Maikel de Vries
23accab0de
producer does not depend on partial fuel amounts
2015-03-28 08:35:47 +01:00
Maikel de Vries
22dfab63aa
clean up scripts of power library
2014-12-19 14:56:01 +01:00
Tobias Zwick
270f0406d8
make invaluable materials be displayed behind more important stuff ( #990 )
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In detail: Invaluable materials (450), normal materials (460), valuable materials and processed materials (470), processed valuable materials like ruby, gold (480), all other items (default: 500), ... explosives (530)
2013-11-29 21:07:29 +07:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Maikel de Vries
d6f2a8bd1b
Fixed fuel consumption of producers
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The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
David Dormagen
8f13c3c791
fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood
2012-02-23 21:44:10 +01:00
Maikel de Vries
e89caa464a
Objects: Moved actual production into producer library
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Energy handling is still to be done + some other stuff as well
2011-10-09 14:13:55 +02:00
Felix Wagner
5258b47ce6
+StonyObjectHit, different sounds for soft/hard hit or just sliding
2011-10-08 17:12:19 +01:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00