Maikel de Vries
21dead533c
killtracing: pass owner and controller correctly in CastObjects
2016-01-03 09:57:06 +01:00
David Dormagen
51bc8dd54d
made CastObjects not throw an error when an object removes itself in Construction
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It obviously does not throw the object either, though.
2015-09-11 19:08:10 +02:00
Mark
ecb24dc927
CastObjects: Array
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CastObjects returns an array now, so that further function calls can be issued on the created objects.
(cherry picked from commit 184943fe6f720ba26402764bb3b182d550370e74)
2015-07-11 17:48:14 +02:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
6844cbbc71
changed DrawParticleLine to use the new particle system
2013-11-28 23:27:56 +01:00
Maikel de Vries
3be05409de
Change the forest creation in GoldRush a bit
2012-10-13 18:57:02 +02:00
Felix Wagner
d4fa3e10f3
Added settings parameter to plants' default Place()
2012-06-07 18:29:00 +01:00
Felix Wagner
0e5f0b28f2
+ PlaceForest()
2012-06-07 01:45:49 +01:00
Maikel de Vries
b36e10b8dc
Barrel spray extinguishes burning objects
2012-04-23 22:48:41 +02:00
Felix Wagner
6e303c4e2c
Resorted the functions from C4.c, Commits.c amd Helpers.c
2012-04-03 01:55:55 +01:00