David Dormagen
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aec1988722
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removed category "vehicle" of several helper objects
Otherwise you can spawn them in the "Playground" scenario.
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2015-11-29 18:28:40 +01:00 |
Maikel de Vries
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572c582265
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remove some more empty graphics
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2015-07-20 18:11:16 +02:00 |
Maikel de Vries
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c6802b8776
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
David Dormagen
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a10c9316ef
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renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
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2013-12-17 22:32:01 +01:00 |
Tobias Zwick
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325053410f
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rename script callback UpdateTransferZone to OnSynchronized (#220)
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2013-12-17 23:16:11 +07:00 |
David Dormagen
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908e3fb424
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adapted Cloud particle and usages to the new particle system
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2013-11-26 21:24:56 +01:00 |
Maikel de Vries
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59c1aefad9
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Maikel de Vries
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e2db1bc85a
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Actions default to COMD_Stop, Decel for float and swim procedures
With this change everything should behave as normal, still not a fan of these numerous float hacks.
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2011-07-06 19:11:12 +02:00 |
Armin Burgmeier
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675c077ed2
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Change .c4d extension to .ocd
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2011-03-13 16:55:00 +01:00 |