Commit Graph

59 Commits (875823644d441209b60034c2d98ba43904312e6f)

Author SHA1 Message Date
David Dormagen 875823644d adapted remaining usages of ExploSmoke* to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen c17ec80039 removed particle "EngineSmoke" (use "Smoke" now) 2013-11-26 21:24:58 +01:00
David Dormagen 2139e950f1 adapted Flash particle and usages to new particle system 2013-11-26 21:24:57 +01:00
David Dormagen a5c8489059 adapted EngineSmoke particle and usages to the new particle system 2013-11-26 21:24:57 +01:00
Martin Plicht dd44c32e14 Remove some duplicate functions from scripts 2013-10-14 07:21:12 +02:00
Tobias Zwick 8f752d1d9e clean up files, make non-transparent textures high-quality JPEGs 2013-05-26 16:48:12 +02:00
Clonkonaut 75cb0f2030 Added grenade launcher
!!!!!!!!!!
2013-05-24 21:21:07 +02:00
David Dormagen ae0a364587 Musket shots now exit at the correct position
Launch() of the bullet now has offset parameters
LaunchProjectile() now only calculates own offset if none was passed to the function
2013-05-24 20:45:32 +02:00
David Dormagen c8e6b84319 it is now easier to hit objects with the club (#905) 2013-01-28 21:10:18 +01:00
Charles Spurrill 5ce45b24d7 Fix sword rotation on clonk's back 2012-11-11 11:39:08 -08:00
Charles Spurrill 5cde2fa8de Fixed shield clipping through clonk's backpack 2012-11-11 11:15:01 -08:00
Charles Spurrill 277211cb3a Fixed rotation offset of secondary tool when using shield in primary hand 2012-11-11 10:56:37 -08:00
Charles Spurrill 956674aa5e Fixed shield acting as though it was always pointing up. 2012-11-10 15:56:37 -08:00
David Dormagen 544fd60838 fixed the shield always force-turning the Clonk 2012-11-05 21:30:34 +01:00
Russell 5782557a34 Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Maikel de Vries c6dfd21172 Fixed a few C4Script runtime errors 2012-10-22 20:24:57 +02:00
David Dormagen 06ab4fc109 shield: possible to walk backwards now 2012-10-14 19:37:02 +02:00
David Dormagen 380c2de527 fix jump strike effect not fading out when dying mid-air 2012-10-14 14:47:14 +02:00
Maikel de Vries b4d02a44d0 Fixed bow bug: arrows stuck immediately after shooting 2012-10-14 14:10:09 +02:00
David Dormagen 7a3173da16 fixed sword jump-effect not disappearing when jumping into liquid 2012-10-14 14:06:23 +02:00
David Dormagen 430b03f8ae changed the sword jump effect, hopefully made clearer that it is intentional (#747) 2012-10-13 13:45:36 +02:00
Tobias Zwick e191cf0e71 my first commit on CCAN 2012-10-12 18:56:21 +02:00
Charles Spurrill 32cdba7415 Iron bomb is made from 1x Metal and 1x Sulphur 2012-08-09 17:40:25 -07:00
Charles Spurrill f4c9bdabf2 Remove needless HasFuse() funcs. Shrapnel now has hitcheck 2012-08-07 12:00:18 -07:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Tobias Zwick 1abe406ae2 descriptions and usagehelp for weapons 2012-03-28 21:14:58 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
David Dormagen 99638db4c9 fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames 2012-04-10 23:31:46 +02:00
Felix Wagner 2179adae7c (boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner 9548c1979d Stupid me should have removed testing stuff... 2012-04-10 04:12:22 +01:00
Felix Wagner b0b561a25c Added cooldown for sword strike (#560); fixed clonk getting slowed if
WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner 38af458e05 Fixed/inserted various hit sounds. 2012-04-03 18:20:41 +01:00
Armin Burgmeier 9d94b1da6e For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Armin Burgmeier cebbacd3f4 Remove "Picture" DefCore entry in objects having mesh graphics 2012-02-25 17:04:00 +01:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Charles Spurrill 8925f85af1 Sword is finally shaded like it is supposed to be :) 2011-10-17 03:59:42 -07:00
Charles Spurrill a611d019ba HaseFuse() for objects that are lit to detonate. Only used by cannon for now. 2011-10-17 03:29:15 -07:00
Maikel de Vries 4f6ee17884 Objects: Weapons are armory products
Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill 046d6d558f Club doesn't switch hands when used from right slot 2011-10-12 14:19:10 -07:00
Charles Spurrill e32825d203 Musket steel is brighter 2011-10-12 10:47:30 -07:00
Charles Spurrill 305081b6d3 Iron bomb doesn't weigh so much 2011-10-10 15:18:29 -07:00
Felix Wagner 5258b47ce6 +StonyObjectHit, different sounds for soft/hard hit or just sliding 2011-10-08 17:12:19 +01:00
Charles Spurrill 7b496b293b Iron Bomb tweaks and fixes 2011-10-06 06:34:32 -07:00
Charles Spurrill 238cb6a0c2 Added Iron Bomb (grenade). Modified Explode.c to allow custom exlosion sounds 2011-10-06 06:02:36 -07:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Charles Spurrill ae30d55fe5 Shield uses SetColor instead of SetOwner for colour display 2011-09-13 09:47:18 -07:00
Charles Spurrill 32a9645728 #652: Shield: Black face 2011-09-13 07:17:15 -07:00
Maikel de Vries 19a466bd93 Overcast: Some fixes and moving bricks clear materials 2011-09-05 19:35:50 +02:00
Tobias Zwick 330a80c1cb update authors and license information 2011-08-31 17:20:25 +02:00