Commit Graph

76 Commits (a1589a48b6ec5e7fa280221bb2dea452a8987fb6)

Author SHA1 Message Date
Maikel de Vries 3224f4bf85 Removed MossTest.ocs from Tests.ocf and moved Moss.ocd to Experimental.ocd 2012-11-27 23:24:42 +01:00
Maikel de Vries ed30e35c30 Removed GrappleRace.ocs from Tests.ocf
Not maintained, nor near releasable.
2012-11-27 23:19:31 +01:00
Maikel de Vries 65acfd0867 Removed AirRace.ocs from Tests.ocf
Not maintained anymore and not close to publishing.
2012-11-27 20:24:26 +01:00
Maikel de Vries e14680de87 Removed PoT.ocs from Tests.ocf
This scenario is not used any more and outdated.
2012-11-27 20:21:38 +01:00
Maikel de Vries 6b53e21ea8 Removed Pyramid.ocs from Tests.ocf
This scenario is not maintained and outdated.
2012-11-27 20:20:15 +01:00
Sven Eberhardt 8fcd8e9fac Stormy Skylands: Added some missing files 2012-11-27 20:03:59 +01:00
Sven Eberhardt 555caffabd Stormy times in Skylands! 2012-11-26 23:15:26 +01:00
Charles Spurrill 3bc2b3474a Added Hatch.ocd to Tests 2012-11-15 15:20:13 +01:00
Tobias Zwick c57fa4f013 adapt cycle speed to new meaning 2012-10-30 00:08:01 +01:00
Felix Wagner 20b704ffe1 Removed lift tower copy from Experimental.ocd 2012-10-21 16:23:43 +02:00
Felix Wagner 7a1a63a40d LiftTower changed to Touchable = 2; (#748) 2012-10-21 15:41:47 +02:00
Sven Eberhardt 65b09ca9e2 Skylands: Some minor tweaks 2012-10-14 01:07:32 +02:00
Sven Eberhardt 3ee51eaf8e Skylands: Fixed LiftTower (for now....) 2012-10-14 00:00:09 +02:00
Maikel de Vries 67589cf86a Refactor scenarios: Others
blabla hg
2012-10-09 21:05:50 +02:00
Günther Brammer 2510734ad3 Script: Damage callback changed to Damage(Change, Cause, CausedByPlr) 2012-05-06 14:45:35 +02:00
Maikel de Vries c567e6c9a4 Fixed some errors in Tests.ocf
CableLorries.ocs remains for the diehard.
2012-05-05 19:50:51 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
David Dormagen 6517b230e6 added NoPowerNeed rule, made requesting 0 power possible 2012-04-15 17:02:47 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
Maikel de Vries 3b84fdb582 Earthquake uses definition call in scenarios
Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Maikel de Vries 32baccea4f Clouds are created via definition calls in scenarios
This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Armin Burgmeier 9d94b1da6e For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Felix Wagner b61a44d7fa last fixes to make Eclipse happy 2012-02-20 12:27:14 +00:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Felix Wagner 67efb5c7e1 Fixed undefined field [Physicals] 2012-02-20 11:29:01 +00:00
Felix Wagner 1c4deede8c Fixed Code never reached warnings 2012-02-20 11:25:43 +00:00
Maikel de Vries 4d1b10a23a Removed Cable reel and power line 2012-02-19 00:45:10 +01:00
Felix Wagner 3211605f40 Tweaks for the lift tower. 2012-02-08 01:28:22 +00:00
Felix Wagner 0aefa9cdb0 bugfix 2012-01-17 22:39:10 +00:00
Felix Wagner cc37156db7 + Library_ElevatorControl, for all vehicle to be snatched by the elevator case 2012-01-11 02:02:59 +00:00
Felix Wagner 2078e47558 Elevator in cable lorries, testing purpose 2012-01-10 16:50:16 +00:00
Felix Wagner 3f85fac869 Old changes to the lift tower, I played around trying to make it work (still not satisfying) 2011-12-29 16:53:36 +00:00
Maikel de Vries 93481ed972 Remove Library_ItemContainer in favour of content menu (open with E)
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
2011-12-28 19:25:00 +01:00
Maikel de Vries 4f6ee17884 Objects: Weapons are armory products
Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Felix Wagner 5762344f0b Lift Tower, very experimental. Pulls C4D_Vehicle with a rope but rope fails(?) 2011-10-10 01:46:13 +01:00
Felix Wagner ac416cfb6e Foodstuff: bread, cooked mushroom, flour (needs graphic) 2011-10-09 01:19:58 +01:00
Günther Brammer 9bfd8097ae Minimal.ocs can rely on Definition1 default 2011-06-07 01:13:35 +02:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Felix Wagner 72ee751a20 Just some minor edits, nothing specially important. Want to clean up my repos 2011-09-17 13:50:03 +01:00
Maikel de Vries fe8e2cdfe2 Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Maikel de Vries ca1fc50b52 Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Felix Wagner 550409166d Backed out everything concerning Railways from Objects.ocd 2011-08-31 01:24:57 +02:00
Tobias Zwick 5a2096a393 replaced some textures 2011-08-28 23:19:03 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Tobias Zwick 24f2b12c79 crlf 2011-07-26 00:38:44 +02:00
Tobias Zwick 9089694052 power of two test scenario 2011-07-26 00:37:19 +02:00
Richard Gerum 2a0ddd34f9 added graphic rotation during scaling and animation for scaling top corners 2011-07-20 17:09:41 +02:00
Sven Eberhardt 90240f21ae Test scenario for shape texture 2011-07-17 13:17:13 +02:00