Commit Graph

32 Commits (544c1cbb4bb6da97d30571ff28772660c7ad5969)

Author SHA1 Message Date
Sven Eberhardt 7b7b791442 Add [Game] Mode to parkour and arena scenarios to fix league evaluation. 2016-01-23 21:26:13 -05:00
Tobias Zwick a0f3bed4d1 add new shape and normal textures to hideout.ocs 2016-01-16 16:57:15 +01:00
Tobias Zwick b5e1afec3c add shape textures to Amethyst, Ruby, Firestone, Gold, Everrock, Ore and enhance shape textures of Granite and Rock.
* move ruby texture phase by 50% so ruby and amethyst do not look like the same material with a different color when next to each other so much
2016-01-16 16:57:15 +01:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt b40fb83268 Move Breathing.wav and sound credits from Arena.ocf to main sounds file. 2015-12-13 09:31:31 -05:00
David Dormagen 2bc40963c0 Hideout: added spawning effect
The Clonks' positions are now a bit random, too. I doubt that will have a noticable tactical influence on the game.
Buut it probably looks cooler when the effects are not all in one place.
2015-12-02 22:43:56 +01:00
David Dormagen 987d13bcae hideout: moved flag bases 4px higher
They were in the ground. Now the aren't.
2015-11-29 19:40:30 +01:00
David Dormagen ccb9783e43 made capture-the-flag flags brighter
They are the most important item of their respective rounds. They need to stand out from the background as well as possible.
2015-11-29 19:39:57 +01:00
Clonkonaut 445147a0f3 Fixed typo in TEXMAP 2015-10-05 23:53:17 +02:00
Clonkonaut 0aab3cf4e6 Added new material textures by Nachtfalter and Matthi. 2015-10-05 02:02:36 +02:00
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries 1c6f62466b Fixed Ametyst to Amethyst typos 2014-04-02 19:46:52 +02:00
David Dormagen 7d7308290f added missing SolidMask.png to Hideout/ShieldGem (fixes being able to pass through shield) 2014-03-29 18:58:10 +01:00
Tobias Zwick f6e98d61e2 replace sulphur material with firestone material 2014-01-11 22:29:19 +07:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
Tobias Zwick 666a51b3d9 update documentation around DefCore, remove some obsolete fields 2013-11-30 14:14:18 +07:00
David Dormagen 54fdb2cec1 updated some remainers of the old particle system to use the new one 2013-11-28 23:38:26 +01:00
David Dormagen f6a3b3e04e updated stuff in Hideout to use the new particle system 2013-11-27 12:30:52 +01:00
Sven Eberhardt 749ddb09aa Updated local scenario material densities 2013-03-30 13:59:04 +01:00
Maikel de Vries f69e43ca77 Fixed Hideout doors again 2012-11-01 21:49:53 +01:00
David Dormagen 4f68081874 removed some completely arbitrary MaxPlayer entries 2012-10-23 23:28:18 +02:00
Russell 5782557a34 Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Maikel de Vries db5ce4ffd9 Fixed gravestone rule and added it to the arenas 2012-10-22 20:05:23 +02:00
Maikel de Vries 6b4dc7bcd0 Hideout: fixed stuck stone doors 2012-10-21 23:14:37 +02:00
Maikel de Vries c29ada46bb Make chests in arenas indestructible 2012-10-14 15:04:23 +02:00
Felix Wagner e2ee7a59bd Descriptions corrected and synchronised 2012-10-13 22:25:25 +02:00
Maikel de Vries df0096cd57 Order scenarios inside their folders
There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Maikel de Vries 7523bf3ab5 Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00