Maikel de Vries
e9b076f6d3
remove celestial environment object in favor of scenario callback
2015-05-14 12:30:21 +02:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
6752953993
changed stuff in FrozenFortress to use the new particle system
2013-11-27 11:42:02 +01:00
Maikel de Vries
6b4dc7bcd0
Hideout: fixed stuck stone doors
2012-10-21 23:14:37 +02:00
Maikel de Vries
c29ada46bb
Make chests in arenas indestructible
2012-10-14 15:04:23 +02:00
Tobias Zwick
f22fe90484
Nachtfalter's new moon
2012-10-14 01:38:09 +02:00
Maikel de Vries
7523bf3ab5
Refactor scenarios: Arenas
2012-10-09 20:42:32 +02:00