Commit Graph

20 Commits (652c7e43e23652fb8bf05b4b57e6db36b0eb765c)

Author SHA1 Message Date
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
Sven Eberhardt 829e83dcdb Production menu shows missing components/liquids/materials/fuel in red 2012-12-17 14:32:48 +01:00
Maikel de Vries d2a327fef6 Fixed production menus: show knowledge of accessor (#850) 2012-10-30 21:15:51 +01:00
Felix Wagner 2b83fc9ec9 Produce loam by using the bucket. Use 25 pixels of earth. 2012-05-11 15:07:03 +01:00
Bernhard Bonigl 65c5dfd632 Moved setting of the Tooltip into the GUI-Elements instead the controllers. 2012-05-06 19:20:40 +02:00
Tobias Zwick 038ef1b4b6 descriptions for structures 2012-04-15 13:13:14 +02:00
Benjamin Herr cdaee93c94 Rename all the drag/drop script callbacks to OnMouseDr*
MouseDrag is already a property, and would overwrite the callback
functions. Renamed MouseDragDone and MouseDrop for consistency.
2012-04-01 20:42:14 +02:00
Bernhard Bonigl 72b34d7485 Created a general Menu Library_Menu. The menus themself only take care of display now.
Moved MenuItem to Library_Menu
Moved the lift-off effect in the CircleMenu from the MenuItem to the CircleMenu
2012-03-03 19:12:57 +01:00
Maikel de Vries 7e864912df Implemented MouseOver in favour of UpdateCursor to show menu infos 2012-02-26 14:15:42 +01:00
Maikel de Vries c68b5b2920 Menus: implemented closing when clicked in the landscape 2012-02-01 22:29:49 +01:00
Felix Wagner 72bf39f915 ProducerLib: Production costs include need for fuel, power and liquids 2012-01-19 16:18:24 +00:00
Felix Wagner 4cc20755fe Production/ConstructionMenu: Show components when hovering instead of rightclick 2012-01-19 15:04:22 +00:00
Maikel de Vries b622ea4834 Implemented drag and drop for production menu
Only partially, and also rightclick to show resource need (graphics needed)
2012-01-05 23:36:41 +01:00
Maikel de Vries b2f723c4e1 Removed obsolete ShowNeededMaterial
We want to get rid off the old menus(including MessageWindow), also fixed a stupid ctrl+v mistake
2012-01-02 13:48:51 +01:00
Maikel de Vries 7bcb72ab7b Hammer construction menu replaced by drag&drop menu
This to get rid completely of the old menus, there is still work to do on the drag&drop menu though
2012-01-02 03:14:57 +01:00
Maikel de Vries 17bf15adb1 Fixed opening and closing of menus
Also reduced the amount of local variables in ClonkControl.ocd, which makes sense at this location, cause additional menus my implemented similar to the production menu.
2012-01-02 00:00:13 +01:00
Maikel de Vries a9a317d5c1 Production menus are now updated if the production queue gets an "outside" change 2011-12-30 20:32:13 +01:00
Maikel de Vries e1da36219f New implementation for the production menu, similar to contents menu 2011-12-29 16:59:07 +01:00