Maikel de Vries
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99d5a7c8c9
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lorry: play a sound when dumping contents
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2016-02-09 19:33:30 +01:00 |
Maikel de Vries
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159dbf071f
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make ContactCalls a property instead of DefCore entry
This allows for useful runtime changes, like disabling contact calls when an animal dies.
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2016-02-08 21:25:43 +01:00 |
Sven Eberhardt
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1bb78ecd4f
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Remove some unnecessery animation weights.
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
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2016-01-28 23:47:53 -05:00 |
Sven Eberhardt
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3dad1c6d81
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Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553)
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2016-01-10 10:41:34 -05:00 |
Maikel de Vries
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659b1d24a7
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killtracing: correct cause_plr for burning lorry fragments
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2016-01-03 20:18:06 +01:00 |
Maikel de Vries
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309edf4467
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killtracing: fix contoller of dumped lorry contents
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2016-01-03 13:54:26 +01:00 |
Maikel de Vries
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7ca791a5b0
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fix random choice of object when dumping lorry contents
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2016-01-02 21:52:52 +01:00 |
Günther Brammer
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00a4c6c428
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Replace BorderBound DefCore value with BorderBound object property
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2016-01-01 22:18:41 +01:00 |
Maikel de Vries
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509bdac5bc
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remove unused Rebuy property from objects
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2015-12-28 10:21:49 +01:00 |
Maikel de Vries
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50930fec67
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add usage to lorry to dump contents into landscape
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2015-12-24 18:29:10 +01:00 |
David Dormagen
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dcfb986e34
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moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
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2015-12-13 22:14:55 +01:00 |
Armin Burgmeier
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b8ed577c0f
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Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
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2015-10-03 11:39:08 -04:00 |
Maikel de Vries
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0e4ad1797e
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improve double elevator vehicle movement by having a single solid mask
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2015-06-08 21:20:38 +02:00 |
Maikel de Vries
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18d292e180
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lorry: pass controller to objects which are casted on destruction
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2015-05-17 13:56:52 +02:00 |
Maikel de Vries
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e993b0725e
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lorry ejects contents on destuction from explosion
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2015-01-15 18:34:35 +01:00 |
Maikel de Vries
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c6802b8776
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
Sven Eberhardt
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f12fe2a24a
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Call MaxContentsCount using this->MaxContentsCount() to allow runtime overload
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2013-12-30 13:46:34 +01:00 |
Clonkonaut
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e07b4cab19
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Hard hit sound added to lorry.
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2013-11-27 22:23:19 +01:00 |
Clonkonaut
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e36fd68d6a
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Turning wheels sound added to lorry.
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2013-11-27 22:23:14 +01:00 |
Tobias Zwick
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8f752d1d9e
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clean up files, make non-transparent textures high-quality JPEGs
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2013-05-26 16:48:12 +02:00 |
Charles Spurrill
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e54673962a
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Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship
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2012-08-03 14:22:06 -07:00 |
Maikel de Vries
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6fcc0f6d2e
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Removed TimerCall in favour of AddTimer script implementation
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2012-05-05 12:09:44 +02:00 |
David Dormagen
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182889bfe4
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lorry: fixed collection limit when collecting via collection zone
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2012-03-24 16:33:15 +01:00 |
Armin Burgmeier
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cd8becb577
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Remove executable bits of non-executable files
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2012-02-10 01:18:15 +01:00 |
Felix Wagner
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cc37156db7
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+ Library_ElevatorControl, for all vehicle to be snatched by the elevator case
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2012-01-11 02:02:59 +00:00 |
Maikel de Vries
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b505cf88c7
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Lorry can be accessed by content menus now
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2011-12-28 19:55:25 +01:00 |
Maikel de Vries
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93481ed972
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Remove Library_ItemContainer in favour of content menu (open with E)
It should work sufficiently well to use this from now on, for the next release it still needs some work though.
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2011-12-28 19:25:00 +01:00 |
Maikel de Vries
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7371d37325
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Content menu opens now for "IsContainer"
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2011-12-08 23:26:18 +01:00 |
Maikel de Vries
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4f6ee17884
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Objects: Weapons are armory products
Also boolean functions should return booleans
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2011-10-14 00:03:55 +02:00 |
Maikel de Vries
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59c1aefad9
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |