Peter Wortmann
7ed1264518
Optimize rotated solid masks some more
2009-09-19 23:20:32 +02:00
Tobias Zwick
9d8afdddc5
new icon, no "redwolf design" copyright in exe file header
2010-02-16 20:43:54 +01:00
Günther Brammer
0edc000184
Fix Umlauts destroyed in undocumented changes in 469df5603842
2010-02-16 03:23:25 +01:00
Richard Gerum
1f889a6e06
changed scale system (all modells now use the scale they had in blender) and rexported all meshes with new scale
2010-02-13 20:57:57 +01:00
Peter Wortmann
1aff82edb7
Quick test scenario for 50% Clonk.
2010-02-12 19:08:05 +01:00
Peter Wortmann
2f2065f456
Add missing file for Mac OS X build instead of defining stubs [Günther]
2010-02-11 14:19:13 +01:00
Sven Eberhardt
148dbdbb15
compile fix
2010-02-09 23:34:30 +01:00
Sven Eberhardt
3bea3bb083
dig rework: Continue digging after action loss if possible; allow dig start from several attachment actions
2010-02-09 22:29:48 +01:00
Sven Eberhardt
15713eabb3
loam bridge retain IFT and dont draw over higher density ( #85 , #125 )
2010-02-09 20:09:32 +01:00
Peter Wortmann
0335b9133a
Activated some stubs for SDL port. Someone should implement them in future, but for now it should at least compile.
2010-02-09 19:05:27 +01:00
Peter Wortmann
777ce66b5d
Reimplemented Soldat-like mouse scroll. Most likely needs a lot of additional works before it's usable.
2010-02-09 19:04:04 +01:00
Julius Michaelis
d402d1b9ef
Changed default masterserver
2010-02-08 22:33:21 +01:00
Sven Eberhardt
feaa68cbe5
reimplement object menu controls ( #77 )
2010-02-08 21:52:46 +01:00
Sven Eberhardt
c3cb64d6ea
fix player property dialog ( #129 )
2010-02-08 20:58:48 +01:00
Sven Eberhardt
73538f94ba
fix portraits in messages
2010-02-07 19:17:47 +01:00
Sven Eberhardt
4f96e19328
fix FrameDecoration
2010-02-07 18:50:28 +01:00
Sven Eberhardt
2b75615ba6
fix CustomMessage color
2010-02-07 18:18:25 +01:00
Armin Burgmeier
3aa9030340
Fix keyframe translation once more
2010-02-07 14:54:53 +01:00
Armin Burgmeier
406dc7c734
Implement perspective rendering
2010-02-06 18:33:30 +01:00
Martin Plicht
be2fa8a321
Resolve Objective-C++/C++ ambiguity
2010-02-06 16:52:08 +01:00
Armin Burgmeier
98294b7cd1
Distinguish nil from 0 for animation number in animation script functions
2010-02-06 12:21:24 +01:00
Armin Burgmeier
958c0fce60
Fix crash when setting invalid animation position via SetAnimationPosition
2010-02-06 11:34:53 +01:00
Armin Burgmeier
38fd9e29c0
Apply DrawTransform correctly on meshes rendered as pictures ( #123 )
2010-02-05 11:02:51 +01:00
Armin Burgmeier
778ec7278f
Merged default into mesh
2009-09-19 13:13:10 -04:00
Armin Burgmeier
38e6fa6022
Allow all supported image formats for mesh textures
2009-09-15 22:42:13 -04:00
Armin Burgmeier
0fea47bed3
Don't use texture reserved for FoW for mesh texturing
2009-09-11 21:11:54 -04:00
Armin Burgmeier
fe34708fd6
mesh: Implement texturing
...
We really need a proper way to handle lighting. The current way is way too
random and just chosen so that the objects I'm testing with look good.
2009-09-09 22:54:12 -04:00
Sven Eberhardt
4407fb040a
merge
2009-08-29 23:12:31 +02:00
Günther Brammer
95b4738d66
Fix mesh loading when the locale is not using . as decimal separator
...
This uses glibs g_ascii_strtod like the DrawTransform loader.
Engines without glib will need another solution, probably using
the C locale for numbers.
2009-08-29 17:56:47 +02:00
Armin Burgmeier
de00b5df53
Moved StdMesh headers to correct location, load meshes without skeleton
2009-08-27 22:41:23 -04:00
Armin Burgmeier
0137936211
Merged alphafix into mesh
2009-08-27 21:52:10 -04:00
Armin Burgmeier
4fa029df2c
Merged default into mesh
2009-08-27 21:35:55 -04:00
Sven Eberhardt
826621b555
minor fixes
2009-08-26 14:41:29 +02:00
Sven Eberhardt
acca4a204d
merge
2009-08-16 17:13:42 +02:00
Sven Eberhardt
df6010a148
merge
2009-08-12 17:27:43 +02:00
Sven Eberhardt
4db8b6c0a7
move C4PlayerControl.cpp/.h
2009-08-12 16:45:45 +02:00