Maikel de Vries
97cc3dd901
arena goals: pass whether it is a relaunch to OnPlayerRelaunch callback
2016-01-02 21:53:43 +01:00
Maikel de Vries
3a4c3c1d26
five new goal graphics thanks to Foaly
2015-04-02 19:07:49 +02:00
Maikel de Vries
346d5cd709
another batch of Graphics.png removals
2015-02-15 22:37:08 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Clonkonaut
964e1a138a
Deathmatch goal ends game when all but one player (or team) leave ( #893 ).
2014-05-02 00:01:21 +02:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
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This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
David Dormagen
ee1a8e8ce9
fixed deathmatch description in case that only one player is remaining
2012-10-14 13:20:37 +02:00
David Dormagen
da976b4770
added new scoreboard abstraction layer on top of the engine functions - it scales!
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for a complete description see the forum post
2012-06-28 00:17:15 +02:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Maikel de Vries
d794b6d20f
Objects: Fixed deathmatch elimination
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Not sure what it was supposed to do, but player 0 won a round with less than max_kills kills.
2011-10-11 00:57:34 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Tobias Zwick
ecd6de1d65
refactor: schedulecalls without object can now be made from object context
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(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00