Commit Graph

1 Commits (6ad42ed24d43c292322217553fa61c981c36906e)

Author SHA1 Message Date
David Dormagen 2e977fdf2d renamed Trunk2 to WalkableTrunk and moved it to Environment.ocd
The "Trunk2" had nothing at all to do with the other "Trunk". It's not a tree and can't be chopped. It's not a decorative object either. It's something that the scenario designer most likely has to place on purpose.
The Vegetation.ocd folder should be kept for plants and plant-like stuff that e.g. either grows or can be chopped like a tree and fulfill not another core-role (like being a decorative bridge).

The texture can possibly be scaled down a bit. But because the WalkableTrunk has a width of 264 (x*4 = 1056), I didn't want to change that now without ingame testing.
2015-10-06 18:19:07 +02:00