Commit Graph

10 Commits (7b9c1d5a9e52c0be247e090377fdf7b4b7e6c5ad)

Author SHA1 Message Date
Tobias Zwick 8f752d1d9e clean up files, make non-transparent textures high-quality JPEGs 2013-05-26 16:48:12 +02:00
Charles Spurrill ba2cc878c8 Fixed wooden cabin collecting objects dropped from a contained clonk 2012-10-27 21:27:11 -07:00
Maikel de Vries 80e1abc808 Implemented a simple Damage>HitPoints -> Destruction mechanism for structures 2012-05-10 21:20:06 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Felix Wagner 366d96680a Rotate your buildings in the construction preview using Space! 2012-04-16 16:31:38 +01:00
Tobias Zwick 038ef1b4b6 descriptions for structures 2012-04-15 13:13:14 +02:00
David Dormagen 5cbaa697f0 changed power system to transfer power freely in a base and get rid of power lines
power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
Charles Spurrill 2a04127c2c wooden cabin Components defined properly; better texture 2011-10-26 13:41:03 -07:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00