Commit Graph

26 Commits (652c7e43e23652fb8bf05b4b57e6db36b0eb765c)

Author SHA1 Message Date
Maikel de Vries 95fe966cd1 kill tracing for incinerated dynamite (box) and iron bomb 2015-05-17 14:04:52 +02:00
Maikel de Vries f9e4b0568b improve dynamite box explosion in lava (delay) and igniter handling 2015-03-12 22:21:51 +01:00
Maikel de Vries 41040eebfd clean up dynamite box and fix (#1265) 2015-02-15 21:33:52 +01:00
Sven Eberhardt eda637a108 Fix deep script recursion when lots of stacked dynamite boxes explode. (#1252) 2015-01-28 22:51:22 +01:00
Maikel de Vries c92a5b5652 make dynamite box explode in lava 2015-01-26 18:50:47 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 8461fb9822 changed dynamite/dynamite box/powder keg fuse effect to use the new particle system 2013-11-28 23:29:25 +01:00
Martin Plicht c7d24b4bbe Use nil instead of 0 in DynamiteBox arrays initialization 2013-10-14 07:00:28 +02:00
Tobias Zwick 8f752d1d9e clean up files, make non-transparent textures high-quality JPEGs 2013-05-26 16:48:12 +02:00
Russell 5782557a34 Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Felix Wagner 732bee449c Chemical Lab: Added Chemical Lab
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Felix Wagner 4ce82c364c Fixed removed object usage error. 2012-05-13 23:11:29 +01:00
Maikel de Vries da4c683a03 Don't perform scripts after removing an object 2012-04-29 16:56:40 +02:00
Tobias Zwick 4a6c53a700 descriptions for produceables: tools 2012-03-19 01:03:05 +01:00
Felix Wagner 38af458e05 Fixed/inserted various hit sounds. 2012-04-03 18:20:41 +01:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Armin Burgmeier 609e42a296 Add definition picture graphics for dynamite box and igniter 2011-12-31 13:01:39 +01:00
Maikel de Vries 0d1260331b Explosives can be produced in the workshop until an alternative is available 2011-12-28 19:48:33 +01:00
Charles Spurrill dab09d89d6 Dynamite and dynamite box are IsAlchemyProduct() (and the igniter is not!) 2011-10-15 02:25:44 -07:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Maikel de Vries ca2ea1be98 Objects: Tool products return true instead of 1
This is just plain ugly, |a> Are you a tool? |b> 1. DynamiteBox is also a tool for now, mainly for testing.
2011-04-17 14:00:59 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00