Tobias Zwick
a5a9e3b23a
new clonk-head graphics
2011-08-05 14:54:54 +02:00
Tobias Zwick
4a517e06b6
#394 - Separate graphic for "Mouse Over" for main-menu buttons and Icons
2011-08-05 14:24:41 +02:00
Peter Wortmann
a3801f77b3
Scaled up scaler. Now HQ8x-equivalent!
...
Also means we will have to think about mip-mapping on the scaler
soon. We might want to disable the scaler for zoom levels < 1
anyway - but right now the shader isn't flexible enough for that.
2011-08-03 23:51:01 +01:00
Maikel de Vries
5ea73724f2
MoltenMonarch: Fixed landscape(bottom lava)
2011-08-03 23:22:53 +02:00
David Dormagen
f34d82171a
renamed some effect variables to have more meaningful names
2011-08-03 21:58:50 +02:00
Tobias Zwick
258c82604d
moved RelaunchPlayer callback to engine
2011-08-02 15:46:24 +02:00
Tobias Zwick
ecd6de1d65
refactor: schedulecalls without object can now be made from object context
...
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Maikel de Vries
271cb7e968
Hideout: Fixed warnings, removed floating edge
2011-07-31 14:50:43 +02:00
Maikel de Vries
a55e10a48b
Objects: Fixed musket
2011-07-31 14:50:23 +02:00
Tobias Zwick
92069bb2f8
removed undocumented ~GetCustomComponents callback and the involved hackery
2011-07-31 02:22:29 +02:00
Tobias Zwick
d43ace0110
fix function HSLa(h,s,l,a)
2011-07-31 02:00:12 +02:00
Tobias Zwick
24f2b12c79
crlf
2011-07-26 00:38:44 +02:00
Tobias Zwick
9089694052
power of two test scenario
2011-07-26 00:37:19 +02:00
Peter Wortmann
0a8e09abcf
CPU-side scaler more resistant to GPU rounding troubles
2011-07-25 22:12:12 +01:00
Richard Gerum
3cd964b3bd
fixed jump animation again (thanks to ringwaul for the merge)
2011-07-25 10:06:15 +02:00
Peter Wortmann
cd2582728c
Fixed last commit
2011-07-25 02:12:31 +01:00
Peter Wortmann
6394061f3d
Calculate scaler coordinate in CPU
...
Uses up another color component, but might be faster for some GPUs?
We will see.
2011-07-24 22:50:52 +01:00
Maikel de Vries
964ba3a62a
Objects: Fixed wave color for liquids other than water
2011-07-20 17:27:35 +02:00
Richard Gerum
2a0ddd34f9
added graphic rotation during scaling and animation for scaling top corners
2011-07-20 17:09:41 +02:00
Sven Eberhardt
90240f21ae
Test scenario for shape texture
2011-07-17 13:17:13 +02:00
Richard Gerum
4d5c821222
fixed positioning of the clonk on the grappler
2011-07-12 14:17:12 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
...
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries
d550f7c7da
Differentiate between COMD_None and COMD_Stop
...
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00
Maikel de Vries
eb530c6017
Removed Defcore:Prey and OCF_Prey
...
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:40:40 +02:00
Maikel de Vries
248f85c2eb
Removed Defcore:Edible and OCF_Edible
...
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:10:56 +02:00
Peter Wortmann
475b990994
Shader: Removed test code
2011-07-03 22:52:11 +01:00
Peter Wortmann
3bf8b24624
Shader: Moved rounding to a separate function
...
Newton might need a special version of it.
2011-07-03 19:34:54 +01:00
Tobias Zwick
6278b91c83
BlastObjects - if cause_plr not specified, try calling object
2011-07-03 03:59:48 +02:00
MimmoO
256ffd869e
Flag: Changed Marker visuals
2011-06-29 00:35:28 +02:00
Peter Wortmann
0a8aa19939
Even more complicated other detection.
...
Probably the best I can do without having the shader recognize
even more special cases.
2011-06-20 00:15:15 +01:00
David Dormagen
53e743b4d0
first version of flagpole and flag-libraries added
2011-06-18 15:22:34 +02:00
Maikel de Vries
493bde32ad
Fixed boomshire and jar of wind
2011-06-18 12:30:17 +02:00
Richard Gerum
c9039a4655
added some deco (see lines.ocf for test)
2011-06-17 12:37:44 +02:00
MimmoO
db7ff9d174
Fixed Health- and Breathtube
2011-06-16 20:54:09 +02:00
Richard Gerum
a114d2f3ce
removed waring from the ropebridge
2011-06-13 15:41:32 +02:00
Richard Gerum
2f68cc6e64
ropebridge planks can fall out on explosion (or it the bridge is set to fragile)
2011-06-13 15:33:32 +02:00
Maikel de Vries
a10d1ad5ac
Script: Removed obsolete Completion callback
...
Already marked obsolete in the docs for quite a time.
2011-06-10 16:31:00 +02:00
Maikel de Vries
950ad4caaa
Libraries: Replaced two obsolete graphics with empty ones
2011-06-07 16:41:55 +02:00
Richard Gerum
501ab13b11
the front line of the ropebridge is now foreground
2011-06-13 11:00:32 +02:00
Richard Gerum
4aeed96f89
added ropebridge
2011-06-12 13:29:15 +02:00
Charles Spurrill
b39adeb566
Tweaked musket animations
2011-06-08 03:06:49 -07:00
Charles Spurrill
594cec0ec2
Reset clonk action when they enter a plane
2011-06-08 03:06:26 -07:00
Charles Spurrill
74aebbbf72
Fixed friction values for the Rock
2011-06-08 02:45:18 -07:00
Charles Spurrill
bceba4ccee
Sword plays jump/slash animations again, sword also faces down on clonk's back
2011-06-08 01:49:11 -07:00
Charles Spurrill
2db0970156
tweaked shield graphics
2011-06-08 01:06:25 -07:00
David Dormagen
9100a44d88
fixed the visuals of the sword's downwards-stab a bit
2011-06-05 01:08:54 +02:00
Charles Spurrill
806ea2cf4f
Fixed water jump
2011-06-04 14:07:02 -07:00
Charles Spurrill
b7bc9bc755
Clonk can jump off walls (with new animation).
2011-06-03 12:11:23 -07:00
Maikel de Vries
643b9b24c0
Parkour: Safety against creating checkpoints outside landscape bounds
2011-06-02 20:07:24 +02:00