Commit Graph

3486 Commits (544c1cbb4bb6da97d30571ff28772660c7ad5969)

Author SHA1 Message Date
Peter Wortmann 7ed1264518 Optimize rotated solid masks some more 2009-09-19 23:20:32 +02:00
Tobias Zwick 9d8afdddc5 new icon, no "redwolf design" copyright in exe file header 2010-02-16 20:43:54 +01:00
Günther Brammer 0edc000184 Fix Umlauts destroyed in undocumented changes in 469df5603842 2010-02-16 03:23:25 +01:00
Richard Gerum 1f889a6e06 changed scale system (all modells now use the scale they had in blender) and rexported all meshes with new scale 2010-02-13 20:57:57 +01:00
Peter Wortmann 1aff82edb7 Quick test scenario for 50% Clonk. 2010-02-12 19:08:05 +01:00
Peter Wortmann 2f2065f456 Add missing file for Mac OS X build instead of defining stubs [Günther] 2010-02-11 14:19:13 +01:00
Sven Eberhardt 148dbdbb15 compile fix 2010-02-09 23:34:30 +01:00
Sven Eberhardt 3bea3bb083 dig rework: Continue digging after action loss if possible; allow dig start from several attachment actions 2010-02-09 22:29:48 +01:00
Sven Eberhardt 15713eabb3 loam bridge retain IFT and dont draw over higher density (#85, #125) 2010-02-09 20:09:32 +01:00
Peter Wortmann 0335b9133a Activated some stubs for SDL port. Someone should implement them in future, but for now it should at least compile. 2010-02-09 19:05:27 +01:00
Peter Wortmann 777ce66b5d Reimplemented Soldat-like mouse scroll. Most likely needs a lot of additional works before it's usable. 2010-02-09 19:04:04 +01:00
Julius Michaelis d402d1b9ef Changed default masterserver 2010-02-08 22:33:21 +01:00
Sven Eberhardt feaa68cbe5 reimplement object menu controls (#77) 2010-02-08 21:52:46 +01:00
Sven Eberhardt c3cb64d6ea fix player property dialog (#129) 2010-02-08 20:58:48 +01:00
Sven Eberhardt 73538f94ba fix portraits in messages 2010-02-07 19:17:47 +01:00
Sven Eberhardt 4f96e19328 fix FrameDecoration 2010-02-07 18:50:28 +01:00
Sven Eberhardt 2b75615ba6 fix CustomMessage color 2010-02-07 18:18:25 +01:00
Armin Burgmeier 3aa9030340 Fix keyframe translation once more 2010-02-07 14:54:53 +01:00
Armin Burgmeier 406dc7c734 Implement perspective rendering 2010-02-06 18:33:30 +01:00
Martin Plicht be2fa8a321 Resolve Objective-C++/C++ ambiguity 2010-02-06 16:52:08 +01:00
Armin Burgmeier 98294b7cd1 Distinguish nil from 0 for animation number in animation script functions 2010-02-06 12:21:24 +01:00
Armin Burgmeier 958c0fce60 Fix crash when setting invalid animation position via SetAnimationPosition 2010-02-06 11:34:53 +01:00
Armin Burgmeier 38fd9e29c0 Apply DrawTransform correctly on meshes rendered as pictures (#123) 2010-02-05 11:02:51 +01:00
Armin Burgmeier 778ec7278f Merged default into mesh 2009-09-19 13:13:10 -04:00
Armin Burgmeier 38e6fa6022 Allow all supported image formats for mesh textures 2009-09-15 22:42:13 -04:00
Armin Burgmeier 0fea47bed3 Don't use texture reserved for FoW for mesh texturing 2009-09-11 21:11:54 -04:00
Armin Burgmeier fe34708fd6 mesh: Implement texturing
We really need a proper way to handle lighting. The current way is way too
random and just chosen so that the objects I'm testing with look good.
2009-09-09 22:54:12 -04:00
Sven Eberhardt 4407fb040a merge 2009-08-29 23:12:31 +02:00
Günther Brammer 95b4738d66 Fix mesh loading when the locale is not using . as decimal separator
This uses glibs g_ascii_strtod like the DrawTransform loader.
Engines without glib will need another solution, probably using
the C locale for numbers.
2009-08-29 17:56:47 +02:00
Armin Burgmeier de00b5df53 Moved StdMesh headers to correct location, load meshes without skeleton 2009-08-27 22:41:23 -04:00
Armin Burgmeier 0137936211 Merged alphafix into mesh 2009-08-27 21:52:10 -04:00
Armin Burgmeier 4fa029df2c Merged default into mesh 2009-08-27 21:35:55 -04:00
Sven Eberhardt 826621b555 minor fixes 2009-08-26 14:41:29 +02:00
Sven Eberhardt acca4a204d merge 2009-08-16 17:13:42 +02:00
Sven Eberhardt df6010a148 merge 2009-08-12 17:27:43 +02:00
Sven Eberhardt 4db8b6c0a7 move C4PlayerControl.cpp/.h 2009-08-12 16:45:45 +02:00