Sven Eberhardt
bc4425462c
Add localization support for string evaluators, gravestone and signpost inscriptions and custom game goal texts
2017-05-07 15:03:11 -04:00
Sven Eberhardt
8cd2432c58
Allow non-editor collection of objects by dialogue helper object
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Also revert Clonkonaut's crash landing into hotfix
2017-01-01 17:00:57 -05:00
Sven Eberhardt
27291ec977
Automatically move dropped items from dialogue to dialogue target
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Because it happens easily when editing.
2016-11-20 13:15:02 -05:00
Sven Eberhardt
aed3f92982
Fix dialogue sequence assignment
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It used to be set by reference instead of copying, which means all dialogues created in a single session would reference the same sequence.
2016-10-30 21:56:08 -04:00
Sven Eberhardt
6e6f642be6
Add tool tip to dialogue editor action
2016-10-10 16:45:24 -04:00
Sven Eberhardt
147e70ace9
Fix sequence and dialogue progress mode saving
2016-08-27 17:17:48 -04:00
Sven Eberhardt
dd2e649825
Fix user action dialogue message options
2016-08-07 16:24:23 -04:00
Sven Eberhardt
f6d1e6ed2b
Fix dialogue creation through EditorAction
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Silence a warning and make sure the name is valid.
2016-08-07 01:06:26 -04:00
Sven Eberhardt
8163ffac8a
User action message: Fix display of empty messages
2016-07-31 10:36:56 -04:00
Sven Eberhardt
108f447b2b
Dialogue user actions: Change text and options in message action to use evaluators
2016-07-30 23:00:18 -04:00
Sven Eberhardt
aa68c7ee16
Add description and EditorHelp for dialogue properties and actions
2016-07-25 01:24:12 -04:00
Sven Eberhardt
f47c31749a
UserActions: Split triggering clonk and object
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Also fix goto.
2016-07-24 10:50:39 -04:00
Sven Eberhardt
319392a779
UserAction: Rename OptionKey from Option to Function
2016-07-21 00:47:43 -04:00
Sven Eberhardt
5855140cd4
UserAction: Conditions and more triggering player/object options
2016-07-21 00:24:54 -04:00
Sven Eberhardt
1151016b56
Add dialogue target editor prop
2016-07-14 00:45:00 -04:00
Sven Eberhardt
d605bab0be
Qt Editor: Move EditorActions from EditorAction_* to a proplist EditorAction.*
2016-07-14 00:17:53 -04:00
Sven Eberhardt
28d2172b78
Qt Editor: Move editor props from EditorProp_* to an EditorProp proplist
2016-07-13 17:18:08 -04:00
Sven Eberhardt
f780a55e0f
Add dialogue UserActions to enable/disable dialogue and attention marker
2016-07-13 02:17:56 -04:00
Sven Eberhardt
d2fd1d740e
Add EditorProps to create NPC dialogues in the editor
2016-07-10 14:11:23 -04:00
Sven Eberhardt
d3be591d8d
Add "Message" UserAction
2016-07-06 01:03:46 -04:00
Maikel de Vries
d607824df2
fix dialogue stopping and waiting time ( #1597 )
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First stop the dialogue properly and then wait for 30 frames to start a new one.
2016-01-17 12:37:42 +01:00
Maikel de Vries
34fa60feeb
dialogue: fix finding by name and public interface to get the target
2015-12-31 12:07:36 +01:00
Maikel de Vries
b9699aff0f
add function to dialogue to find by dialogue name
2015-10-11 09:18:45 +02:00
Maikel de Vries
96cf1b23f4
dialogue object: call on dialogue closed
2015-10-04 13:23:59 +02:00
Sven Eberhardt
41d394663b
Auto-advance through dialogue options when they're reached multiple times.
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This is so you can just fast-forward through long dialogues (e.g. because you've reached them before) by hammering space without getting caught in loops.
2015-10-03 23:16:33 -04:00
Sven Eberhardt
341712eba5
Remove dialogue when target NPC dies ( #1295 ).
2015-05-07 19:54:14 +02:00
Maikel de Vries
96af2bb84c
GetActiveSequence function for sequence object
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Can be used to test whether a sequence is already running, and did some clean ups as well.
2015-03-01 14:02:16 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt
4d36f3a2d2
Some missions fixes/adjustments
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* Plane with same color in all missions
* Sequence multiplayer fix
* Heavy smoke is a particle parameter
* Goal graphics fix
* Fix rocky pick direction after dialogue initiation from left
* Dialogue supports sections
* Hat moved to decoration for other missions
2014-09-21 16:36:05 +02:00
Sven Eberhardt
addac19062
Crash landing intro/dialogues/outro improved for storyline integration.
2014-08-26 16:07:30 +02:00
Sven Eberhardt
e6fc0b1a1d
Minor dialogue improvements
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* Dialogue is blocked for a short time after it was stopped, so players don't restart it accidentally
* Broadcasting option to all players for important dialogues
* Speakers face each other
* add_attention parameter for SetDialogueProgress
2014-08-20 18:06:19 +02:00
Sven Eberhardt
94e1316205
Extend Dialogue and Sequence object with some message and viewport functions for upcoming missions.
2014-08-14 17:18:28 +02:00
Sven Eberhardt
20558ef7e1
Display dialogue attention marker in front of associated clonk
2014-08-05 17:02:19 +02:00
Sven Eberhardt
474b6e1c31
Add Dlg_*_Init callback to dialogues. To be used e.g. for starting timers of NPC activities.
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Also fix scenario saving of attention state in dialogue object.
2014-07-31 23:49:15 +02:00
Sven Eberhardt
620091f80c
Fix switch of cinematics target in Dialogue.
2014-07-21 17:26:56 +02:00
Sven Eberhardt
7db507921a
Added attention symbol to dialogues
2014-07-12 16:03:23 +02:00
Sven Eberhardt
5cd9b915b0
Added some dialogue functions and speaker portraits. UpdatedAddMenuItem and CustomMessage to allow more customization for picture graphics.
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I would prefer to render the models for speaker portraits directly. However, it seems like it's not currently possible to clip or render models to offscreen surfaces.
2014-07-05 15:25:30 +02:00
Sven Eberhardt
13a60848c6
Fix save as scenario for Dialogue.
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Add GameCall as fallback mechanism for dialog implementation if no local function is defined.
2014-02-08 22:49:08 +01:00
Maikel de Vries
addf28a0ab
Fix issues with Crash.ocs intro ( #951 )
2014-02-02 18:03:54 +01:00
Maikel de Vries
6ff632e2f2
Moved Dialogue to Helpers.ocd to avoid copies
2014-02-02 18:03:54 +01:00