Commit Graph

18 Commits (9fb0cdbdef25d3b0eada88bb0223831f322d55d0)

Author SHA1 Message Date
Sven Eberhardt 2d07ca1891 Add achievements for finishing tutorials. 2014-10-03 14:37:31 +02:00
Martin Plicht d699ba80a5 script: Fix some minor nil/0/parameter passing issues, fix some <variable> = <variable> noop issue and convert some while loop into a for loop 2013-12-21 13:23:51 +01:00
David Dormagen 6dc707b203 moved ObjectRestorer from Storm/Tutorials into Helpers.ocd
It was used by more than one scenario already and the two versions already diverged. We should not do that in our own repository.
2013-11-26 22:42:52 +01:00
Tobias Zwick 28e2bdbb92 fix #724: revers the order in which GetCrew(plr,index) returns the crew 2013-01-13 15:45:51 +01:00
Russell 5782557a34 Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Felix Wagner ce7574c24c Tutorial 2: added catapult, equipment is restored properly
Removed cannon, added catapult
Added EquipmentRestore effect to grappler and ropeladder
2012-10-14 14:43:38 +02:00
Charles Spurrill 140e5b9b76 New title images for tutorials 2012-10-11 04:11:40 -07:00
grgecko 1217f77238 Tutorials "new controls" adaptation 2012-06-23 20:02:19 +02:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Maikel de Vries fed64efa6d Tutorial 2: Fixed blasting spot under ropeladder 2011-10-01 10:31:41 +02:00
Tobias Zwick ac40c24899 resolved small problem in Tutorial2 because of random explosion shapes 2011-09-10 21:46:07 +02:00
Maikel de Vries fe8e2cdfe2 Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Maikel de Vries ca1fc50b52 Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Tobias Zwick ca3b42d83b adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
2011-08-31 18:30:46 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
Armin Burgmeier eaf62f71f9 Change .c4f extension to .ocf 2011-03-13 16:38:33 +01:00