Clonkonaut
b371e6b51f
Merge branch 'master' into heavy-resources
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Conflicts:
planet/Objects.ocd/Items.ocd/Resources.ocd/Nugget.ocd/Script.c
2014-01-24 00:48:06 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
9f8190064c
removed usage of non-existant "Splash" particle
2013-11-26 21:25:00 +01:00
David Dormagen
c3c48b1456
adapted Wave particle and usages to new particle system
2013-11-26 21:25:00 +01:00
David Dormagen
a4d27cd9a9
replaced Dust and Dust2 usages with new particle system
2013-11-26 21:24:56 +01:00
Maikel de Vries
9e8dd57dbb
Disabled scaling and hangling under water, fixed vertices for swimming clonk
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Please note that the dive animation is putting the clonk to low compared to its center this should be fixed by one of the OC modelers.
2013-10-06 14:55:48 +02:00
Nicolas Hake
db9ee644eb
Fix walking animation with xdir=0 ( #887 )
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When trying to get the sign of the horizontal velocity, a calculation
erroneously assumed that it could never be 0. When it did, a #DE was
raised. This changeset replaces the calculation with the Sign() function
from Math.c, which handles a zero argument correctly.
2012-12-17 02:11:03 +01:00
David Dormagen
94c85d8609
hopefully fixed a script error related to animation replacements
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the shield replaced the animation "Walk" with an array of two animations. Then when GetWalkAnimationPosition was queried from FxIntWalkTimer:476 it threw an error at GetAnimationLength
2012-10-14 19:39:40 +02:00
Günther Brammer
f41590d71f
Merge branch 'movement'
2012-07-13 23:27:14 +02:00
Sven Eberhardt
fec75aa79d
Fix subsisting com dir if hangle animation is aborted ( #418 )
2012-07-13 22:55:44 +02:00
Günther Brammer
944ca60910
Tweak the "corner scale" behaviour
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Instead of teleporting from sticking with the left/rightmost vertex to the
want to standing on the lowest one at the same position, the Clonk can now
climb using the lowest vertex alone. That means the teleport only needs to
cover only one pixel each in x and y direction to go from sticking to the
side of the landscape pixel to sticking on top of the same pixel.
Also remove some unnecessary x/ydir resets and make comdir in the direction
of the wall the Clonk is scaling keep the up/down direction instead of only
going up.
2012-06-08 16:17:42 +02:00
Bernhard Bonigl
a3c0c85b1a
Don't divejump during aiming
2012-04-29 18:12:04 +02:00
Bernhard Bonigl
c576a7bd3f
Allow turning while jumping during aiming
2012-04-29 18:09:37 +02:00
Bernhard Bonigl
b938ca98fd
Merge default into heavy-resources
2012-04-08 02:17:07 +02:00
Bernhard Bonigl
061a96e514
Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
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More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Felix Wagner
4bb8cebafc
Fixed clonk getting stuck when falling off the bottom of (flying) liquid
2012-04-09 02:50:31 +01:00
Felix Wagner
9b7d9449bf
Decrease physical abilities of the clonk when carrying heavily
2011-12-30 15:53:10 +00:00
Charles Spurrill
4ce3b0d477
Clonk can't turn around whilst rolling
2011-10-25 15:01:27 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Richard Gerum
c0a1e343c6
clonk can turn while on grappler rope
2011-10-09 15:26:52 +02:00
Richard Gerum
6bc3f0a3d5
removed unnamed effect variables in clonks animationscript
2011-10-09 10:58:58 +02:00
Richard Gerum
fcc41c54ba
fixed turn rotation when swinging the grappler to the right
2011-10-09 10:52:28 +02:00
Felix Wagner
d29a81646e
Proper eating animation
2011-10-08 22:28:49 +01:00
Felix Wagner
99143276bc
More dust when running, kneeling, rolling
2011-10-08 21:44:24 +01:00
Richard Gerum
166e898852
fixed some errors of the exported animation script
2011-10-08 19:46:22 +02:00
Richard Gerum
3cde4e3922
seperated animations from clonks script
2011-10-08 19:04:57 +02:00