Commit Graph

11 Commits (544c1cbb4bb6da97d30571ff28772660c7ad5969)

Author SHA1 Message Date
Maikel de Vries 21dead533c killtracing: pass owner and controller correctly in CastObjects 2016-01-03 09:57:06 +01:00
David Dormagen 51bc8dd54d made CastObjects not throw an error when an object removes itself in Construction
It obviously does not throw the object either, though.
2015-09-11 19:08:10 +02:00
Mark ecb24dc927 CastObjects: Array
CastObjects returns an array now, so that further function calls can be issued on the created objects.

(cherry picked from commit 184943fe6f720ba26402764bb3b182d550370e74)
2015-07-11 17:48:14 +02:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 6844cbbc71 changed DrawParticleLine to use the new particle system 2013-11-28 23:27:56 +01:00
Maikel de Vries 3be05409de Change the forest creation in GoldRush a bit 2012-10-13 18:57:02 +02:00
Felix Wagner d4fa3e10f3 Added settings parameter to plants' default Place() 2012-06-07 18:29:00 +01:00
Felix Wagner 0e5f0b28f2 + PlaceForest() 2012-06-07 01:45:49 +01:00
Maikel de Vries b36e10b8dc Barrel spray extinguishes burning objects 2012-04-23 22:48:41 +02:00
Felix Wagner 6e303c4e2c Resorted the functions from C4.c, Commits.c amd Helpers.c 2012-04-03 01:55:55 +01:00