)
2012-04-24 22:22:06 +02:00
Bernhard Bonigl cf796d0912 Crewselector has blue background if Clonk underwater 2012-04-23 23:33:19 +02:00
Bernhard Bonigl 981ce396ec Made ConstructionSite less filled. 2012-04-23 23:19:52 +02:00
Bernhard Bonigl 3989baedbd Added border for CrewSelectors + Selection highlighting 2012-04-23 21:57:08 +02:00
Bernhard Bonigl 83ad05b3c0 GUI now takes inventory-size directly from the clonk.
Renamed backpack-stuff to inventory in Controller.
2012-04-23 21:07:11 +02:00
Bernhard Bonigl 105e4bcee7 Removed function calls that were missed at cleanup. 2012-04-23 20:33:13 +02:00
Maikel de Vries b36e10b8dc Barrel spray extinguishes burning objects 2012-04-23 22:48:41 +02:00
Bernhard Bonigl ed8d46e047 Removed unused GUI-Elements 2012-04-22 18:54:16 +02:00
Bernhard Bonigl 12ffe6ab9c Removed overlooked Tube-Updates 2012-04-22 18:48:38 +02:00
Bernhard Bonigl b52dafc7b2 Cleaned up ClonkControls a bit and added more Comments.
Removed unused function HUDShowItems
2012-04-22 18:44:28 +02:00
Bernhard Bonigl 27dbd170dc Cleaned up HUD-Controller code. 2012-04-22 18:11:52 +02:00
Felix Wagner 4546c4a9f9 Fixed hit sound for metal. 2012-04-22 14:21:22 +01:00
Felix Wagner e9010b81e9 Construction preview: combining, Elevator: combine two for SUPER elevator 2012-04-22 00:00:41 +01:00
Armin Burgmeier 8c49c3a7f7 Use Anim_R to synchronize rotation and animation of the windgenerator 2012-04-22 00:55:44 +02:00