Commit Graph

18 Commits (652c7e43e23652fb8bf05b4b57e6db36b0eb765c)

Author SHA1 Message Date
Maikel de Vries 95fe966cd1 kill tracing for incinerated dynamite (box) and iron bomb 2015-05-17 14:04:52 +02:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 875823644d adapted remaining usages of ExploSmoke* to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen c17ec80039 removed particle "EngineSmoke" (use "Smoke" now) 2013-11-26 21:24:58 +01:00
David Dormagen a5c8489059 adapted EngineSmoke particle and usages to the new particle system 2013-11-26 21:24:57 +01:00
Clonkonaut 75cb0f2030 Added grenade launcher
!!!!!!!!!!
2013-05-24 21:21:07 +02:00
Tobias Zwick e191cf0e71 my first commit on CCAN 2012-10-12 18:56:21 +02:00
Charles Spurrill f4c9bdabf2 Remove needless HasFuse() funcs. Shrapnel now has hitcheck 2012-08-07 12:00:18 -07:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Tobias Zwick 1abe406ae2 descriptions and usagehelp for weapons 2012-03-28 21:14:58 +02:00
Charles Spurrill a611d019ba HaseFuse() for objects that are lit to detonate. Only used by cannon for now. 2011-10-17 03:29:15 -07:00
Maikel de Vries 4f6ee17884 Objects: Weapons are armory products
Also boolean functions should return booleans
2011-10-14 00:03:55 +02:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Felix Wagner 5258b47ce6 +StonyObjectHit, different sounds for soft/hard hit or just sliding 2011-10-08 17:12:19 +01:00
Charles Spurrill 7b496b293b Iron Bomb tweaks and fixes 2011-10-06 06:34:32 -07:00
Charles Spurrill 238cb6a0c2 Added Iron Bomb (grenade). Modified Explode.c to allow custom exlosion sounds 2011-10-06 06:02:36 -07:00