Commit Graph

18 Commits (7b9c1d5a9e52c0be247e090377fdf7b4b7e6c5ad)

Author SHA1 Message Date
Clonkonaut 98a054a478 Wind generator / Wind mill occasionally make creaking sounds.
Sounds added: WoodCreak?, HingeCreak?

Supposed to be very gentle creaking noises. Wood creak 1-3 is wood turning in wood. Hinge creak 1-3 is a metal hinge.
2013-11-27 22:22:49 +01:00
Sven Eberhardt e1b972f960 Added energy radius to power producing buildings.
See forum discussion on flags / energy distribution.
2013-09-16 22:39:56 +02:00
Tobias Zwick 8f752d1d9e clean up files, make non-transparent textures high-quality JPEGs 2013-05-26 16:48:12 +02:00
Sven Eberhardt 4cdbd8641c Rebalanced wood usage so you need fewer trees to get a settlement started.
* Wind generator down to 3 wood, 1 metal
* Flagpole down to 3 wood, 1 metal
* Sawmill down to 1 wood, 4 rock
* Trees give 5 wood (that's still 2 wood with direct chopping) to make the sawmill even more efficient
* Reduce maximum number of trees by ~20%, because trees tend to cause so much lag
* Reduce amount of power needed by sawmill to make sure one wind generator is enough even with moderate wind conditions
2012-12-17 13:52:53 +01:00
Maikel de Vries 80e1abc808 Implemented a simple Damage>HitPoints -> Destruction mechanism for structures 2012-05-10 21:20:06 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Armin Burgmeier 8c49c3a7f7 Use Anim_R to synchronize rotation and animation of the windgenerator 2012-04-22 00:55:44 +02:00
David Dormagen 7179d2635b removed unused callbacks in the wind generator 2012-04-21 21:22:32 +02:00
David Dormagen 2cecc74e48 wind generator checks more than one point for wind, added invisible helper object so that the wings can get obstructed 2012-04-21 21:09:16 +02:00
Tobias Zwick 038ef1b4b6 descriptions for structures 2012-04-15 13:13:14 +02:00
Armin Burgmeier cebbacd3f4 Remove "Picture" DefCore entry in objects having mesh graphics 2012-02-25 17:04:00 +01:00
David Dormagen 85b8e23a8b windmills produces power in steps, steam engine produces more power 2012-02-19 01:02:17 +01:00
David Dormagen 5cbaa697f0 changed power system to transfer power freely in a base and get rid of power lines
power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
Felix Wagner 28441018f3 Renamed wind generator mesh files from wind mill to wind generator 2011-10-15 02:46:25 +01:00
Maikel de Vries 33b79649e4 Objects: Fixed size and vertices of some structures 2011-10-11 14:20:03 +02:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00