Several rendering changes have resulted in a non-rendering build that
failed to build from source. Dummy out all of these functions to make it
work again.
Cherry-picked.
Author: Nicolas Hake <isilkor@openclonk.org>
Date: Wed Jun 17 21:30:56 2015 +0200
Conflicts:
src/lib/StdMesh.h
* intermediate fade triangles are now calculated in C4FoWLight
* rendering takes also place in C4FoWLight, using different C4FoWDrawStrategies
* solved an old TODO from Peter (int -> int32_t)
* refactor and simplify portions of the light vertex calculation code