Maikel de Vries
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c3b57957c4
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Coniferous tree seeds faster, this is needed in for rounds like Goldmine
Also some more trees and gold in goldmine.
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2012-02-25 16:15:17 +01:00 |
Felix Wagner
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0051862213
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For the sake of Eclipse: fixed various var declarations
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2012-02-20 12:04:59 +00:00 |
Felix Wagner
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eb6b7be7ee
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Fixed various unused vars
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2012-02-20 11:58:58 +00:00 |
David Dormagen
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833d5a6f76
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SpoutBerryBush: added Place-function to be called on scenario initialization
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2012-02-18 22:48:00 +01:00 |
Felix Wagner
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a1ab572fe4
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New wheat graphic from Nachtfalter
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2012-02-09 01:29:50 +00:00 |
David Dormagen
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35f0cc6c73
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Sprout Berry Bushes now have darker color
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2012-01-28 21:43:18 +01:00 |
David Dormagen
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a09a2c55ad
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removed unneeded mesh-file from the berry bush
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2012-01-22 02:13:30 +01:00 |
David Dormagen
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d6b90bdaa7
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Sprout Berry Bush added
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2012-01-22 00:20:16 +01:00 |
Felix Wagner
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3da392888c
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Moss & Lichen added, Lichen graphic needed
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2011-11-05 01:49:15 +00:00 |
Felix Wagner
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1478eaf152
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Removed Log
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2011-11-05 01:48:13 +00:00 |
Felix Wagner
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cf71fb48b6
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Plant library: renamed CanBeHarvested -> IsCrop
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2011-10-21 21:14:51 +01:00 |
Felix Wagner
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60f9064d8e
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Removed hit sound for mushroom (was a horrible idea)
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2011-10-20 00:42:28 +01:00 |
Felix Wagner
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865b91849b
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The axe can now chop trees and split them into wood (lossy)
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2011-10-14 01:04:33 +01:00 |
Charles Spurrill
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4920f8b693
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Added functions to tree for axe interaction
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2011-10-12 17:27:58 -07:00 |
Julius Michaelis
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0f12b3485e
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Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
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2011-10-12 23:09:22 +02:00 |
Felix Wagner
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ac416cfb6e
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Foodstuff: bread, cooked mushroom, flour (needs graphic)
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2011-10-09 01:19:58 +01:00 |
Felix Wagner
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07ad0805a4
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Eat(object) for clonk, munch sound!
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2011-10-08 20:48:18 +01:00 |
Felix Wagner
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99efb8e2ba
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Wheat and seeds (dummy graphics for seeds)
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2011-10-08 05:42:49 +01:00 |
Felix Wagner
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2d2cab8227
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Rework of the plants, to work with the new lib
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2011-10-05 04:55:40 +01:00 |
Maikel de Vries
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59c1aefad9
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Charles Spurrill
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cd7d0bf5f2
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Fix star parallaxity
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2011-09-30 22:29:36 -07:00 |
Maikel de Vries
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a7763beb25
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Objects: Interactables return true on Interact()
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2011-09-29 23:23:06 +02:00 |
MimmoO
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1982b89076
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Adjusted Collumn to match the new Brick color
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2011-09-13 20:40:06 +02:00 |
Maikel de Vries
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257782265c
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Overcast: Added columns and grass as decoration
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2011-09-10 23:47:48 +02:00 |
Maikel de Vries
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d8dbb7b41c
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Objects: Moved Column from scenarios to Objects.ocd
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2011-09-10 21:58:47 +02:00 |
Maikel de Vries
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6b62bacecd
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Objects: Fixed moving bricks with zero Speed
calling some functions with nil would result in zero action Speed.
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2011-09-07 02:14:23 +02:00 |
Maikel de Vries
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77dc931c87
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Molten Monarch: Use moving brick from Objects.ocd
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2011-09-06 17:06:29 +02:00 |
Maikel de Vries
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7f6006fe83
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Objects: Moved MovingBrick from Overcast to objects.ocd
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2011-09-05 17:06:02 +02:00 |
Maikel de Vries
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dd0ea8d674
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Scenarios: Fixed Ruins and Hideout
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2011-09-03 13:55:47 +02:00 |
Maikel de Vries
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8cd1eb6405
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Scenarios: Fixed Scorched Garden and Frozen Fortress
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2011-09-03 13:06:15 +02:00 |
Maikel de Vries
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ca1fc50b52
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Engine: MapZoom defaults to 8
This goes better with 512x512 textures(brick), we still need to adapt some scenarios. In the future we should release only scenarios with MapZoom = 8
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2011-09-02 14:35:43 +02:00 |
Tobias Zwick
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480ff384f8
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refactored most effects to use meaningful names for their variables
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2011-07-31 17:59:51 +02:00 |
Maikel de Vries
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e2db1bc85a
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Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
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2011-07-06 19:11:12 +02:00 |
Maikel de Vries
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248f85c2eb
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Removed Defcore:Edible and OCF_Edible
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
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2011-07-05 13:10:56 +02:00 |
Richard Gerum
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c9039a4655
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added some deco (see lines.ocf for test)
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2011-06-17 12:37:44 +02:00 |
Charles Spurrill
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e5d56e0592
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Fixed the Coniferous' diffuse colour so it is not so dull/dark
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2011-05-14 12:38:06 -07:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |