Maikel de Vries
23accab0de
producer does not depend on partial fuel amounts
2015-03-28 08:35:47 +01:00
Maikel de Vries
ca04f00a58
add test for underproduction of power
2015-03-09 18:55:18 +01:00
Maikel de Vries
13a72c65f0
improved power system callbacks
2015-02-04 10:35:16 +01:00
Maikel de Vries
c0ff94eb75
normalize power values to multiples of ten
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This makes it easier for internal calculations and that value of 10 now represents a single light bulb. It is advisable to only use multiples of 10 for production and consumption values.
2015-02-04 10:35:15 +01:00
Maikel de Vries
f9f790cbd6
fixed callbacks from the power library to producers and consumers
2015-02-04 10:35:15 +01:00
Maikel de Vries
2d00588dff
new power system (work in progress)
2015-02-04 10:35:14 +01:00
Maikel de Vries
4ea0cb0ca6
make ContainBlast a property instead of DefCore entry
2015-01-15 17:46:53 +01:00
Maikel de Vries
2d1647ea77
improved prioritizing of power consumers
2014-12-19 21:47:08 +01:00
Maikel de Vries
13ab324603
improved smoke for some structures
2014-10-18 15:49:44 +02:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
Clonkonaut
9a706eddcc
Sound effect for the working steam engine.
2013-11-27 22:23:12 +01:00
Sven Eberhardt
e1b972f960
Added energy radius to power producing buildings.
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See forum discussion on flags / energy distribution.
2013-09-16 22:39:56 +02:00
Tobias Zwick
d4db0008f7
git is weird
2013-05-23 18:37:01 +02:00
Tobias Zwick
fbcd419af2
adapt zoom defaults, set default view lock to true
2013-05-23 18:35:23 +02:00
Tobias Zwick
18975576ce
fix steam engine object collection
2013-05-23 18:35:22 +02:00
Maikel de Vries
eff20344d8
Moved construction direction to stucture library
2012-05-12 10:16:33 +02:00
Maikel de Vries
80e1abc808
Implemented a simple Damage>HitPoints -> Destruction mechanism for structures
2012-05-10 21:20:06 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Felix Wagner
366d96680a
Rotate your buildings in the construction preview using Space!
2012-04-16 16:31:38 +01:00
Tobias Zwick
038ef1b4b6
descriptions for structures
2012-04-15 13:13:14 +02:00
Maikel de Vries
d6f2a8bd1b
Fixed fuel consumption of producers
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The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
Maikel de Vries
dd2f93b3e4
Steamengine can now be accessed for contents
2012-02-23 22:35:30 +01:00
David Dormagen
8f13c3c791
fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood
2012-02-23 21:44:10 +01:00
David Dormagen
85b8e23a8b
windmills produces power in steps, steam engine produces more power
2012-02-19 01:02:17 +01:00
David Dormagen
5cbaa697f0
changed power system to transfer power freely in a base and get rid of power lines
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power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
Charles Spurrill
adf84d7e9b
updated meshes for foundry and steam engine
2011-05-30 18:16:13 -07:00
Tobias Zwick
922df79c0c
Resize foundry and steam engine
2011-05-31 00:50:07 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00