Clonkonaut
d291623f24
Merge remote-tracking branch 'remotes/origin/master' into heavy-resources
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Conflicts:
planet/Arena.ocf/Hideout.ocs/Material.ocg/Amethyst.ocm
planet/Arena.ocf/Hideout.ocs/Material.ocg/Ruby.ocm
planet/Missions.ocf/AcidDrilling.ocs/Scenario.txt
planet/Missions.ocf/DeadlyGrotto.ocs/Scenario.txt
planet/Missions.ocf/GoldenMountain.ocs/Scenario.txt
planet/Missions.ocf/MineRescue.ocs/Scenario.txt
planet/Missions.ocf/Skylands.ocs/Scenario.txt
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/Worlds.ocf/AcidGoldMine.ocs/Scenario.txt
planet/Worlds.ocf/GoldRush.ocs/Scenario.txt
planet/Worlds.ocf/IronPeak.ocs/Scenario.txt
planet/Worlds.ocf/Krakatoa.ocs/Scenario.txt
planet/Worlds.ocf/RubyCave.ocs/Scenario.txt
2014-05-09 19:45:52 +02:00
Clonkonaut
d70f8e1de2
Removed 4 lines of useless code.
2014-05-02 00:53:56 +02:00
Clonkonaut
c35c352c46
Fixed clonk freezing in mid-run when building loam bridges ( #943 ).
2014-05-02 00:52:20 +02:00
Sven Eberhardt
07ee3ee4e1
Objects levitated by TeleGlove do not hit Clonks while they're being held and 5 frames after release.
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Previously, the TeleGlove was just stupidly strong for fighting. You can still fling the object and have it hit the enemy after release, but you cannot just follow the enemy to cause permanent tumbling.
2014-04-20 19:04:17 +02:00
Clonkonaut
b371e6b51f
Merge branch 'master' into heavy-resources
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Conflicts:
planet/Objects.ocd/Items.ocd/Resources.ocd/Nugget.ocd/Script.c
2014-01-24 00:48:06 +01:00
Sven Eberhardt
2f0ea1ec09
Always save direction of Clonks when saving scenarios.
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Direction is randomized at creation and there's no good way to find out if the user wanted that specific direction. So just always save it, because that's what scenario designer usually wants.
2013-12-29 17:54:36 +01:00
Sven Eberhardt
27f8647a55
Clonk can consume bubbles while swimming to regain breath.
2013-06-10 19:53:56 +02:00
Clonkonaut
d3fc01abd5
Clonks hold breath for 20 seconds
2013-05-23 17:25:13 +02:00
Sven Eberhardt
3937fcd3b1
Sorted all playable scenarios from experimental folder into settlement/parkour/arena folders
2013-05-16 19:33:10 +02:00
Sven Eberhardt
b02676a6e7
Auto-collect fragile objects (i.e.: Firestones) when digging.
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See http://www.clonkspot.org/comic/1
2013-02-20 21:12:50 +01:00
Charles Spurrill
f37c461d31
Clonk: All skins share Clonk.ocd directory and Clonk.skeleton. Nicer looking pickaxe animation.
2012-11-01 01:20:26 -07:00
Maikel de Vries
db5ce4ffd9
Fixed gravestone rule and added it to the arenas
2012-10-22 20:05:23 +02:00
Sven Eberhardt
b01ee77095
Fix Clonk skin selection for skin==0
2012-10-15 10:55:40 +02:00
Charles Spurrill
c28ef14f00
#752 : Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it)
2012-07-26 15:01:23 -07:00
Günther Brammer
24bfd6345d
Use Action.Attach even when Action.Procedure is not nil
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But default to the previously used value when Attach is not set. Use 0 to
override the default.
2012-06-16 03:01:47 +02:00
Felix Wagner
36e55443e1
GetPlrClonkSkin returns nil on NO_OWNER, fixed clonk's gender setting.
2012-05-12 15:56:41 +01:00
Maikel de Vries
37b5bb9c6d
Clonk closes eyes on death ( #752 )
2012-04-29 13:27:50 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Bernhard Bonigl
b938ca98fd
Merge default into heavy-resources
2012-04-08 02:17:07 +02:00
Bernhard Bonigl
367af8ba9f
Fixed error when updating attach before attaching
2012-04-14 16:51:01 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
David Dormagen
a78d8a1858
IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble)
2012-04-10 23:29:31 +02:00
Felix Wagner
9b7d9449bf
Decrease physical abilities of the clonk when carrying heavily
2011-12-30 15:53:10 +00:00
Bernhard Bonigl
5587ed0618
Backback and Hands share one Inventory now
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New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Maikel de Vries
b1adfde389
Allow clonk to use tools during wall jumps
2012-02-13 20:13:13 +01:00
Felix Wagner
cdd1f5f358
CrewExtraData overrides GetPlrClonkSkin
2012-01-31 13:58:43 +00:00
Felix Wagner
5a28794482
+GetPlrClonkSkin(iPlr)
2012-01-29 02:17:00 +00:00
Charles Spurrill
b585d25295
Gender-neutral munching sounds
2011-10-14 01:44:54 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Felix Wagner
d29a81646e
Proper eating animation
2011-10-08 22:28:49 +01:00
Felix Wagner
07ad0805a4
Eat(object) for clonk, munch sound!
2011-10-08 20:48:18 +01:00
Richard Gerum
3cde4e3922
seperated animations from clonks script
2011-10-08 19:04:57 +02:00
Charles Spurrill
2f77fa18df
Newcomer: The Farmer Clonk! (skin index is 3)
2011-10-08 08:30:02 -07:00
Felix Wagner
15d8caead4
imported patch Footsteps.diff
2011-10-08 05:16:35 +01:00
Charles Spurrill
0469fe5c81
Drive animation/pose for plane; clonk doesn't swim inside containers
2011-10-01 08:34:35 -07:00
Charles Spurrill
677ff6b691
fixed wall-jump
2011-09-20 11:04:48 -07:00
Richard Gerum
1fc5addd10
655#: no jumping backwards
2011-09-19 12:53:58 +02:00
Charles Spurrill
1a3b8aef94
Fixed bug where spawned clonks used default skin instead of the defined one:
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moved the skin-setting script to Recruitment instead of Construction, since it is crew data queried
2011-09-18 18:30:24 -07:00
David Dormagen
e3a1cdcc3f
the HUD optimizations now mostly use the old callbacks
2011-09-18 19:15:31 +02:00
David Dormagen
170c61226d
performance optimizations for the backpack and health/breath tubes
2011-09-18 10:56:43 +02:00
Charles Spurrill
1b22905492
Update clonk data to work with catapult
2011-09-13 00:22:40 -07:00
Charles Spurrill
415aae6c53
Save selected skin to crew-member extra-data
2011-09-10 00:51:47 -07:00
Charles Spurrill
6555edab8a
Fully implemented clonk alchemist skin
2011-09-06 10:53:25 -07:00
Tobias Zwick
258c82604d
moved RelaunchPlayer callback to engine
2011-08-02 15:46:24 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Richard Gerum
3cd964b3bd
fixed jump animation again (thanks to ringwaul for the merge)
2011-07-25 10:06:15 +02:00
Maikel de Vries
964ba3a62a
Objects: Fixed wave color for liquids other than water
2011-07-20 17:27:35 +02:00
Richard Gerum
2a0ddd34f9
added graphic rotation during scaling and animation for scaling top corners
2011-07-20 17:09:41 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
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With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Maikel de Vries
d550f7c7da
Differentiate between COMD_None and COMD_Stop
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Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00