Maikel de Vries
3224f4bf85
Removed MossTest.ocs from Tests.ocf and moved Moss.ocd to Experimental.ocd
2012-11-27 23:24:42 +01:00
Maikel de Vries
ed30e35c30
Removed GrappleRace.ocs from Tests.ocf
...
Not maintained, nor near releasable.
2012-11-27 23:19:31 +01:00
Maikel de Vries
65acfd0867
Removed AirRace.ocs from Tests.ocf
...
Not maintained anymore and not close to publishing.
2012-11-27 20:24:26 +01:00
Maikel de Vries
e14680de87
Removed PoT.ocs from Tests.ocf
...
This scenario is not used any more and outdated.
2012-11-27 20:21:38 +01:00
Maikel de Vries
6b53e21ea8
Removed Pyramid.ocs from Tests.ocf
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This scenario is not maintained and outdated.
2012-11-27 20:20:15 +01:00
Sven Eberhardt
8fcd8e9fac
Stormy Skylands: Added some missing files
2012-11-27 20:03:59 +01:00
Sven Eberhardt
555caffabd
Stormy times in Skylands!
2012-11-26 23:15:26 +01:00
Charles Spurrill
3bc2b3474a
Added Hatch.ocd to Tests
2012-11-15 15:20:13 +01:00
Tobias Zwick
c57fa4f013
adapt cycle speed to new meaning
2012-10-30 00:08:01 +01:00
Felix Wagner
20b704ffe1
Removed lift tower copy from Experimental.ocd
2012-10-21 16:23:43 +02:00
Felix Wagner
7a1a63a40d
LiftTower changed to Touchable = 2; ( #748 )
2012-10-21 15:41:47 +02:00
Sven Eberhardt
65b09ca9e2
Skylands: Some minor tweaks
2012-10-14 01:07:32 +02:00
Sven Eberhardt
3ee51eaf8e
Skylands: Fixed LiftTower (for now....)
2012-10-14 00:00:09 +02:00
Maikel de Vries
67589cf86a
Refactor scenarios: Others
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blabla hg
2012-10-09 21:05:50 +02:00
Günther Brammer
2510734ad3
Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
2012-05-06 14:45:35 +02:00
Maikel de Vries
c567e6c9a4
Fixed some errors in Tests.ocf
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CableLorries.ocs remains for the diehard.
2012-05-05 19:50:51 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
David Dormagen
6517b230e6
added NoPowerNeed rule, made requesting 0 power possible
2012-04-15 17:02:47 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
3b84fdb582
Earthquake uses definition call in scenarios
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Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Maikel de Vries
32baccea4f
Clouds are created via definition calls in scenarios
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This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Armin Burgmeier
9d94b1da6e
For scaled sprite graphics, don't interpret Picture coordinates as scaled
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Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Felix Wagner
b61a44d7fa
last fixes to make Eclipse happy
2012-02-20 12:27:14 +00:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Felix Wagner
67efb5c7e1
Fixed undefined field [Physicals]
2012-02-20 11:29:01 +00:00
Felix Wagner
1c4deede8c
Fixed Code never reached warnings
2012-02-20 11:25:43 +00:00
Maikel de Vries
4d1b10a23a
Removed Cable reel and power line
2012-02-19 00:45:10 +01:00
Felix Wagner
3211605f40
Tweaks for the lift tower.
2012-02-08 01:28:22 +00:00
Felix Wagner
0aefa9cdb0
bugfix
2012-01-17 22:39:10 +00:00
Felix Wagner
cc37156db7
+ Library_ElevatorControl, for all vehicle to be snatched by the elevator case
2012-01-11 02:02:59 +00:00
Felix Wagner
2078e47558
Elevator in cable lorries, testing purpose
2012-01-10 16:50:16 +00:00
Felix Wagner
3f85fac869
Old changes to the lift tower, I played around trying to make it work (still not satisfying)
2011-12-29 16:53:36 +00:00
Maikel de Vries
93481ed972
Remove Library_ItemContainer in favour of content menu (open with E)
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It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Maikel de Vries
4f6ee17884
Objects: Weapons are armory products
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Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Felix Wagner
5762344f0b
Lift Tower, very experimental. Pulls C4D_Vehicle with a rope but rope fails(?)
2011-10-10 01:46:13 +01:00
Felix Wagner
ac416cfb6e
Foodstuff: bread, cooked mushroom, flour (needs graphic)
2011-10-09 01:19:58 +01:00
Günther Brammer
9bfd8097ae
Minimal.ocs can rely on Definition1 default
2011-06-07 01:13:35 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Felix Wagner
72ee751a20
Just some minor edits, nothing specially important. Want to clean up my repos
2011-09-17 13:50:03 +01:00
Maikel de Vries
fe8e2cdfe2
Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
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This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Maikel de Vries
ca1fc50b52
Engine: MapZoom defaults to 8
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This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Felix Wagner
550409166d
Backed out everything concerning Railways from Objects.ocd
2011-08-31 01:24:57 +02:00
Tobias Zwick
5a2096a393
replaced some textures
2011-08-28 23:19:03 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Tobias Zwick
24f2b12c79
crlf
2011-07-26 00:38:44 +02:00
Tobias Zwick
9089694052
power of two test scenario
2011-07-26 00:37:19 +02:00
Richard Gerum
2a0ddd34f9
added graphic rotation during scaling and animation for scaling top corners
2011-07-20 17:09:41 +02:00
Sven Eberhardt
90240f21ae
Test scenario for shape texture
2011-07-17 13:17:13 +02:00