Commit Graph

29 Commits (652c7e43e23652fb8bf05b4b57e6db36b0eb765c)

Author SHA1 Message Date
Maikel de Vries 23accab0de producer does not depend on partial fuel amounts 2015-03-28 08:35:47 +01:00
Maikel de Vries ca04f00a58 add test for underproduction of power 2015-03-09 18:55:18 +01:00
Maikel de Vries 13a72c65f0 improved power system callbacks 2015-02-04 10:35:16 +01:00
Maikel de Vries c0ff94eb75 normalize power values to multiples of ten
This makes it easier for internal calculations and that value of 10 now represents a single light bulb. It is advisable to only use multiples of 10 for production and consumption values.
2015-02-04 10:35:15 +01:00
Maikel de Vries f9f790cbd6 fixed callbacks from the power library to producers and consumers 2015-02-04 10:35:15 +01:00
Maikel de Vries 2d00588dff new power system (work in progress) 2015-02-04 10:35:14 +01:00
Maikel de Vries 4ea0cb0ca6 make ContainBlast a property instead of DefCore entry 2015-01-15 17:46:53 +01:00
Maikel de Vries 2d1647ea77 improved prioritizing of power consumers 2014-12-19 21:47:08 +01:00
Maikel de Vries 13ab324603 improved smoke for some structures 2014-10-18 15:49:44 +02:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
Clonkonaut 9a706eddcc Sound effect for the working steam engine. 2013-11-27 22:23:12 +01:00
Sven Eberhardt e1b972f960 Added energy radius to power producing buildings.
See forum discussion on flags / energy distribution.
2013-09-16 22:39:56 +02:00
Tobias Zwick d4db0008f7 git is weird 2013-05-23 18:37:01 +02:00
Tobias Zwick fbcd419af2 adapt zoom defaults, set default view lock to true 2013-05-23 18:35:23 +02:00
Tobias Zwick 18975576ce fix steam engine object collection 2013-05-23 18:35:22 +02:00
Maikel de Vries eff20344d8 Moved construction direction to stucture library 2012-05-12 10:16:33 +02:00
Maikel de Vries 80e1abc808 Implemented a simple Damage>HitPoints -> Destruction mechanism for structures 2012-05-10 21:20:06 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Felix Wagner 366d96680a Rotate your buildings in the construction preview using Space! 2012-04-16 16:31:38 +01:00
Tobias Zwick 038ef1b4b6 descriptions for structures 2012-04-15 13:13:14 +02:00
Maikel de Vries d6f2a8bd1b Fixed fuel consumption of producers
The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
Maikel de Vries dd2f93b3e4 Steamengine can now be accessed for contents 2012-02-23 22:35:30 +01:00
David Dormagen 8f13c3c791 fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood 2012-02-23 21:44:10 +01:00
David Dormagen 85b8e23a8b windmills produces power in steps, steam engine produces more power 2012-02-19 01:02:17 +01:00
David Dormagen 5cbaa697f0 changed power system to transfer power freely in a base and get rid of power lines
power now is either available or not - there is no "produce X power and save it somewhere" anymore
2012-02-18 22:50:18 +01:00
Charles Spurrill adf84d7e9b updated meshes for foundry and steam engine 2011-05-30 18:16:13 -07:00
Tobias Zwick 922df79c0c Resize foundry and steam engine 2011-05-31 00:50:07 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00