Bernhard Bonigl
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c601231960
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Added Interaction for flipping construction sites during placement
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2012-05-08 20:27:24 +02:00 |
Bernhard Bonigl
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43deb1fc37
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Extra-Interactions can now be placed at every position in the actionbar
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2012-05-08 20:26:50 +02:00 |
Bernhard Bonigl
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67d0b60cd6
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Prevented heal-notification in CrewSelector on clonk creation.
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2012-05-07 23:12:28 +02:00 |
Bernhard Bonigl
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c5f4952f76
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Carryheavy objects entered via script aren't dropped when lifting is cancelled anymore.
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2012-05-07 23:06:19 +02:00 |
Bernhard Bonigl
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7ac11a9711
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Fixed error when a Boompack hit solid material
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2012-05-07 22:58:22 +02:00 |
Bernhard Bonigl
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90fdc232fa
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InteractionBar now can display additional interactions from the Clonk via GetExtraInteractions callback.
Also moved carryheavy-dropping from hardcoded to that callback.
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2012-05-07 22:57:52 +02:00 |
Maikel de Vries
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0d77daba4f
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Fixed opening and closing the chest
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2012-05-07 20:27:46 +02:00 |
Bernhard Bonigl
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645f03e37e
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Changed CircleMenu to display first item in the middle
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2012-05-06 19:47:01 +02:00 |
Bernhard Bonigl
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eec4865993
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Crewselector now correctly uses tooltips
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2012-05-06 19:23:43 +02:00 |
Bernhard Bonigl
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fe31d2d4eb
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Interactionbar now correctly uses tooltips
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2012-05-06 19:21:00 +02:00 |
Bernhard Bonigl
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65c5dfd632
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Moved setting of the Tooltip into the GUI-Elements instead the controllers.
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2012-05-06 19:20:40 +02:00 |
Günther Brammer
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2510734ad3
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Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
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2012-05-06 14:45:35 +02:00 |
Bernhard Bonigl
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6a885d33aa
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Fixed incorrect Selection call to selected item when switching left and right hand.
Sometimes also caused errors.
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2012-05-06 18:24:56 +02:00 |
Bernhard Bonigl
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f295d10b6d
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ContentMenu now correctly removes containers when they're out of range.
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2012-05-06 18:12:18 +02:00 |
Maikel de Vries
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22f734ee65
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Rank casts a wood on destruction
added some placement values for vegetation
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2012-05-06 14:40:24 +02:00 |
Maikel de Vries
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5c351a0eae
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Made plant reproduction is more realistic
Plants don't grow as n! and prefer not to grow at the same location.
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2012-05-06 13:33:39 +02:00 |
Maikel de Vries
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6fcc0f6d2e
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Removed TimerCall in favour of AddTimer script implementation
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2012-05-05 12:09:44 +02:00 |
Maikel de Vries
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339990f3fa
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Fixed loam runtime errors
first copypaste fail, second a remove object one.
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2012-05-01 22:23:16 +02:00 |
Charles Spurrill
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bf8ae0f0e9
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Steampunk's eyelids work now
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2012-04-30 06:36:43 -07:00 |
Bernhard Bonigl
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a3c0c85b1a
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Don't divejump during aiming
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2012-04-29 18:12:04 +02:00 |
Bernhard Bonigl
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c576a7bd3f
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Allow turning while jumping during aiming
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2012-04-29 18:09:37 +02:00 |
Maikel de Vries
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5da0847a9a
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Materials inside the construction site don't burn due to incendiary materials
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2012-04-29 16:57:38 +02:00 |
Maikel de Vries
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da4c683a03
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Don't perform scripts after removing an object
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2012-04-29 16:56:40 +02:00 |
David Dormagen
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cd8f978b28
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fixed KingOfTheHill-goal InitializePlayer()
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2012-04-29 16:27:26 +02:00 |
Bernhard Bonigl
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5ae4496d7f
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Clonk now aborts usage if a related inventory-slot is changed. (e.g. when aiming the bow)
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2012-04-29 16:26:32 +02:00 |
Bernhard Bonigl
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8c9536c197
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Chests are interactable now
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2012-04-29 15:29:10 +02:00 |
Bernhard Bonigl
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38235f762a
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CarryHeavy doesn't play animation if clonk is inside
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2012-04-29 15:05:41 +02:00 |
Bernhard Bonigl
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56809d9e43
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Fixed a carryheavy-bug with Collect(x,x, pos)
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2012-04-29 15:05:29 +02:00 |
Bernhard Bonigl
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54ec5629cd
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LastManStanding RelaunchContainer can only contain 1 clonk now
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2012-04-29 15:04:37 +02:00 |
Maikel de Vries
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f6534bdfdb
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Prevent selecting more than one item in weapon menu
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2012-04-29 14:03:20 +02:00 |
Maikel de Vries
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37b5bb9c6d
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Clonk closes eyes on death (#752)
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2012-04-29 13:27:50 +02:00 |
Felix Wagner
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e1ad8bf24f
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Fixed $UsageHelp$ in Seeds.ocd
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2012-04-28 19:31:25 +01:00 |
Maikel de Vries
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4a56f8d7c1
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Replaced defcore values related to fire with properties
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2012-04-28 16:17:38 +02:00 |
Maikel de Vries
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e0eca72b50
|
Implemented volcano
Still needs some work though on different areas (sounds)
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2012-04-28 13:18:27 +02:00 |
Maikel de Vries
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e01b6e3954
|
Loam can now be used only in multiples of 30 degrees
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
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2012-04-28 09:33:40 +02:00 |
Bernhard Bonigl
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cd31b0e6e4
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Forgot Debuglog. :(
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2012-04-24 22:31:01 +02:00 |
Bernhard Bonigl
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1f02f8490c
|
Health-Change-Effect on the CrewSelector
Crewselector shows liquid-color as background if underwater (instead of blue)
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2012-04-24 22:22:06 +02:00 |
Bernhard Bonigl
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cf796d0912
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Crewselector has blue background if Clonk underwater
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2012-04-23 23:33:19 +02:00 |
Bernhard Bonigl
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981ce396ec
|
Made ConstructionSite less filled.
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2012-04-23 23:19:52 +02:00 |
Bernhard Bonigl
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3989baedbd
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Added border for CrewSelectors + Selection highlighting
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2012-04-23 21:57:08 +02:00 |
Bernhard Bonigl
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83ad05b3c0
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GUI now takes inventory-size directly from the clonk.
Renamed backpack-stuff to inventory in Controller.
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2012-04-23 21:07:11 +02:00 |
Bernhard Bonigl
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105e4bcee7
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Removed function calls that were missed at cleanup.
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2012-04-23 20:33:13 +02:00 |
Maikel de Vries
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b36e10b8dc
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Barrel spray extinguishes burning objects
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2012-04-23 22:48:41 +02:00 |
Bernhard Bonigl
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ed8d46e047
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Removed unused GUI-Elements
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2012-04-22 18:54:16 +02:00 |
Bernhard Bonigl
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12ffe6ab9c
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Removed overlooked Tube-Updates
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2012-04-22 18:48:38 +02:00 |
Bernhard Bonigl
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b52dafc7b2
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Cleaned up ClonkControls a bit and added more Comments.
Removed unused function HUDShowItems
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2012-04-22 18:44:28 +02:00 |
Bernhard Bonigl
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27dbd170dc
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Cleaned up HUD-Controller code.
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2012-04-22 18:11:52 +02:00 |
Felix Wagner
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4546c4a9f9
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Fixed hit sound for metal.
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2012-04-22 14:21:22 +01:00 |
Felix Wagner
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e9010b81e9
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Construction preview: combining, Elevator: combine two for SUPER elevator
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2012-04-22 00:00:41 +01:00 |
Armin Burgmeier
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8c49c3a7f7
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Use Anim_R to synchronize rotation and animation of the windgenerator
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2012-04-22 00:55:44 +02:00 |