Sven Eberhardt
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2d07ca1891
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Add achievements for finishing tutorials.
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2014-10-03 14:37:31 +02:00 |
Martin Plicht
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d699ba80a5
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script: Fix some minor nil/0/parameter passing issues, fix some <variable> = <variable> noop issue and convert some while loop into a for loop
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2013-12-21 13:23:51 +01:00 |
David Dormagen
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6dc707b203
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moved ObjectRestorer from Storm/Tutorials into Helpers.ocd
It was used by more than one scenario already and the two versions already diverged. We should not do that in our own repository.
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2013-11-26 22:42:52 +01:00 |
Tobias Zwick
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28e2bdbb92
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fix #724: revers the order in which GetCrew(plr,index) returns the crew
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2013-01-13 15:45:51 +01:00 |
Russell
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5782557a34
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Clonk. Now with 65% better grammar.
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2012-10-22 18:35:06 +01:00 |
Felix Wagner
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ce7574c24c
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Tutorial 2: added catapult, equipment is restored properly
Removed cannon, added catapult
Added EquipmentRestore effect to grappler and ropeladder
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2012-10-14 14:43:38 +02:00 |
Charles Spurrill
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140e5b9b76
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New title images for tutorials
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2012-10-11 04:11:40 -07:00 |
grgecko
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1217f77238
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Tutorials "new controls" adaptation
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2012-06-23 20:02:19 +02:00 |
Felix Wagner
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eb6b7be7ee
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Fixed various unused vars
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2012-02-20 11:58:58 +00:00 |
Maikel de Vries
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59c1aefad9
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Maikel de Vries
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fed64efa6d
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Tutorial 2: Fixed blasting spot under ropeladder
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2011-10-01 10:31:41 +02:00 |
Tobias Zwick
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ac40c24899
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resolved small problem in Tutorial2 because of random explosion shapes
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2011-09-10 21:46:07 +02:00 |
Maikel de Vries
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fe8e2cdfe2
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Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
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2011-09-07 16:19:19 +02:00 |
Maikel de Vries
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ca1fc50b52
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Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
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2011-09-02 14:35:43 +02:00 |
Tobias Zwick
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ca3b42d83b
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adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
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2011-08-31 18:30:46 +02:00 |
Tobias Zwick
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480ff384f8
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refactored most effects to use meaningful names for their variables
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2011-07-31 17:59:51 +02:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |
Armin Burgmeier
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eaf62f71f9
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Change .c4f extension to .ocf
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2011-03-13 16:38:33 +01:00 |