Commit Graph

129 Commits (92ed1537a0e79facded3c81f50f7767962d70d6f)

Author SHA1 Message Date
Maikel de Vries 4b01f51337 only structures should have Exclusive=1
Otherwise these objects would block new constructions
2016-02-14 13:37:24 +01:00
David Dormagen 546ae30928 cannon: fix possible nil pointer access
In boomshire, the cannons are automatically filled with boompacks (and then fired). That means that there is no Clonk to be passed.
2016-02-14 13:03:05 +01:00
Sven Eberhardt 3dad1c6d81 Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
Sven Eberhardt fc659584e4 Fix catapult projectile priority when shooting clonk while items are placed in the catapult (typically by the scenario designer) #1547 2016-01-09 15:59:43 -04:00
Sven Eberhardt 3b74ac2929 DarkCastle: Fix nil access in intro. 2016-01-09 11:09:11 -04:00
Maikel de Vries e0ae612e10 killtracing: fix setting killer when airship is shot down 2016-01-05 18:20:33 +01:00
Maikel de Vries b5b6526c58 killtracing: airplane always gets destroyed when damage too much and with correct killer 2016-01-04 21:17:25 +01:00
Maikel de Vries 659b1d24a7 killtracing: correct cause_plr for burning lorry fragments 2016-01-03 20:18:06 +01:00
Maikel de Vries 309edf4467 killtracing: fix contoller of dumped lorry contents 2016-01-03 13:54:26 +01:00
Maikel de Vries 7f8b4c4bfc killtracing: cannon set controller of projectile to the shooter 2016-01-03 09:57:06 +01:00
Maikel de Vries 7ca791a5b0 fix random choice of object when dumping lorry contents 2016-01-02 21:52:52 +01:00
Günther Brammer 00a4c6c428 Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Maikel de Vries 509bdac5bc remove unused Rebuy property from objects 2015-12-28 10:21:49 +01:00
Maikel de Vries 50930fec67 add usage to lorry to dump contents into landscape 2015-12-24 18:29:10 +01:00
David Dormagen b278886921 catapult: fix PictureTransformation
So that the mesh does not go outside the bounding box anymore.
2015-12-24 15:06:23 +01:00
David Dormagen 8d410f1c18 burned airship: added name and description
You can spawn the airship in the "Playground". Thus a player could notice that.
2015-12-24 14:41:23 +01:00
Maikel de Vries 1772378fb6 fix self-launching catapult to shoot immediately (#1490) 2015-12-20 22:54:21 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt 40f46403ba Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
Maikel de Vries 8ff9dd655d clean up airship pilot check
Makes it easier to appendto a check for NPC pilots in different layers.
2015-12-10 00:11:47 +01:00
Sven Eberhardt 7f6c13084a Register definition-local sounds into definition namespace (id::Soundname) #1185.
Also move all object sounds to global Sound.ocg so they are still played.

This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.

It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Sven Eberhardt 54da061196 Airship needs cloth instead of rope. 2015-12-06 15:44:49 -05:00
Maikel de Vries 338f3bca9d change airplane id (Plane -> Airplane)
This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Sven Eberhardt a43103a93f Fix airplane description.
It wasn't to its property.
2015-11-08 17:14:29 -05:00
David Dormagen e4009a683c catapult: cannot shoot yourself into solid material anymore (#1139) 2015-11-03 20:54:11 +01:00
Clonkonaut 1178d8f0ce Prevent dead clonks from sitting upright (#1358).
Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Clonkonaut 3c97c25301 Make big vehicles (catapult) control a double elevator but not a single one. 2015-10-11 00:16:14 +02:00
Clonkonaut 48bcdc84f7 Rotate object before firing (for firing boompacks). 2015-10-05 23:46:31 +02:00
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
Maikel de Vries 17d59de20d fix pilot check in airplane for NPCs 2015-09-11 21:25:45 +02:00
Sven Eberhardt 3b522e86ac Fix script error and broken animations in catapult if left and right direction control is given in the same frame. 2015-09-10 18:35:04 -04:00
Maikel de Vries f3f837f9a8 add trajectory preview to catapult 2015-09-06 13:47:12 +02:00
Maikel de Vries f5b7fe7498 fixed gravity calculation for trajectories 2015-09-06 13:46:45 +02:00
David Dormagen ac738735b2 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
	src/game/C4Game.cpp
	src/game/C4GraphicsSystem.cpp
	src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
Armin Burgmeier 0cdafc278b Transform all mesh data to Clonk reference frame on load
Instead of doing the transformation when drawing a mesh. This allows making
the OpenGL normal matrix more consistent, since it does not include the
Ogre-To-Clonk transformation, and so that the transformation does not need
to be inverted in the shader.

As a side effect, all Attach transformations were updated, since before
they were specified in the OGRE reference frame, not the Clonk reference
frame.
2015-08-18 20:30:20 -04:00
Sven Eberhardt 53d1ac8eac Fix angle adjustment for instant-flight command of airplane.
It was wrong for planes flying to the left, which caused planes to fly too low in the Raid.ocs intro.
2015-08-09 23:13:32 -04:00
Sven Eberhardt f873e81bf0 Fade airplane sound pitch when motor is turned on and off. 2015-08-09 19:28:07 -04:00
Sven Eberhardt 042d00c1d2 Fade airship sound pitch when motor is turned on and off. 2015-08-09 19:04:29 -04:00
Maikel de Vries 31e0bdcdac airplane: shoot boompacks on right mouse button 2015-06-28 16:29:29 +02:00
Maikel de Vries 91cd15c40c reimplement alt use on right mouse button
This replaces throwing then controlling or inside a vehicle, throwing items remains on RMB as is.
2015-06-28 09:44:50 +02:00
Maikel de Vries dff9a0d618 fix cannon script: do not allow anything but powder keg to enter 2015-06-20 15:58:18 +02:00
Maikel de Vries 0e4ad1797e improve double elevator vehicle movement by having a single solid mask 2015-06-08 21:20:38 +02:00
Maikel de Vries 18d292e180 lorry: pass controller to objects which are casted on destruction 2015-05-17 13:56:52 +02:00
Maikel de Vries bd9da84fcb allow developers to also let airplane face left 2015-02-23 11:13:02 +01:00
Maikel de Vries e993b0725e lorry ejects contents on destuction from explosion 2015-01-15 18:34:35 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries add7f23251 moved plane crash sound to plane object
This makes it usable in other scenarios besides DarkCastle
2014-10-24 17:50:55 +02:00
Sven Eberhardt d3ac2789cb DarkCastle intro sequence added. 2014-10-04 22:40:17 +02:00
Sven Eberhardt 57ddbf9fa6 Fix initial speed of airplane on StartInstantFlight call. 2014-10-04 19:39:06 +02:00