Maikel de Vries
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33b79649e4
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Objects: Fixed size and vertices of some structures
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2011-10-11 14:20:03 +02:00 |
Maikel de Vries
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e89caa464a
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Objects: Moved actual production into producer library
Energy handling is still to be done + some other stuff as well
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2011-10-09 14:13:55 +02:00 |
Maikel de Vries
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4adf230b94
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Objects: Made production library work again
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2011-10-07 17:38:34 +02:00 |
Maikel de Vries
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49bfc2aacb
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Objects: Stonedoor damage now visible through cracks (#669)
Thanks to ringwaul for the graphics.
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2011-10-03 14:04:38 +02:00 |
Charles Spurrill
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7475f2271a
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Chest animation fix
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2011-10-01 08:39:59 -07:00 |
Maikel de Vries
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59c1aefad9
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Charles Spurrill
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f394ecba0a
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Better spinwheel graphic
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2011-09-13 09:32:50 -07:00 |
Tobias Zwick
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44a4a521f3
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changed a few sound file name, more license info
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2011-09-11 20:46:23 +02:00 |
Tobias Zwick
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b81d40ddcb
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a few license updates
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2011-09-10 15:36:36 +02:00 |
Charles Spurrill
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e3f51bdc88
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Added 3D graphics for settlement flagpole
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2011-09-09 15:20:21 -07:00 |
Tobias Zwick
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23a3dafd3a
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license updates for sound effects
(now with all sources linked and a few changed to CC-BY 3.0)
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2011-09-08 23:08:16 +02:00 |
Tobias Zwick
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d6a3db3ed8
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fixed #639: solidmasks on zoomed graphics
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2011-09-05 00:35:01 +02:00 |
Tobias Zwick
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f51df71078
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clear up some info about licenses of sound files
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2011-09-01 15:04:52 +02:00 |
Maikel de Vries
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ca1fc50b52
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Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
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2011-09-02 14:35:43 +02:00 |
Tobias Zwick
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1efeb3af84
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crlf
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2011-08-31 18:37:33 +02:00 |
Tobias Zwick
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ca3b42d83b
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adjust most scenarios to have a mapzoom of 8
... so that the bricks are displayed correctly
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2011-08-31 18:30:46 +02:00 |
Tobias Zwick
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5264249e3e
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updated stone door and moving brick graphics to reflect the new brick texture
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2011-08-31 17:22:59 +02:00 |
Tobias Zwick
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330a80c1cb
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update authors and license information
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2011-08-31 17:20:25 +02:00 |
Felix Wagner
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550409166d
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Backed out everything concerning Railways from Objects.ocd
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2011-08-31 01:24:57 +02:00 |
Maikel de Vries
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e2db1bc85a
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Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
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2011-07-06 19:11:12 +02:00 |
David Dormagen
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53e743b4d0
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first version of flagpole and flag-libraries added
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2011-06-18 15:22:34 +02:00 |
Charles Spurrill
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adf84d7e9b
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updated meshes for foundry and steam engine
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2011-05-30 18:16:13 -07:00 |
Tobias Zwick
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922df79c0c
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Resize foundry and steam engine
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2011-05-31 00:50:07 +02:00 |
Tobias Zwick
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84f1e288b0
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cleaned up authors.txt of sound files
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2011-05-24 16:39:27 +02:00 |
Charles Spurrill
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56bcac478d
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Not allowed to push the foundry left or right
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2011-05-13 03:56:42 -07:00 |
Maikel de Vries
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7fe24131c7
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Objects: Cable network producers now request other producers for objects
Foundry does not produce automatically anymore.
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2011-04-22 16:48:35 +02:00 |
Maikel de Vries
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d515df6055
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Objects: Some fixes to cable network
Removed some erroring code from the libraries.
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2011-04-11 18:08:57 +02:00 |
Maikel de Vries
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1ce2c16c36
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Objects: Enhanced Producer library and adapted tool workshop
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2011-04-07 16:02:35 +02:00 |
Maikel de Vries
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ad15a6ed4f
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Objects: Library for object production
Adapted foundry to library, should ultimately interact with cable network.
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2011-04-02 18:17:24 +02:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |