Commit Graph

20 Commits (7420dba41b4cd9689c26e048ea29f45d530eee8d)

Author SHA1 Message Date
Sven Eberhardt 84600bef53 Auto-collect firestones if picked free and there's free space in inventory (same as for shoveling). 2014-01-22 21:46:50 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 54fdb2cec1 updated some remainers of the old particle system to use the new one 2013-11-28 23:38:26 +01:00
David Dormagen a4d27cd9a9 replaced Dust and Dust2 usages with new particle system 2013-11-26 21:24:56 +01:00
Sven Eberhardt 359b5df806 Moved from experimental scenarios to main objects: Wall kit, gems, gem goals, reduced pickaxe strength (can't pick granite) 2013-05-16 16:50:34 +02:00
Sven Eberhardt c115fbfaa0 FnBlastFree: Added max_density parameter.
Also updated material densities and added attribute MaxPickDensity to pickaxe, so it's now possible to define a pickaxe that cannot go through granite.
2013-03-26 00:45:44 +01:00
Charles Spurrill 60556b80ad Pickaxe: Only hold the pickaxe in hand when swinging 2012-11-11 11:17:14 -08:00
Charles Spurrill f37c461d31 Clonk: All skins share Clonk.ocd directory and Clonk.skeleton. Nicer looking pickaxe animation. 2012-11-01 01:20:26 -07:00
Tobias Zwick 59f112a0f4 fix: pickaxe always blasts free material, also if the center point of the blast is free 2012-10-15 10:40:02 +02:00
David Dormagen 088c9ad265 pickaxe: allow hitting objects with certain callback 2012-06-17 21:36:48 +02:00
Tobias Zwick 4a6c53a700 descriptions for produceables: tools 2012-03-19 01:03:05 +01:00
Felix Wagner 38af458e05 Fixed/inserted various hit sounds. 2012-04-03 18:20:41 +01:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill 05c02c7dda Proper attribution of the pickaxe 2011-10-12 14:32:15 -07:00
Tobias Zwick 8c490dca05 Implemented free shapes (=polygons) to be added or cleared from the landscape:
+ Refactored the ShakeFree, BlastFree, DigFree, DrawQuad etc. functions and
  removed unused functions ClearRectDensity, DigFreeMaterial,...
+ Moved the polygon fill algorithm from StdSurface8.cpp to C4Landscape.cpp
+ Clearance functions which used to subtract a circle now subtract something
  that looks more like a chunk
+ Pickaxe works with BlastFree now
+ Removed Dig2ObjectRequest
2011-05-31 00:33:35 +02:00
Tobias Zwick cb1571ccf6 The pickaxe ist swung a bit faster 2011-05-20 15:40:48 +02:00
Maikel de Vries ca2ea1be98 Objects: Tool products return true instead of 1
This is just plain ugly, |a> Are you a tool? |b> 1. DynamiteBox is also a tool for now, mainly for testing.
2011-04-17 14:00:59 +02:00
Maikel de Vries f5efd2067b Objects: Fixed pickaxe hovering
A clonk could hover with the pickaxe by repeatedly using it in mid-air.
2011-03-25 16:34:15 +01:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00