Commit Graph

330 Commits (92ed1537a0e79facded3c81f50f7767962d70d6f)

Author SHA1 Message Date
Maikel de Vries 33b79649e4 Objects: Fixed size and vertices of some structures 2011-10-11 14:20:03 +02:00
Maikel de Vries e89caa464a Objects: Moved actual production into producer library
Energy handling is still to be done + some other stuff as well
2011-10-09 14:13:55 +02:00
Maikel de Vries 4adf230b94 Objects: Made production library work again 2011-10-07 17:38:34 +02:00
Maikel de Vries 49bfc2aacb Objects: Stonedoor damage now visible through cracks (#669)
Thanks to ringwaul for the graphics.
2011-10-03 14:04:38 +02:00
Charles Spurrill 7475f2271a Chest animation fix 2011-10-01 08:39:59 -07:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Charles Spurrill f394ecba0a Better spinwheel graphic 2011-09-13 09:32:50 -07:00
Tobias Zwick 44a4a521f3 changed a few sound file name, more license info 2011-09-11 20:46:23 +02:00
Tobias Zwick b81d40ddcb a few license updates 2011-09-10 15:36:36 +02:00
Charles Spurrill e3f51bdc88 Added 3D graphics for settlement flagpole 2011-09-09 15:20:21 -07:00
Tobias Zwick 23a3dafd3a license updates for sound effects
(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Tobias Zwick d6a3db3ed8 fixed #639: solidmasks on zoomed graphics 2011-09-05 00:35:01 +02:00
Tobias Zwick f51df71078 clear up some info about licenses of sound files 2011-09-01 15:04:52 +02:00
Maikel de Vries ca1fc50b52 Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
2011-09-02 14:35:43 +02:00
Tobias Zwick 1efeb3af84 crlf 2011-08-31 18:37:33 +02:00
Tobias Zwick ca3b42d83b adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
2011-08-31 18:30:46 +02:00
Tobias Zwick 5264249e3e updated stone door and moving brick graphics to reflect the new brick texture 2011-08-31 17:22:59 +02:00
Tobias Zwick 330a80c1cb update authors and license information 2011-08-31 17:20:25 +02:00
Felix Wagner 550409166d Backed out everything concerning Railways from Objects.ocd 2011-08-31 01:24:57 +02:00
Maikel de Vries e2db1bc85a Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
David Dormagen 53e743b4d0 first version of flagpole and flag-libraries added 2011-06-18 15:22:34 +02:00
Charles Spurrill adf84d7e9b updated meshes for foundry and steam engine 2011-05-30 18:16:13 -07:00
Tobias Zwick 922df79c0c Resize foundry and steam engine 2011-05-31 00:50:07 +02:00
Tobias Zwick 84f1e288b0 cleaned up authors.txt of sound files 2011-05-24 16:39:27 +02:00
Charles Spurrill 56bcac478d Not allowed to push the foundry left or right 2011-05-13 03:56:42 -07:00
Maikel de Vries 7fe24131c7 Objects: Cable network producers now request other producers for objects
Foundry does not produce automatically anymore.
2011-04-22 16:48:35 +02:00
Maikel de Vries d515df6055 Objects: Some fixes to cable network
Removed some erroring code from the libraries.
2011-04-11 18:08:57 +02:00
Maikel de Vries 1ce2c16c36 Objects: Enhanced Producer library and adapted tool workshop 2011-04-07 16:02:35 +02:00
Maikel de Vries ad15a6ed4f Objects: Library for object production
Adapted foundry to library, should ultimately interact with cable network.
2011-04-02 18:17:24 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00