Maikel de Vries
95fe966cd1
kill tracing for incinerated dynamite (box) and iron bomb
2015-05-17 14:04:52 +02:00
Maikel de Vries
f9e4b0568b
improve dynamite box explosion in lava (delay) and igniter handling
2015-03-12 22:21:51 +01:00
Maikel de Vries
41040eebfd
clean up dynamite box and fix ( #1265 )
2015-02-15 21:33:52 +01:00
Sven Eberhardt
eda637a108
Fix deep script recursion when lots of stacked dynamite boxes explode. ( #1252 )
2015-01-28 22:51:22 +01:00
Maikel de Vries
c92a5b5652
make dynamite box explode in lava
2015-01-26 18:50:47 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
8461fb9822
changed dynamite/dynamite box/powder keg fuse effect to use the new particle system
2013-11-28 23:29:25 +01:00
Martin Plicht
c7d24b4bbe
Use nil instead of 0 in DynamiteBox arrays initialization
2013-10-14 07:00:28 +02:00
Tobias Zwick
8f752d1d9e
clean up files, make non-transparent textures high-quality JPEGs
2013-05-26 16:48:12 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Felix Wagner
732bee449c
Chemical Lab: Added Chemical Lab
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Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Felix Wagner
4ce82c364c
Fixed removed object usage error.
2012-05-13 23:11:29 +01:00
Maikel de Vries
da4c683a03
Don't perform scripts after removing an object
2012-04-29 16:56:40 +02:00
Tobias Zwick
4a6c53a700
descriptions for produceables: tools
2012-03-19 01:03:05 +01:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Armin Burgmeier
609e42a296
Add definition picture graphics for dynamite box and igniter
2011-12-31 13:01:39 +01:00
Maikel de Vries
0d1260331b
Explosives can be produced in the workshop until an alternative is available
2011-12-28 19:48:33 +01:00
Charles Spurrill
dab09d89d6
Dynamite and dynamite box are IsAlchemyProduct() (and the igniter is not!)
2011-10-15 02:25:44 -07:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Maikel de Vries
ca2ea1be98
Objects: Tool products return true instead of 1
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This is just plain ugly, |a> Are you a tool? |b> 1. DynamiteBox is also a tool for now, mainly for testing.
2011-04-17 14:00:59 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00