Commit Graph

1481 Commits (a5a9e3b23a7ff57b456ae4b2db1987a6348ef02c)

Author SHA1 Message Date
Tobias Zwick a5a9e3b23a new clonk-head graphics 2011-08-05 14:54:54 +02:00
Tobias Zwick 4a517e06b6 #394 - Separate graphic for "Mouse Over" for main-menu buttons and Icons 2011-08-05 14:24:41 +02:00
Peter Wortmann a3801f77b3 Scaled up scaler. Now HQ8x-equivalent!
Also means we will have to think about mip-mapping on the scaler
soon. We might want to disable the scaler for zoom levels < 1
anyway - but right now the shader isn't flexible enough for that.
2011-08-03 23:51:01 +01:00
Maikel de Vries 5ea73724f2 MoltenMonarch: Fixed landscape(bottom lava) 2011-08-03 23:22:53 +02:00
David Dormagen f34d82171a renamed some effect variables to have more meaningful names 2011-08-03 21:58:50 +02:00
Tobias Zwick 258c82604d moved RelaunchPlayer callback to engine 2011-08-02 15:46:24 +02:00
Tobias Zwick ecd6de1d65 refactor: schedulecalls without object can now be made from object context
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Maikel de Vries 271cb7e968 Hideout: Fixed warnings, removed floating edge 2011-07-31 14:50:43 +02:00
Maikel de Vries a55e10a48b Objects: Fixed musket 2011-07-31 14:50:23 +02:00
Tobias Zwick 92069bb2f8 removed undocumented ~GetCustomComponents callback and the involved hackery 2011-07-31 02:22:29 +02:00
Tobias Zwick d43ace0110 fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Tobias Zwick 24f2b12c79 crlf 2011-07-26 00:38:44 +02:00
Tobias Zwick 9089694052 power of two test scenario 2011-07-26 00:37:19 +02:00
Peter Wortmann 0a8e09abcf CPU-side scaler more resistant to GPU rounding troubles 2011-07-25 22:12:12 +01:00
Richard Gerum 3cd964b3bd fixed jump animation again (thanks to ringwaul for the merge) 2011-07-25 10:06:15 +02:00
Peter Wortmann cd2582728c Fixed last commit 2011-07-25 02:12:31 +01:00
Peter Wortmann 6394061f3d Calculate scaler coordinate in CPU
Uses up another color component, but might be faster for some GPUs?
We will see.
2011-07-24 22:50:52 +01:00
Maikel de Vries 964ba3a62a Objects: Fixed wave color for liquids other than water 2011-07-20 17:27:35 +02:00
Richard Gerum 2a0ddd34f9 added graphic rotation during scaling and animation for scaling top corners 2011-07-20 17:09:41 +02:00
Sven Eberhardt 90240f21ae Test scenario for shape texture 2011-07-17 13:17:13 +02:00
Richard Gerum 4d5c821222 fixed positioning of the clonk on the grappler 2011-07-12 14:17:12 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries d550f7c7da Differentiate between COMD_None and COMD_Stop
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00
Maikel de Vries eb530c6017 Removed Defcore:Prey and OCF_Prey
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:40:40 +02:00
Maikel de Vries 248f85c2eb Removed Defcore:Edible and OCF_Edible
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:10:56 +02:00
Peter Wortmann 475b990994 Shader: Removed test code 2011-07-03 22:52:11 +01:00
Peter Wortmann 3bf8b24624 Shader: Moved rounding to a separate function
Newton might need a special version of it.
2011-07-03 19:34:54 +01:00
Tobias Zwick 6278b91c83 BlastObjects - if cause_plr not specified, try calling object 2011-07-03 03:59:48 +02:00
MimmoO 256ffd869e Flag: Changed Marker visuals 2011-06-29 00:35:28 +02:00
Peter Wortmann 0a8aa19939 Even more complicated other detection.
Probably the best I can do without having the shader recognize
even more special cases.
2011-06-20 00:15:15 +01:00
David Dormagen 53e743b4d0 first version of flagpole and flag-libraries added 2011-06-18 15:22:34 +02:00
Maikel de Vries 493bde32ad Fixed boomshire and jar of wind 2011-06-18 12:30:17 +02:00
Richard Gerum c9039a4655 added some deco (see lines.ocf for test) 2011-06-17 12:37:44 +02:00
MimmoO db7ff9d174 Fixed Health- and Breathtube 2011-06-16 20:54:09 +02:00
Richard Gerum a114d2f3ce removed waring from the ropebridge 2011-06-13 15:41:32 +02:00
Richard Gerum 2f68cc6e64 ropebridge planks can fall out on explosion (or it the bridge is set to fragile) 2011-06-13 15:33:32 +02:00
Maikel de Vries a10d1ad5ac Script: Removed obsolete Completion callback
Already marked obsolete in the docs for quite a time.
2011-06-10 16:31:00 +02:00
Maikel de Vries 950ad4caaa Libraries: Replaced two obsolete graphics with empty ones 2011-06-07 16:41:55 +02:00
Richard Gerum 501ab13b11 the front line of the ropebridge is now foreground 2011-06-13 11:00:32 +02:00
Richard Gerum 4aeed96f89 added ropebridge 2011-06-12 13:29:15 +02:00
Charles Spurrill b39adeb566 Tweaked musket animations 2011-06-08 03:06:49 -07:00
Charles Spurrill 594cec0ec2 Reset clonk action when they enter a plane 2011-06-08 03:06:26 -07:00
Charles Spurrill 74aebbbf72 Fixed friction values for the Rock 2011-06-08 02:45:18 -07:00
Charles Spurrill bceba4ccee Sword plays jump/slash animations again, sword also faces down on clonk's back 2011-06-08 01:49:11 -07:00
Charles Spurrill 2db0970156 tweaked shield graphics 2011-06-08 01:06:25 -07:00
David Dormagen 9100a44d88 fixed the visuals of the sword's downwards-stab a bit 2011-06-05 01:08:54 +02:00
Charles Spurrill 806ea2cf4f Fixed water jump 2011-06-04 14:07:02 -07:00
Charles Spurrill b7bc9bc755 Clonk can jump off walls (with new animation). 2011-06-03 12:11:23 -07:00
Maikel de Vries 643b9b24c0 Parkour: Safety against creating checkpoints outside landscape bounds 2011-06-02 20:07:24 +02:00