Sven Eberhardt
0d48105b46
Added shape library.
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Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Sven Eberhardt
2804375235
Deep Sea Mining: Skip intro when SCEN_TEST is set.
2015-07-19 10:16:02 -04:00
Martin Plicht
a0030526e3
Ambience_DeepSeaMining.ocs: Extraneous }
2015-03-23 20:21:22 +01:00
Maikel de Vries
d2988163f5
fix flag marker redrawing on owner change
2015-02-16 17:17:18 +01:00
Maikel de Vries
7f79caade5
flag library: fix on owner change and clean up
2015-02-09 19:32:15 +01:00
Sven Eberhardt
68b1f55a56
Experimental: Fix ambience execution with player counts divisible by three.
2015-02-05 20:50:12 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
36b29fd32e
adapt scenarios to rank->branch change
2015-01-07 00:04:44 +01:00
Tobias Zwick
f5ecd4776d
new function SetLightRange (replaces SetPlrViewRange)
2015-01-02 01:06:00 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
d17226bbc2
Added ambience test version of DeepSeaMining.
2014-12-09 23:51:40 +01:00
Sven Eberhardt
257840893a
Moved FightForGidl to missions.
2014-10-03 18:33:18 +02:00
Sven Eberhardt
5857be16d5
Deep Sea Mining moved to missions folder
2014-07-10 19:54:36 +02:00
Sven Eberhardt
c51710a1b7
Deep sea mine: Add lorry to construction plans
2014-07-06 21:59:05 +02:00
Sven Eberhardt
6b614e49c9
Deep Sea Mining: Intro and outro dialogs.
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Also make gems unsellable. Selling your only gems is a stupid way to lose.
2014-07-05 16:47:34 +02:00
Sven Eberhardt
5cd9b915b0
Added some dialogue functions and speaker portraits. UpdatedAddMenuItem and CustomMessage to allow more customization for picture graphics.
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I would prefer to render the models for speaker portraits directly. However, it seems like it's not currently possible to clip or render models to offscreen surfaces.
2014-07-05 15:25:30 +02:00
Sven Eberhardt
28ba0ca4c5
DeepSeaMining scenario and game goal reworked.
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* Goal is now construction of a communication structure
* Map size halved
* Do not respawn fish in player view range
Constructor: Added some callbacks for custom construction sites
Rubies: Store used graphics in local variable
ContentsMenuController: Added safety checks when host object is deleted in callback
2014-07-03 21:22:37 +02:00
Sven Eberhardt
48fadf13ce
Experimental Deep see mining scenario tweaks.
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* Horizontal map size halved; gems and goal adjusted accordingly
* Knowledge/BaseMaterial/Wealth updated
* Fish can be eaten when dead to regain energy
* Different piranha munch sound
* Tree respawn ignores chopped trees
* Added hint to preserve coal
2014-06-28 17:35:24 +02:00
Sven Eberhardt
31bcd04063
Added new settlement scenario to experimental folder: Deep sea mining.
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A gem sale scenario using fixed versions of Zapper's fish from the underwater branch.
2014-06-28 13:20:23 +02:00
Sven Eberhardt
8a705cd599
Update fight for Gidl Icon
2014-06-28 13:18:40 +02:00
Maikel de Vries
01d30e5c62
fixed a typo in FightForGidl goal message
2014-06-27 20:55:37 +02:00
Sven Eberhardt
6d19569963
Added experimental scenario: Fight for Gidl
2014-06-22 16:47:21 +02:00
Sven Eberhardt
ba23c6e022
TreasureHunt moved from experimental to missions
2014-05-04 19:19:45 +02:00
Sven Eberhardt
bfd16c77e4
Treasure Hunt: Description and better goal explanation. Some map fixes.
2014-04-21 18:44:07 +02:00
Sven Eberhardt
fd3934fd77
TreasureHunt: Goal fix and TopOpen=2.
2014-04-21 02:01:36 +02:00
Sven Eberhardt
f960567f42
TreasureHunt: Add missing script file
2014-04-20 20:10:13 +02:00
Sven Eberhardt
ea11778388
Treasure Hunt: Messages, league adjustments.
2014-04-20 19:37:36 +02:00
Sven Eberhardt
e30e1a1028
Minor map and object fixes to TreasureHunt. Adjust GemOfPower picture rect.
2014-04-19 00:06:08 +02:00
Sven Eberhardt
81dada0c0d
New experimental scenario: Treasure Hunt
2014-04-18 21:16:31 +02:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Sven Eberhardt
f12fe2a24a
Call MaxContentsCount using this->MaxContentsCount() to allow runtime overload
2013-12-30 13:46:34 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
Sven Eberhardt
d3aa2c60ec
Experimental pluto's OCTier: Not quite working yet.
2013-09-07 20:26:10 +02:00
Clonkonaut
d28959a161
Some fixes to the cable cars for possible future development.
2013-05-26 15:25:27 +02:00
Martin Plicht
a915cdb15f
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
Sven Eberhardt
3937fcd3b1
Sorted all playable scenarios from experimental folder into settlement/parkour/arena folders
2013-05-16 19:33:10 +02:00
Sven Eberhardt
359b5df806
Moved from experimental scenarios to main objects: Wall kit, gems, gem goals, reduced pickaxe strength (can't pick granite)
2013-05-16 16:50:34 +02:00
Sven Eberhardt
225683fbda
Experimental maze: Added paint spray can (with placeholder graphics)
2013-05-10 09:38:09 +02:00
Sven Eberhardt
170d5ab21f
Acid drilling: Goal check fixes and one more hint in the description
2013-05-09 21:59:13 +02:00
Sven Eberhardt
d2509d173e
AcidDrilling map update
2013-05-09 20:09:52 +02:00
Sven Eberhardt
c98ad23ccb
Added some hints to AcidGoldMine and GoldenMountain scenarios
2013-05-09 13:23:54 +02:00
Sven Eberhardt
121ef7d130
Added experimental settlement scenario AcidDrilling
2013-05-09 12:04:02 +02:00
Sven Eberhardt
9e55847021
Experimental Maze: Fix goal rect
2013-04-06 19:58:26 +02:00
Sven Eberhardt
f244efbc86
Experimental maze parkour scenario. Collect a ruby and return it to the start to win.
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Crashes sometimes during map generation. Couldn't reproduce this in a debug build yet :(
2013-04-06 18:02:56 +02:00
Sven Eberhardt
1d68f736a5
Fix Experimental.ocf German name and description.
2013-03-31 16:20:17 +02:00
Sven Eberhardt
1322391f5f
Implemented C4S.Landscape.BottomOpen=2: Bottom is closed iff corresponding map pixel in bottom row has tunnel background.
2013-03-30 14:54:51 +01:00
Sven Eberhardt
749ddb09aa
Updated local scenario material densities
2013-03-30 13:59:04 +01:00
Sven Eberhardt
44e23f78c6
Tree trunks can be chopped down to gain wood ( #939 ).
2013-03-29 17:50:11 +01:00